163 lines
4 KiB
C#
163 lines
4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TNTBox : Goal
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{
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private void OnCollisionEnter(Collision c)
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{
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float magnitude = c.relativeVelocity.magnitude;
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if (magnitude > this.m_triggerSpeed)
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{
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this.Explode();
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}
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}
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private void Awake()
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{
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this.m_renderer = base.GetComponent<Renderer>();
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}
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public void Explode()
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{
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if (!this.m_triggered)
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{
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this.m_triggered = true;
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Collider[] array = Physics.OverlapSphere(base.transform.position, this.m_explosionRadius);
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foreach (Collider collider in array)
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{
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GameObject gameObject = this.FindParentWithRigidBody(collider.gameObject);
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if (gameObject != null)
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{
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int num = this.CountChildColliders(gameObject, 0);
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this.AddExplosionForce(gameObject, 1f / (float)num);
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}
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TNT component = collider.GetComponent<TNT>();
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if (component)
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{
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component.Explode();
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}
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}
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WPFMonoBehaviour.effectManager.CreateParticles(this.m_smokeCloud, base.transform.position - Vector3.forward * 12f, true);
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Singleton<AudioManager>.Instance.SpawnOneShotEffect(WPFMonoBehaviour.gameData.commonAudioCollection.tntExplosion, base.transform.position);
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this.CheckForTNTAchievement();
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base.StartCoroutine(this.ShineLight());
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}
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}
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private int CountChildColliders(GameObject obj, int count)
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{
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if (obj.GetComponent<Collider>())
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{
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count++;
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}
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for (int i = 0; i < obj.transform.childCount; i++)
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{
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count = this.CountChildColliders(obj.transform.GetChild(i).gameObject, count);
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}
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return count;
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}
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private GameObject FindParentWithRigidBody(GameObject obj)
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{
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if (obj.GetComponent<Rigidbody>())
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{
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return obj;
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}
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if (obj.transform.parent)
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{
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return this.FindParentWithRigidBody(obj.transform.parent.gameObject);
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}
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return null;
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}
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private void AddExplosionForce(GameObject target, float forceFactor)
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{
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Vector3 vector = target.transform.position - base.transform.position;
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float f = Mathf.Max(vector.magnitude, 1f);
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float num = forceFactor * this.m_explosionImpulse / Mathf.Pow(f, 1.5f);
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Rigidbody component = target.GetComponent<Rigidbody>();
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if (component.mass < 0.1f)
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{
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num *= component.mass;
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}
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else if (component.mass < 0.4f)
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{
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num *= component.mass / 0.4f;
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}
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component.AddForce(num * vector.normalized, ForceMode.Impulse);
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}
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public void CheckForTNTAchievement()
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{
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if (Singleton<SocialGameManager>.IsInstantiated())
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{
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int brokenTNTs = GameProgress.GetInt("Broken_TNTs", 0, GameProgress.Location.Local, null) + 1;
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GameProgress.SetInt("Broken_TNTs", brokenTNTs, GameProgress.Location.Local);
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List<string> list = new List<string>
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{
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"grp.BOOM_BOOM_III",
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"grp.BOOM_BOOM_II",
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"grp.BOOM_BOOM_I"
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};
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foreach (string achievementId in list)
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{
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Singleton<SocialGameManager>.Instance.TryReportAchievementProgress(achievementId, 100.0, (int limit) => brokenTNTs >= limit);
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}
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}
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}
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private IEnumerator ShineLight()
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{
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PointLightSource pls = base.GetComponentInChildren<PointLightSource>();
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if (pls)
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{
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if (this.m_renderer != null)
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{
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this.m_renderer.enabled = false;
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}
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PointLightSource pointLightSource = pls;
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pointLightSource.onLightTurnOff = (Action)Delegate.Combine(pointLightSource.onLightTurnOff, new Action(delegate()
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{
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base.gameObject.SetActive(false);
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}));
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pls.isEnabled = true;
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yield return new WaitForSeconds(pls.turnOnCurve[pls.turnOnCurve.length - 1].time);
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pls.isEnabled = false;
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}
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else
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{
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base.gameObject.SetActive(false);
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}
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yield break;
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}
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protected override void OnGoalEnter(BasePart part)
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{
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}
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protected override void OnReset()
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{
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this.m_triggered = false;
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if (this.m_renderer != null)
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{
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this.m_renderer.enabled = true;
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}
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base.gameObject.SetActive(true);
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}
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public float m_explosionImpulse;
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public float m_explosionRadius;
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public float m_triggerSpeed;
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public GameObject m_smokeCloud;
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public GameObject m_explosionSpark;
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protected bool m_triggered;
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private Renderer m_renderer;
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}
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