2014-11-28 20:49:41 -05:00
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UserView = require 'views/common/UserView'
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2014-07-29 10:50:07 -04:00
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CocoCollection = require 'collections/CocoCollection'
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LevelSession = require 'models/LevelSession'
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2014-11-25 13:19:38 -05:00
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template = require 'templates/user/main-user-view'
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2014-11-28 20:49:41 -05:00
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{me} = require 'core/auth'
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Clan = require 'models/Clan'
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EarnedAchievementCollection = require 'collections/EarnedAchievementCollection'
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2014-07-15 10:15:21 -04:00
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2014-07-29 10:50:07 -04:00
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class LevelSessionsCollection extends CocoCollection
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model: LevelSession
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constructor: (userID) ->
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2014-09-24 02:57:54 -04:00
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@url = "/db/user/#{userID}/level.sessions?project=state.complete,levelID,levelName,changed,team,codeLanguage,submittedCodeLanguage,totalScore&order=-1"
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2014-07-29 10:50:07 -04:00
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super()
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2014-07-21 13:49:16 -04:00
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module.exports = class MainUserView extends UserView
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id: 'user-home'
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2014-07-15 10:15:21 -04:00
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template: template
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2015-02-11 16:12:42 -05:00
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2014-11-25 13:19:38 -05:00
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events:
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'click .more-button': 'onClickMoreButton'
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2014-07-15 10:15:21 -04:00
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2014-07-21 13:49:16 -04:00
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constructor: (userID, options) ->
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super options
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2015-04-06 14:17:13 -04:00
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destroy: ->
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@stopListening?()
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2014-07-15 10:15:21 -04:00
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getRenderData: ->
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context = super()
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2014-08-07 16:03:00 -04:00
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if @levelSessions and @levelSessions.loaded
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2014-07-29 10:50:07 -04:00
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singlePlayerSessions = []
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multiPlayerSessions = []
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languageCounts = {}
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for levelSession in @levelSessions.models
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if levelSession.isMultiplayer()
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2014-07-29 10:50:07 -04:00
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multiPlayerSessions.push levelSession
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else
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singlePlayerSessions.push levelSession
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2014-09-24 02:57:54 -04:00
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language = levelSession.get('codeLanguage') or levelSession.get('submittedCodeLanguage')
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if language
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languageCounts[language] = (languageCounts[language] or 0) + 1
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mostUsedCount = 0
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favoriteLanguage = null
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for language, count of languageCounts
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if count > mostUsedCount
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mostUsedCount = count
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2014-07-29 14:11:45 -04:00
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favoriteLanguage = language
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playerLevel = @user.level()
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context.singlePlayerSessions = singlePlayerSessions
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context.multiPlayerSessions = multiPlayerSessions
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context.favoriteLanguage = favoriteLanguage
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context.playerLevel = playerLevel
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if @earnedAchievements and @earnedAchievements.loaded
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context.earnedAchievements = @earnedAchievements
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if @clans and @clans.loaded
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context.clans = @clans.models
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context.idNameMap = @idNameMap
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context
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onLoaded: ->
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if @user.loaded and not (@earnedAchievements or @levelSessions)
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@supermodel.resetProgress()
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@levelSessions = new LevelSessionsCollection @user.getSlugOrID()
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@earnedAchievements = new EarnedAchievementCollection @user.getSlugOrID()
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2015-02-11 16:12:42 -05:00
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@supermodel.loadCollection @levelSessions, 'levelSessions', {cache: false}
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@supermodel.loadCollection @earnedAchievements, 'earnedAchievements', {cache: false}
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sortClanList = (a, b) ->
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if a.get('members').length isnt b.get('members').length
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if a.get('members').length < b.get('members').length then 1 else -1
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else
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b.id.localeCompare(a.id)
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@idNameMap = {}
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@clans = new CocoCollection([], { url: "/db/user/#{@userID}/clans", model: Clan, comparator: sortClanList })
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@listenTo @clans, 'sync', =>
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@refreshNameMap @clans?.models
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@render?()
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@supermodel.loadCollection(@clans, 'clans', {cache: false})
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super()
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2014-11-25 13:19:38 -05:00
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refreshNameMap: (clans) ->
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return unless clans?
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options =
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url: '/db/user/-/names'
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method: 'POST'
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data: {ids: _.map(clans, (clan) -> clan.get('ownerID'))}
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success: (models, response, options) =>
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@idNameMap[userID] = models[userID].name for userID of models
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@render?()
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@supermodel.addRequestResource('user_names', options, 0).load()
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2014-11-25 13:19:38 -05:00
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onClickMoreButton: (e) ->
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panel = $(e.target).closest('.panel')
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panel.find('tr.hide').removeClass('hide')
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2015-02-11 16:12:42 -05:00
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panel.find('.panel-footer').remove()
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