rise-and-swine/Assets/Scripts/Assembly-CSharp/TextMeshFormattedLocale.cs
2023-02-25 23:04:03 -05:00

47 lines
1.1 KiB
C#

using UnityEngine;
public class TextMeshFormattedLocale : MonoBehaviour
{
private void Awake()
{
this.textMesh = base.gameObject.GetComponent<TextMesh>();
}
public void SetText(string format, string localeKey, params object[] items)
{
if (this.textMesh == null)
{
return;
}
this.localeKey = localeKey;
this.format = format;
this.items = items;
this.TextUpdated(this.textMesh.gameObject);
}
private void TextUpdated(GameObject go)
{
if (this.textMesh == null || this.items == null || this.items.Length < 1)
{
return;
}
this.locale = base.gameObject.GetComponent<TextMeshLocale>();
if (this.locale == null)
{
this.locale = base.gameObject.AddComponent<TextMeshLocale>();
}
this.locale.enabled = false;
Localizer.LocaleParameters localeParameters = Singleton<Localizer>.Instance.Resolve(this.localeKey, null);
this.textMesh.text = string.Format(this.format, this.items[0], localeParameters.translation);
}
private TextMesh textMesh;
private TextMeshLocale locale;
private string localeKey = string.Empty;
private string format = string.Empty;
private object[] items;
}