279 lines
7 KiB
C#
279 lines
7 KiB
C#
using System;
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using System.Collections;
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using Spine.Unity;
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using UnityEngine;
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public class SnoutCoinShopPopup : MonoBehaviour
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{
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public GameObject BestValueRibbon
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{
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get
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{
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return this.m_bestValueRibbon;
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}
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}
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public GameObject MostPopularRibbon
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{
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get
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{
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return this.m_mostPopularRibbon;
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}
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}
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public static bool DialogOpen
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{
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get
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{
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return SnoutCoinShopPopup.s_dialogOpen;
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}
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}
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private void Start()
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{
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this.m_playingAnimation = false;
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this.m_hugePackAnimation.timeScale = float.MaxValue;
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this.m_hugePackAnimation.AnimationState.AddAnimation(0, "SafeIdle", false, 0f);
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this.m_hugePackAnimation.AnimationState.End += this.OnAnimationEnd;
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this.m_largePackAnimation.timeScale = float.MaxValue;
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this.m_largePackAnimation.AnimationState.AddAnimation(0, "BarrelIdle", false, 0f);
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this.m_largePackAnimation.AnimationState.End += this.OnAnimationEnd;
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this.m_mediumPackAnimation.timeScale = float.MaxValue;
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this.m_mediumPackAnimation.AnimationState.AddAnimation(0, "CoinPillar_Idle", false, 0f);
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this.m_mediumPackAnimation.AnimationState.End += this.OnAnimationEnd;
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this.m_smallPackAnimation.timeScale = float.MaxValue;
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this.m_smallPackAnimation.AnimationState.AddAnimation(0, "PiggieBankIdle", false, 0f);
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this.m_smallPackAnimation.AnimationState.End += this.OnAnimationEnd;
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this.m_ultimatePackAnimation.AnimationState.AddAnimation(0, "Shower_Idle", true, 0f);
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base.StartCoroutine(this.PlayRandomAnimation(2f));
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}
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private void OnEnable()
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{
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this.m_bestValueRibbon.SetActive(false);
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this.m_mostPopularRibbon.SetActive(false);
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this.ShowOfferBanner(false);
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this.UpdatePrices(null);
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SnoutCoinShopPopup.s_dialogOpen = true;
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EventManager.Send(new UIEvent(UIEvent.Type.OpenedSnoutCoinShop));
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}
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private void OnDisable()
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{
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SnoutCoinShopPopup.s_dialogOpen = false;
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EventManager.Send(new UIEvent(UIEvent.Type.ClosedSnoutCoinShop));
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}
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private void OnDestroy()
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{
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this.m_hugePackAnimation.AnimationState.End -= this.OnAnimationEnd;
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this.m_largePackAnimation.AnimationState.End -= this.OnAnimationEnd;
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this.m_mediumPackAnimation.AnimationState.End -= this.OnAnimationEnd;
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this.m_smallPackAnimation.AnimationState.End -= this.OnAnimationEnd;
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}
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public void ShowOfferBanner(bool show)
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{
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if (this.m_offerBanner != null)
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{
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this.m_offerBanner.SetActive(show);
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}
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}
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public GameObject AddRibbon(ShopRibbon ribbon)
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{
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Transform transform = base.transform.Find("Items/" + ribbon.itemId);
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if (!transform)
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{
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return null;
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}
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string text = string.Empty;
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GameObject original = null;
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ShopRibbon.Ribbon ribbonType = ribbon.ribbonType;
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if (ribbonType != ShopRibbon.Ribbon.BestValue)
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{
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if (ribbonType == ShopRibbon.Ribbon.MostPopular)
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{
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text = "MostPopularRibbon";
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original = this.m_mostPopularRibbon;
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}
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}
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else
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{
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text = "BestValueRibbon";
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original = this.m_bestValueRibbon;
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}
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if (string.IsNullOrEmpty(text))
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{
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return null;
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}
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Transform transform2 = transform.Find(text);
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GameObject gameObject = null;
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if (transform2 != null)
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{
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gameObject = UnityEngine.Object.Instantiate<GameObject>(original);
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gameObject.name = text;
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gameObject.transform.parent = transform2;
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gameObject.transform.localPosition = Vector3.zero;
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gameObject.transform.localScale = Vector3.one;
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gameObject.SetActive(true);
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}
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return gameObject;
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}
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public void UpdatePrices(Shop _shop = null)
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{
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if (_shop != null)
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{
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this.shop = _shop;
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}
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if (this.shop == null)
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{
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return;
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}
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bool show = false;
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PurchaseInfo[] componentsInChildren = base.gameObject.GetComponentsInChildren<PurchaseInfo>();
