rise-and-swine/Assets/Scripts/Assembly-CSharp/SnoutCoinShopPopup.cs
2023-02-25 23:04:03 -05:00

279 lines
7 KiB
C#

using System;
using System.Collections;
using Spine.Unity;
using UnityEngine;
public class SnoutCoinShopPopup : MonoBehaviour
{
public GameObject BestValueRibbon
{
get
{
return this.m_bestValueRibbon;
}
}
public GameObject MostPopularRibbon
{
get
{
return this.m_mostPopularRibbon;
}
}
public static bool DialogOpen
{
get
{
return SnoutCoinShopPopup.s_dialogOpen;
}
}
private void Start()
{
this.m_playingAnimation = false;
this.m_hugePackAnimation.timeScale = float.MaxValue;
this.m_hugePackAnimation.AnimationState.AddAnimation(0, "SafeIdle", false, 0f);
this.m_hugePackAnimation.AnimationState.End += this.OnAnimationEnd;
this.m_largePackAnimation.timeScale = float.MaxValue;
this.m_largePackAnimation.AnimationState.AddAnimation(0, "BarrelIdle", false, 0f);
this.m_largePackAnimation.AnimationState.End += this.OnAnimationEnd;
this.m_mediumPackAnimation.timeScale = float.MaxValue;
this.m_mediumPackAnimation.AnimationState.AddAnimation(0, "CoinPillar_Idle", false, 0f);
this.m_mediumPackAnimation.AnimationState.End += this.OnAnimationEnd;
this.m_smallPackAnimation.timeScale = float.MaxValue;
this.m_smallPackAnimation.AnimationState.AddAnimation(0, "PiggieBankIdle", false, 0f);
this.m_smallPackAnimation.AnimationState.End += this.OnAnimationEnd;
this.m_ultimatePackAnimation.AnimationState.AddAnimation(0, "Shower_Idle", true, 0f);
base.StartCoroutine(this.PlayRandomAnimation(2f));
}
private void OnEnable()
{
this.m_bestValueRibbon.SetActive(false);
this.m_mostPopularRibbon.SetActive(false);
this.ShowOfferBanner(false);
this.UpdatePrices(null);
SnoutCoinShopPopup.s_dialogOpen = true;
EventManager.Send(new UIEvent(UIEvent.Type.OpenedSnoutCoinShop));
}
private void OnDisable()
{
SnoutCoinShopPopup.s_dialogOpen = false;
EventManager.Send(new UIEvent(UIEvent.Type.ClosedSnoutCoinShop));
}
private void OnDestroy()
{
this.m_hugePackAnimation.AnimationState.End -= this.OnAnimationEnd;
this.m_largePackAnimation.AnimationState.End -= this.OnAnimationEnd;
this.m_mediumPackAnimation.AnimationState.End -= this.OnAnimationEnd;
this.m_smallPackAnimation.AnimationState.End -= this.OnAnimationEnd;
}
public void ShowOfferBanner(bool show)
{
if (this.m_offerBanner != null)
{
this.m_offerBanner.SetActive(show);
}
}
public GameObject AddRibbon(ShopRibbon ribbon)
{
Transform transform = base.transform.Find("Items/" + ribbon.itemId);
if (!transform)
{
return null;
}
string text = string.Empty;
GameObject original = null;
ShopRibbon.Ribbon ribbonType = ribbon.ribbonType;
if (ribbonType != ShopRibbon.Ribbon.BestValue)
{
if (ribbonType == ShopRibbon.Ribbon.MostPopular)
{
text = "MostPopularRibbon";
original = this.m_mostPopularRibbon;
}
}
else
{
text = "BestValueRibbon";
original = this.m_bestValueRibbon;
}
if (string.IsNullOrEmpty(text))
{
return null;
}
Transform transform2 = transform.Find(text);
GameObject gameObject = null;
if (transform2 != null)
{
gameObject = UnityEngine.Object.Instantiate<GameObject>(original);
gameObject.name = text;
gameObject.transform.parent = transform2;
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localScale = Vector3.one;
gameObject.SetActive(true);
}
return gameObject;
}
public void UpdatePrices(Shop _shop = null)
{
if (_shop != null)
{
this.shop = _shop;
}
if (this.shop == null)
{
return;
}
