rise-and-swine/Assets/Material/DepthMaskOverlay.mat
2023-02-25 23:04:03 -05:00

32 lines
950 B
Text

%YAML 1.1
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Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: DepthMaskOverlay
m_Shader: {fileID: 4800000, guid: 1c1f5eb6688f5f9c4c9df6feff5ce58f, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3005
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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m_TexEnvs:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
- _Shininess: 0.078125
m_Colors:
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- _SpecColor: {r: 0.4632353, g: 0.4632353, b: 0.4632353, a: 1}
- _TintColor: {r: 0.4980392, g: 0.4980392, b: 0.4980392, a: 0.8784314}