rise-and-swine/Assets/Scripts/Assembly-CSharp/Pig.cs
2023-02-25 23:04:03 -05:00

782 lines
23 KiB
C#

using System;
using System.Collections;
using UnityEngine;
public class Pig : BasePart
{
public bool CheckCameraLimits
{
get
{
return this.m_checkCameraLimits;
}
set
{
this.m_checkCameraLimits = value;
}
}
public float rolledDistance
{
get
{
return this.m_rolledDistance;
}
}
public float traveledDistance
{
get
{
return this.m_traveledDistance;
}
}
public override bool IsIntegralPart()
{
return base.enclosedInto;
}
public override bool CanBeEnclosed()
{
return true;
}
public override void OnDetach()
{
base.rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous;
this.m_detached = true;
base.OnDetach();
}
public override void PostInitialize()
{
base.rigidbody.collisionDetectionMode = ((!(base.enclosedInto == null)) ? CollisionDetectionMode.Discrete : CollisionDetectionMode.Continuous);
base.PostInitialize();
}
public override void Awake()
{
base.Awake();
this.m_visualizationPart = base.transform.Find("PigVisualization").transform;
this.m_faceRotation = this.m_visualizationPart.Find("Face").GetComponent<FaceRotation>();
this.m_faceAnimation = base.GetComponentInChildren<SpriteAnimation>();
this.m_pupilMover = this.m_visualizationPart.transform.Find("Face").Find("PupilMover");
this.m_lookDirectionChangeTime = Time.time + UnityEngine.Random.Range(2f, 4f);
this.m_lookAtDraggedPartDistance = UnityEngine.Random.Range(0f, 10f);
this.m_stopTestTimer = 0f;
this.m_replayPulseDone = false;
this.m_chorusFilter = base.GetComponent<AudioChorusFilter>();
this.m_distortionFilter = base.GetComponent<AudioDistortionFilter>();
this.m_echoFilter = base.GetComponent<AudioEchoFilter>();
this.m_hpFilter = base.GetComponent<AudioHighPassFilter>();
this.m_lpFilter = base.GetComponent<AudioLowPassFilter>();
this.m_reverbFilter = base.GetComponent<AudioReverbFilter>();
}
private void OnEnable()
{
EventManager.Connect<DraggingPartEvent>(new EventManager.OnEvent<DraggingPartEvent>(this.ReceiveDraggingPartEvent));
EventManager.Connect<DragStartedEvent>(new EventManager.OnEvent<DragStartedEvent>(this.ReceiveDragStartedEvent));
EventManager.Connect<PartPlacedEvent>(new EventManager.OnEvent<PartPlacedEvent>(this.ReceivePartPlacedEvent));
EventManager.Connect<PartRemovedEvent>(new EventManager.OnEvent<PartRemovedEvent>(this.ReceivePartRemovedEvent));
EventManager.Connect<ObjectiveAchieved>(new EventManager.OnEvent<ObjectiveAchieved>(this.ReceiveObjectiveAchieved));
EventManager.Connect<UserInputEvent>(new EventManager.OnEvent<UserInputEvent>(this.ReceiveUserInputEvent));
this.m_randomBehaviorActive = false;
}
private void OnDisable()
{
EventManager.Disconnect<DraggingPartEvent>(new EventManager.OnEvent<DraggingPartEvent>(this.ReceiveDraggingPartEvent));
EventManager.Disconnect<DragStartedEvent>(new EventManager.OnEvent<DragStartedEvent>(this.ReceiveDragStartedEvent));
EventManager.Disconnect<PartPlacedEvent>(new EventManager.OnEvent<PartPlacedEvent>(this.ReceivePartPlacedEvent));
EventManager.Disconnect<PartRemovedEvent>(new EventManager.OnEvent<PartRemovedEvent>(this.ReceivePartRemovedEvent));
EventManager.Disconnect<ObjectiveAchieved>(new EventManager.OnEvent<ObjectiveAchieved>(this.ReceiveObjectiveAchieved));
EventManager.Disconnect<UserInputEvent>(new EventManager.OnEvent<UserInputEvent>(this.ReceiveUserInputEvent));
}
public override void EnsureRigidbody()
{
if (base.rigidbody == null)
{
base.rigidbody = base.gameObject.AddComponent<Rigidbody>();
}
base.rigidbody.constraints = (RigidbodyConstraints)56;
base.rigidbody.mass = this.m_mass;
base.rigidbody.drag = 0.2f;
base.rigidbody.angularDrag = 0.05f;
base.rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
base.rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
}