bool show = false;
PurchaseInfo[] componentsInChildren = base.gameObject.GetComponentsInChildren<PurchaseInfo>();
foreach (PurchaseInfo purchaseInfo in componentsInChildren)
{
Button component = purchaseInfo.GetComponent<Button>();
if (component != null)
{
if (purchaseInfo.purchaseItem == IapManager.InAppPurchaseItemType.StarterPack)
{
component.MethodToCall.SetMethod(this.shop, "PurchaseItem");
}
else
{
component.MethodToCall.SetMethod(purchaseInfo, "Purchase");
}
}
purchaseInfo.CheckOnSale();
string text = (!purchaseInfo.isSaleItem) ? null : this.shop.GetFormattedPrice(purchaseInfo.saleItem);
if (!string.IsNullOrEmpty(text))
{
show = true;
}
this.shop.SetPriceIndicator(purchaseInfo, this.shop.GetFormattedPrice(purchaseInfo.purchaseItem), text);
}
this.ShowOfferBanner(show);
}
public void Open(Action onClose)
{
Singleton<GuiManager>.Instance.GrabPointer(this);
Singleton<KeyListener>.Instance.GrabFocus(this);
KeyListener.keyReleased += this.HandleKeyReleased;
this.OnClose = onClose;
base.gameObject.SetActive(true);
ResourceBar.Instance.ShowItem(ResourceBar.Item.SnoutCoin, true, false);
DoubleRewardIcon.Instance.SetSortingLayer("Default");
}
public void Close()
{
Singleton<GuiManager>.Instance.ReleasePointer(this);
Singleton<KeyListener>.Instance.ReleaseFocus(this);
KeyListener.keyReleased -= this.HandleKeyReleased;
if (this.OnClose != null)
{
this.OnClose();
}
base.gameObject.SetActive(false);
if (SnoutButton.Instance != null)
{
SnoutButton.Instance.EnableButton(true);
}
if (DoubleRewardIcon.Instance != null)
{
DoubleRewardIcon.Instance.SetSortingLayer("Popup");
}
}
private void HandleKeyReleased(KeyCode key)
{
if (key == KeyCode.Escape)
{
this.Close();
}
}
private IEnumerator PlayRandomAnimation(float interval)
{
float counter = 0f;
while (base.gameObject.activeInHierarchy)
{
if (counter > interval)
{
counter = 0f;
this.m_playingAnimation = true;
this.PlayRandomAnimation();
}
else if (!this.m_playingAnimation)
{
counter += Time.deltaTime;
}
yield return null;
}
yield break;
}
private void PlayRandomAnimation()
{
switch (UnityEngine.Random.Range(0, 4))
{
default:
this.m_hugePackAnimation.timeScale = 1f;
this.m_hugePackAnimation.AnimationState.AddAnimation(0, "SafeIdle", false, 0f);
break;
case 1:
this.m_largePackAnimation.timeScale = 1f;
this.m_largePackAnimation.AnimationState.AddAnimation(0, "BarrelIdle", false, 0f);
break;
case 2:
this.m_mediumPackAnimation.timeScale = 1f;
this.m_mediumPackAnimation.AnimationState.AddAnimation(0, "CoinPillar_Idle", false, 0f);
break;
case 3:
this.m_smallPackAnimation.timeScale = 1f;
this.m_smallPackAnimation.AnimationState.AddAnimation(0, "PiggieBankIdle", false, 0f);
break;
}
}
private void OnAnimationEnd(Spine.AnimationState state, int trackIndex)
{
this.m_playingAnimation = false;
}
[SerializeField]
private GameObject m_bestValueRibbon;
[SerializeField]
private GameObject m_mostPopularRibbon;
[SerializeField]
private GameObject m_offerBanner;
[SerializeField]
private SkeletonAnimation m_ultimatePackAnimation;
[SerializeField]
private SkeletonAnimation m_hugePackAnimation;
[SerializeField]
private SkeletonAnimation m_largePackAnimation;
[SerializeField]
private SkeletonAnimation m_mediumPackAnimation;
[SerializeField]
private SkeletonAnimation m_smallPackAnimation;
private bool m_playingAnimation;
private static bool s_dialogOpen;
private Shop shop;
private Action OnClose;
}