164 lines
4.5 KiB
C#
164 lines
4.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public abstract class e2dTerrainMesh
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{
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public e2dTerrainMesh(e2dTerrain terrain)
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{
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this.mTerrain = terrain;
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}
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protected e2dTerrain Terrain
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{
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get
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{
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return this.mTerrain;
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}
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}
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protected Transform transform
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{
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get
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{
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return this.mTerrain.transform;
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}
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}
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protected List<e2dCurveNode> TerrainCurve
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{
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get
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{
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return this.mTerrain.TerrainCurve;
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}
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}
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protected List<e2dCurveTexture> CurveTextures
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{
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get
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{
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return this.mTerrain.CurveTextures;
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}
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}
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protected List<Texture2D> CurveControlTextures
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{
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get
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{
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return this.mTerrain.CurveMesh.CurveControlTextures;
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}
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}
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protected e2dTerrainBoundary Boundary
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{
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get
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{
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return this.mTerrain.Boundary;
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}
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}
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protected void ResetMeshObjectsTransforms()
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{
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this.transform.Find(e2dConstants.FILL_MESH_NAME).transform.localPosition = Vector3.zero;
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this.transform.Find(e2dConstants.FILL_MESH_NAME).transform.localRotation = Quaternion.identity;
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this.transform.Find(e2dConstants.FILL_MESH_NAME).transform.localScale = Vector3.one;
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this.transform.Find(e2dConstants.CURVE_MESH_NAME).transform.localPosition = Vector3.zero;
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this.transform.Find(e2dConstants.CURVE_MESH_NAME).transform.localRotation = Quaternion.identity;
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this.transform.Find(e2dConstants.CURVE_MESH_NAME).transform.localScale = Vector3.one;
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this.transform.Find(e2dConstants.COLLIDER_MESH_NAME).transform.localPosition = Vector3.zero;
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this.transform.Find(e2dConstants.COLLIDER_MESH_NAME).transform.localRotation = Quaternion.identity;
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this.transform.Find(e2dConstants.COLLIDER_MESH_NAME).transform.localScale = Vector3.one;
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}
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protected void EnsureMeshObjectsExist()
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{
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if (this.transform.Find(e2dConstants.FILL_MESH_NAME) == null)
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{
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GameObject gameObject = new GameObject(e2dConstants.FILL_MESH_NAME);
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gameObject.transform.parent = this.transform;
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}
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if (this.transform.Find(e2dConstants.CURVE_MESH_NAME) == null)
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{
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GameObject gameObject2 = new GameObject(e2dConstants.CURVE_MESH_NAME);
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gameObject2.transform.parent = this.transform;
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}
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if (this.transform.Find(e2dConstants.COLLIDER_MESH_NAME) == null)
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{
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GameObject gameObject3 = new GameObject(e2dConstants.COLLIDER_MESH_NAME);
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gameObject3.transform.parent = this.transform;
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}
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}
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protected void EnsureMeshComponentsExist()
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{
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this.EnsureMeshObjectsExist();
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GameObject gameObject = this.transform.Find(e2dConstants.FILL_MESH_NAME).gameObject;
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this.EnsureMeshFilterExists(gameObject);
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this.EnsureMeshRendererExists(gameObject);
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this.EnsureScriptsAttached(gameObject);
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gameObject = this.transform.Find(e2dConstants.CURVE_MESH_NAME).gameObject;
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this.EnsureMeshFilterExists(gameObject);
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this.EnsureMeshRendererExists(gameObject);
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this.EnsureScriptsAttached(gameObject);
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gameObject = this.transform.Find(e2dConstants.COLLIDER_MESH_NAME).gameObject;
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this.EnsureMeshColliderExists(gameObject);
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this.EnsureScriptsAttached(gameObject);
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}
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protected void EnsureScriptsAttached(GameObject meshObject)
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{
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if (meshObject.GetComponent<e2dMeshObject>() == null)
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{
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meshObject.AddComponent<e2dMeshObject>();
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}
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}
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protected void EnsureMeshFilterExists(GameObject meshObject)
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{
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if (meshObject.GetComponent<MeshFilter>() == null)
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{
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Mesh mesh = new Mesh();
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mesh.name = meshObject.name;
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meshObject.AddComponent<MeshFilter>().mesh = mesh;
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}
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else if (meshObject.GetComponent<MeshFilter>().sharedMesh == null)
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{
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Mesh mesh2 = new Mesh();
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mesh2.name = meshObject.name;
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meshObject.GetComponent<MeshFilter>().mesh = mesh2;
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}
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}
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protected void EnsureMeshRendererExists(GameObject meshObject)
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{
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if (meshObject.GetComponent<MeshRenderer>() == null)
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{
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meshObject.AddComponent<MeshRenderer>();
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}
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}
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protected void EnsureMeshColliderExists(GameObject meshObject)
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{
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if (meshObject.GetComponent<MeshCollider>() == null)
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{
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Mesh mesh = new Mesh();
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mesh.name = meshObject.name;
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meshObject.AddComponent<MeshCollider>().sharedMesh = mesh;
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}
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else if (meshObject.GetComponent<MeshCollider>().sharedMesh == null)
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{
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Mesh mesh2 = new Mesh();
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mesh2.name = meshObject.name;
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meshObject.GetComponent<MeshCollider>().sharedMesh = mesh2;
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}
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}
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public void DeleteAllSubobjects()
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{
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this.EnsureMeshObjectsExist();
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UnityEngine.Object.DestroyImmediate(this.transform.Find(e2dConstants.FILL_MESH_NAME).gameObject);
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UnityEngine.Object.DestroyImmediate(this.transform.Find(e2dConstants.CURVE_MESH_NAME).gameObject);
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UnityEngine.Object.DestroyImmediate(this.transform.Find(e2dConstants.COLLIDER_MESH_NAME).gameObject);
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}
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private e2dTerrain mTerrain;
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}
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