private void OnDestroy()
{
}
private void FixedUpdate()
{
if (!base.contraption || !base.contraption.IsRunning)
{
return;
}
float magnitude = base.rigidbody.velocity.magnitude;
if (magnitude < 1f)
{
base.rigidbody.drag = 0.2f + 2.5f * (1f - magnitude);
base.rigidbody.angularDrag = 0.2f + 2.5f * (1f - magnitude);
}
else
{
base.rigidbody.drag = 0.2f;
base.rigidbody.angularDrag = 0.05f;
}
}
public void PrepareForTNT(Vector3 tntPosition, float force)
{
if (Vector3.Distance(tntPosition, base.transform.position) > 1.5f)
{
return;
}
Joint component = base.GetComponent<Joint>();
if (component && !base.contraption.HasSuperGlue)
{
UnityEngine.Object.Destroy(component);
base.HandleJointBreak(force, true);
}
base.rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous;
}
private void Start()
{
this.m_traveledDistance = GameProgress.GetFloat("traveledDistance", 0f, GameProgress.Location.Local, null);
this.m_rolledDistance = GameProgress.GetFloat("rolledDistance", 0f, GameProgress.Location.Local, null);
}
private void Update()
{
this.UpdateBuildModeAnimations();
float x = 0.2f * Mathf.PerlinNoise(0.75f * Time.time, 0f) - 0.1f;
float y = 0.2f * Mathf.PerlinNoise(0f, 0.75f * Time.time) - 0.1f;
this.m_faceRotation.SetTargetDirection(this.m_lookDirection + new Vector2(x, y));
this.m_blinkTimer -= Time.deltaTime;
bool flag = false;
if (this.m_blinkTimer <= 0f && this.m_currentExpression == Pig.Expressions.Normal)
{
this.m_faceAnimation.Play("Blink");
if (this.m_playerIsDraggingPart)
{
this.m_pupilMover.transform.localPosition = 0.035f * this.m_lookTargetDirection;
}
else
{
this.m_pupilMover.transform.localPosition = 0.04f * UnityEngine.Random.insideUnitCircle;
}
this.m_blinkTimer = UnityEngine.Random.Range(1.5f, 4f);
flag = true;
}
this.m_playerIsDraggingPart = false;
if (!base.contraption || !base.contraption.IsRunning)
{
return;
}
if (base.enclosedInto == null)
{
this.m_rolledDistance += base.rigidbody.velocity.magnitude * Time.deltaTime;
}
else
{
this.m_traveledDistance += base.rigidbody.velocity.magnitude * Time.deltaTime;
}
this.m_currentMagnitude = base.rigidbody.velocity.magnitude;
if (Mathf.Abs(this.m_currentMagnitude - this.m_previousMagnitude) > 5f && !this.m_isPlayingAnimation)
{
this.PlayAnimation(Pig.Expressions.Hit, 1f);
this.starsLoop.Play();
this.m_starsTimer = 4f;
this.m_previousMagnitude = this.m_currentMagnitude;
return;
}
this.m_previousMagnitude = this.m_currentMagnitude;
if (!this.m_isPlayingAnimation)
{
Pig.Expressions expression = this.SelectExpression();
if (!flag)
{
this.SetExpression(expression);
}
}
if (!base.contraption.HasComponentEngine(base.ConnectedComponent) && base.contraption.HasPoweredPartsRunning(base.ConnectedComponent))
{
this.PlayWorkingAnimation();
if (!this.sweatLoop.isPlaying)
{
this.sweatLoop.Play();
}
}
else
{
if (this.sweatLoop.isPlaying)
{
this.sweatLoop.Stop();
}
if (this.m_visualizationPart.localScale.x > 1.001f || this.m_visualizationPart.localScale.y > 1.001f || this.m_visualizationPart.localPosition.y > 0.001f)
{
this.m_visualizationPart.localScale = 0.9f * this.m_visualizationPart.localScale + 0.1f * Vector3.one;
this.m_visualizationPart.localPosition = 0.9f * this.m_visualizationPart.localPosition + 0.1f * Vector3.zero;
this.m_workingTime = 0.5f;
}
}
if (this.starsLoop.isPlaying)
{
if (this.m_starsTimer > 0f)
{
float num = this.m_starsTimer;
if (this.m_starsTimer > 2f)
{
num *= 2f;
}
this.m_starsTimer -= Time.deltaTime;
}
else
{
this.starsLoop.Stop();
}
}
if (!this.m_replayPulseDone && Singleton<GameManager>.Instance.IsInGame())
{
this.CheckStopped();
}
if (!this.m_faceZFlattened && !base.GetComponent<Joint>())
{
this.m_faceRotation.ScaleFaceZ(0.01f);
this.m_faceZFlattened = true;
}
}
private void CheckStopped()
{
if (WPFMonoBehaviour.levelManager.gameState != LevelManager.GameState.Running)
