rise-and-swine/.gitignore
Chipmunk 372c794a84 Fix WebGL once and for all
* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase).

* Changed the style used for preprocessor directives.

* Fixed PlayFab, and as such cake race should now work.

* Refactored NetworkManager

* Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds.

* Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure.

* Updated README.md
2023-09-30 21:17:54 -04:00

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# AssetBundles (the user can generate the bundles themselves :trollface:)
/[Aa]ssets/AssetBundles/*
/[Aa]ssets/[Ss]treaming[Aa]ssets/AssetBundles/*