231 lines
5 KiB
C#
231 lines
5 KiB
C#
using System.Collections;
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using UnityEngine;
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public class PullButton : Widget
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{
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private void Awake()
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{
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this.hudCamera = GameObject.Find("HUDCamera").GetComponent<Camera>();
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}
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private void Update()
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{
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if (!this.isDragging && !this.isLocked)
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{
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PullType pullType = this.pullType;
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if (pullType != PullButton.PullType.Position)
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{
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if (pullType == PullButton.PullType.Rotation)
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{
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float num = this.targetTf.localEulerAngles.z;
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if (num > 0f)
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{
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num -= 360f;
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}
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this.targetTf.localEulerAngles = Vector3.Slerp(Vector3.forward * num, this.originalPosition, Time.deltaTime * 20f);
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}
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}
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else
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{
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this.targetTf.localPosition = Vector3.Lerp(this.targetTf.localPosition, this.originalPosition, Time.deltaTime * 20f);
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}
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}
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}
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public void LockDragging(bool lockDragging)
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{
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this.isLocked = lockDragging;
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}
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public void SetPositionOffset(Vector3 positionOffset)
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{
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PullType pullType = this.pullType;
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if (pullType != PullButton.PullType.Position)
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{
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if (pullType == PullButton.PullType.Rotation)
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{
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this.targetTf.localEulerAngles = this.originalPosition + positionOffset;
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}
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}
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else
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{
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this.targetTf.localPosition = this.originalPosition + positionOffset;
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}
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}
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protected override void OnInput(InputEvent input)
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{
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base.OnInput(input);
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if (this.isLocked)
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{
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return;
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}
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if (input.type == InputEvent.EventType.Press)
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{
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this.touchStartTime = Time.realtimeSinceStartup;
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this.lastPosition = this.hudCamera.ScreenToWorldPoint(input.position);
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this.isDragging = true;
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}
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else if (input.type == InputEvent.EventType.Release)
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{
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if (Time.realtimeSinceStartup - this.touchStartTime < this.tapTresholdTime)
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{
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base.StartCoroutine(this.ActivateSequence());
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}
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this.isDragging = false;
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}
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else if (input.type == InputEvent.EventType.Drag && this.isDragging)
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{
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Vector3 vector = this.hudCamera.ScreenToWorldPoint(input.position);
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float num = (vector.y - this.lastPosition.y) * this.dragScale;
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this.lastPosition = vector;
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PullType pullType = this.pullType;
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if (pullType != PullButton.PullType.Position)
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{
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if (pullType == PullButton.PullType.Rotation)
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{
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float num2 = this.targetTf.localEulerAngles.z;
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if (num2 > 0f)
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{
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num2 -= 360f;
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}
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float num3 = num2 + num;
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if (num3 < this.activatePosition.z)
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{
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this.targetTf.localEulerAngles = this.activatePosition;
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this.Activate();
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}
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else if (num3 > this.originalPosition.z)
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{
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this.targetTf.localEulerAngles = this.originalPosition;
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}
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else
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{
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this.targetTf.localEulerAngles = Vector3.forward * num3;
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}
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}
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}
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else
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{
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this.targetTf.Translate(Vector3.up * num);
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if (this.targetTf.localPosition.y < this.activatePosition.y)
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{
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this.targetTf.localPosition = this.activatePosition;
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this.Activate();
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}
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else if (this.targetTf.localPosition.y > this.originalPosition.y)
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{
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this.targetTf.localPosition = this.originalPosition;
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}
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}
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}
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else if (input.type == InputEvent.EventType.MouseLeave && this.isDragging)
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{
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this.isDragging = false;
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}
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}
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public bool IsActivating()
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{
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return this.isActivating;
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}
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private IEnumerator ActivateSequence()
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{
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if (this.isLocked)
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{
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yield break;
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}
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if (this.pullStartAudio)
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{
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this.pullStartAudio.Play2dEffect();
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}
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this.isLocked = true;
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this.isActivating = true;
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yield return null;
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this.isDragging = true;
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float fade = 1f;
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while (fade > 0f)
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{
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fade -= Time.deltaTime * 3f;
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PullType pullType = this.pullType;
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if (pullType != PullButton.PullType.Position)
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{
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if (pullType == PullButton.PullType.Rotation)
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{
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this.targetTf.localEulerAngles = Vector3.Slerp(this.activatePosition, this.originalPosition, fade);
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}
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}
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else
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{
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this.targetTf.localPosition = Vector3.Lerp(this.activatePosition, this.originalPosition, fade);
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}
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yield return null;
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}
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this.isActivating = false;
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this.Activate();
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this.isLocked = false;
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yield break;
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}
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private new void Activate()
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{
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this.isDragging = false;
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if (this.callObject != null && !string.IsNullOrEmpty(this.methodToCall))
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{
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this.callObject.SendMessage(this.methodToCall, SendMessageOptions.DontRequireReceiver);
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}
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if (this.pullEndAudio)
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{
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this.pullEndAudio.Play2dEffect();
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}
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}
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[SerializeField]
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private PullType pullType;
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[SerializeField]
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private GameObject callObject;
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[SerializeField]
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private string methodToCall;
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[SerializeField]
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private Transform targetTf;
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[SerializeField]
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private Vector3 originalPosition;
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[SerializeField]
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private Vector3 activatePosition;
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[SerializeField]
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private float tapTresholdTime = 0.1f;
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[SerializeField]
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private float dragScale = 1f;
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[SerializeField]
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private PlayBundleAudio pullStartAudio;
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[SerializeField]
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private PlayBundleAudio pullEndAudio;
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private bool isDragging;
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private bool isLocked;
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private Vector3 lastPosition;
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private Camera hudCamera;
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private float touchStartTime;
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private bool isActivating;
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public enum PullType
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{
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Position,
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Rotation
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}
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}
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