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foreach (PurchaseInfo purchaseInfo in componentsInChildren)
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{
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Button component = purchaseInfo.GetComponent<Button>();
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if (component != null)
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{
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if (purchaseInfo.purchaseItem == IapManager.InAppPurchaseItemType.StarterPack)
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{
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component.MethodToCall.SetMethod(this.shop, "PurchaseItem");
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}
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else
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{
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component.MethodToCall.SetMethod(purchaseInfo, "Purchase");
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}
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}
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purchaseInfo.CheckOnSale();
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string text = (!purchaseInfo.isSaleItem) ? null : this.shop.GetFormattedPrice(purchaseInfo.saleItem);
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if (!string.IsNullOrEmpty(text))
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{
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show = true;
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}
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this.shop.SetPriceIndicator(purchaseInfo, this.shop.GetFormattedPrice(purchaseInfo.purchaseItem), text);
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}
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this.ShowOfferBanner(show);
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}
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public void Open(Action onClose)
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{
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Singleton<GuiManager>.Instance.GrabPointer(this);
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Singleton<KeyListener>.Instance.GrabFocus(this);
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KeyListener.keyReleased += this.HandleKeyReleased;
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this.OnClose = onClose;
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base.gameObject.SetActive(true);
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ResourceBar.Instance.ShowItem(ResourceBar.Item.SnoutCoin, true, false);
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DoubleRewardIcon.Instance.SetSortingLayer("Default");
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}
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public void Close()
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{
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Singleton<GuiManager>.Instance.ReleasePointer(this);
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Singleton<KeyListener>.Instance.ReleaseFocus(this);
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KeyListener.keyReleased -= this.HandleKeyReleased;
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if (this.OnClose != null)
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{
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this.OnClose();
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}
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base.gameObject.SetActive(false);
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if (SnoutButton.Instance != null)
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{
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SnoutButton.Instance.EnableButton(true);
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}
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if (DoubleRewardIcon.Instance != null)
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{
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DoubleRewardIcon.Instance.SetSortingLayer("Popup");
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}
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}
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private void HandleKeyReleased(KeyCode key)
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{
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if (key == KeyCode.Escape)
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{
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this.Close();
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}
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}
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private IEnumerator PlayRandomAnimation(float interval)
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{
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float counter = 0f;
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while (base.gameObject.activeInHierarchy)
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{
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if (counter > interval)
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{
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counter = 0f;
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this.m_playingAnimation = true;
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this.PlayRandomAnimation();
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}
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else if (!this.m_playingAnimation)
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{
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counter += Time.deltaTime;
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}
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yield return null;
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}
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yield break;
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}
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private void PlayRandomAnimation()
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{
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switch (UnityEngine.Random.Range(0, 4))
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{
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default:
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this.m_hugePackAnimation.timeScale = 1f;
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this.m_hugePackAnimation.AnimationState.AddAnimation(0, "SafeIdle", false, 0f);
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break;
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case 1:
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this.m_largePackAnimation.timeScale = 1f;
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this.m_largePackAnimation.AnimationState.AddAnimation(0, "BarrelIdle", false, 0f);
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break;
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case 2:
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this.m_mediumPackAnimation.timeScale = 1f;
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this.m_mediumPackAnimation.AnimationState.AddAnimation(0, "CoinPillar_Idle", false, 0f);
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break;
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case 3:
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this.m_smallPackAnimation.timeScale = 1f;
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this.m_smallPackAnimation.AnimationState.AddAnimation(0, "PiggieBankIdle", false, 0f);
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break;
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}
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}
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private void OnAnimationEnd(Spine.AnimationState state, int trackIndex)
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{
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this.m_playingAnimation = false;
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}
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[SerializeField]
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private GameObject m_bestValueRibbon;
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[SerializeField]
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private GameObject m_mostPopularRibbon;
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[SerializeField]
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private GameObject m_offerBanner;
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[SerializeField]
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private SkeletonAnimation m_ultimatePackAnimation;
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[SerializeField]
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private SkeletonAnimation m_hugePackAnimation;
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[SerializeField]
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private SkeletonAnimation m_largePackAnimation;
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[SerializeField]
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private SkeletonAnimation m_mediumPackAnimation;
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[SerializeField]
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private SkeletonAnimation m_smallPackAnimation;
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private bool m_playingAnimation;
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private static bool s_dialogOpen;
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private Shop shop;
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private Action OnClose;
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}
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