80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class SuperMagnet : WPFMonoBehaviour
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{
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private void Start()
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{
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this.m_lastTimeCheckCollisions = 0f;
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this.m_collisions = new List<GameObject>(16);
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if (base.transform.Find(WPFMonoBehaviour.gameData.m_superMagnetEffect.name) == null)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(WPFMonoBehaviour.gameData.m_superMagnetEffect, base.transform.position, base.transform.rotation);
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gameObject.name = WPFMonoBehaviour.gameData.m_superMagnetEffect.name;
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gameObject.transform.parent = base.transform;
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}
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}
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private void OnDestroy()
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{
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Transform transform = base.transform.Find(WPFMonoBehaviour.gameData.m_superMagnetEffect.name);
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if (transform)
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{
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UnityEngine.Object.Destroy(transform.gameObject);
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}
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}
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private void Update()
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{
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if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Running && Time.time - this.m_lastTimeCheckCollisions > 0.5f)
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{
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Collider[] array = Physics.OverlapSphere(base.transform.position, this.m_radius);
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foreach (Collider collider in array)
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{
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if ((collider.GetComponent<OneTimeCollectable>() || collider.GetComponent<Collectable>()) && collider.GetComponent<SecretPlace>() == null && collider.GetComponent<SecretStatue>() == null && !this.m_collisions.Contains(collider.gameObject))
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{
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this.m_collisions.Add(collider.gameObject);
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}
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}
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this.m_lastTimeCheckCollisions = Time.time;
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}
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}
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private void FixedUpdate()
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{
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if (WPFMonoBehaviour.levelManager == null)
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{
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return;
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}
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if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Running && this.m_collisions != null)
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{
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for (int i = 0; i < this.m_collisions.Count; i++)
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{
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GameObject gameObject = this.m_collisions[i];
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if (!(gameObject == null))
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{
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Vector3 vector = base.transform.position - gameObject.transform.position;
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float num = Vector3.Distance(base.transform.position, gameObject.transform.position);
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float num2 = Mathf.Lerp(this.m_speedMax, this.m_speedMin, num / this.m_radius);
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gameObject.transform.position += Time.fixedDeltaTime * num2 * vector.normalized;
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}
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}
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}
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(base.transform.position, this.m_radius);
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}
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public float m_radius = 5f;
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public float m_speedMin = 3f;
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public float m_speedMax = 8f;
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private List<GameObject> m_collisions;
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private float m_lastTimeCheckCollisions;
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}
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