rise-and-swine/Assets/BundledAssets/audio_collection.unity3d/scrap_outof_machine_01.ogg.meta
Chipmunk 372c794a84 Fix WebGL once and for all
* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase).

* Changed the style used for preprocessor directives.

* Fixed PlayFab, and as such cake race should now work.

* Refactored NetworkManager

* Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds.

* Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure.

* Updated README.md
2023-09-30 21:17:54 -04:00

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fileFormatVersion: 2
guid: f250d9a97a40ee44d91e252fc03dabc3
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 1
sampleRateSetting: 0
sampleRateOverride: 0
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName: audio_collection.unity3d
assetBundleVariant: