26 lines
422 B
C#
26 lines
422 B
C#
using UnityEngine;
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[ExecuteInEditMode]
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public class RenderQueue : WPFMonoBehaviour
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{
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private void Awake()
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{
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if (base.renderer)
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{
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this.renderQueue = base.renderer.sharedMaterial.renderQueue;
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}
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}
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private void Update()
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{
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if (base.renderer && this.setNow)
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{
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base.renderer.sharedMaterial.renderQueue = this.renderQueue;
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this.setNow = false;
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}
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}
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public int renderQueue;
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public bool setNow;
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}
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