rise-and-swine/Assets/Scripts/Assembly-CSharp/UnparentExportAction.cs
2023-02-25 23:04:03 -05:00

46 lines
1,001 B
C#

using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class UnparentExportAction : ExportAction
{
private void OnEnable()
{
base.gameObject.hideFlags = HideFlags.None;
}
public override void StartActions()
{
if (this.childObjects == null)
{
this.childObjects = new List<Transform>();
}
if (base.transform.parent == null)
{
this.childObjects = new List<Transform>();
for (int i = 0; i < base.transform.childCount; i++)
{
this.childObjects.Add(base.transform.GetChild(i));
}
for (int j = 0; j < this.childObjects.Count; j++)
{
this.childObjects[j].parent = null;
}
}
base.gameObject.hideFlags = HideFlags.HideAndDontSave;
}
public override void EndActions()
{
base.gameObject.hideFlags = HideFlags.None;
if (this.childObjects != null)
{
for (int i = 0; i < this.childObjects.Count; i++)
{
this.childObjects[i].transform.parent = base.transform;
}
}
}
private List<Transform> childObjects;
}