{
return;
}
Vector3 position = base.transform.position;
if (Vector3.Distance(position, this.m_stopTestPosition) > 0.1f)
{
this.m_stopTestPosition = position;
this.m_stopTestTimer = 0f;
}
else
{
this.m_stopTestTimer += Time.deltaTime;
if (this.m_stopTestTimer > 5f)
{
EventManager.Send<PulseButtonEvent>(new PulseButtonEvent(UIEvent.Type.Building, true));
this.m_replayPulseDone = true;
}
}
if (this.m_checkCameraLimits)
{
LevelManager.CameraLimits currentCameraLimits = WPFMonoBehaviour.levelManager.CurrentCameraLimits;
if (position.y < currentCameraLimits.topLeft.y - currentCameraLimits.size.y || position.x > currentCameraLimits.topLeft.x + currentCameraLimits.size.x * 1.1f || position.x < currentCameraLimits.topLeft.x - currentCameraLimits.size.x * 0.1f)
{
EventManager.Send<Pig.PigOutOfBounds>(new Pig.PigOutOfBounds());
}
}
}
private Pig.Expressions SelectExpression()
{
Vector3 velocity = base.rigidbody.velocity;
Pig.Expressions result = Pig.Expressions.Normal;
if (Time.time > this.m_expressionSetTime + 1f)
{
float num = velocity.magnitude + 0.3f * Mathf.Abs(velocity.y);
if (num > this.speedFunThreshold)
{
result = Pig.Expressions.Grin;
}
if (num > 0.5f * (this.speedFunThreshold + this.speedFearThreshold))
{
result = Pig.Expressions.FearfulGrin;
}
if (num > this.speedFearThreshold)
{
result = Pig.Expressions.Fear;
}
if (Time.time - base.contraption.GetGroundTouchTime(base.ConnectedComponent) > 0.25f)
{
float num2 = -velocity.y;
if (num2 > this.fallFearThreshold)
{
result = Pig.Expressions.Fear2;
}
}
}
else
{
result = this.m_currentExpression;
}
return result;
}
private void UpdateBuildModeAnimations()
{
if ((!Singleton<GameManager>.Instance.IsInGame() || WPFMonoBehaviour.levelManager.gameState != LevelManager.GameState.Building) && Singleton<GameManager>.Instance.GetGameState() != GameManager.GameState.KingPigFeeding)
{
this.m_randomBehaviorActive = false;
return;
}
this.FollowPartDragging();
this.m_funLevel *= Mathf.Pow(0.997f, Time.deltaTime / 0.0166666675f);
this.m_fearLevel *= Mathf.Pow(0.999f, Time.deltaTime / 0.0166666675f);
if (this.m_partRemoved)
{
this.m_partRemoved = false;
GameData.PartReaction partReaction = WPFMonoBehaviour.gameData.GetPartReaction(this.m_removedPartType);
if (partReaction != null)
{
this.m_funLevel -= partReaction.fun;
this.m_fearLevel -= partReaction.fear;
this.m_funLevel = Mathf.Clamp(this.m_funLevel, 0f, 100f);
this.m_fearLevel = Mathf.Clamp(this.m_fearLevel, 0f, 100f);
}
}
if (this.m_lookAtDraggedPart)
{
this.m_randomBehaviorActive = false;
if (this.m_partPlaced)
{
this.m_partPlaced = false;
GameData.PartReaction partReaction2 = WPFMonoBehaviour.gameData.GetPartReaction(this.m_placedPartType);
if (partReaction2 != null)
{
this.m_funLevel += partReaction2.fun;
this.m_fearLevel += partReaction2.fear;
this.m_funLevel = Mathf.Clamp(this.m_funLevel, 0f, 100f);
this.m_fearLevel = Mathf.Clamp(this.m_fearLevel, 0f, 100f);
}
if (this.m_fearLevel < 50f || partReaction2.fear == 0f)
{
if (UnityEngine.Random.Range(0f, 100f) < this.m_funLevel && this.m_expressionSetTime < Time.time - 3f)
{
this.PlayAnimation(Pig.Expressions.Laugh, 1.5f);
}
}
else if (UnityEngine.Random.Range(0f, 100f) < this.m_fearLevel && this.m_expressionSetTime < Time.time - 3f)
{
this.PlayAnimation(Pig.Expressions.Fear, 1.5f);
}
}
}
else
{
if (!this.m_randomBehaviorActive)
{
this.m_randomBehaviorActive = true;
this.m_randomLaughTime = Time.time + UnityEngine.Random.Range(5f, 9f);
}
if (Time.time >= this.m_randomLaughTime)
{
this.m_randomLaughTime = Time.time + UnityEngine.Random.Range(5f, 9f);
if (this.m_expressionSetTime < Time.time - 3f)
{
this.PlayAnimation(Pig.Expressions.Laugh, 1.5f);
}
}
}
}
private void FollowPartDragging()
{
if (!this.m_playerIsDraggingPart && this.m_partPlacementTime > Time.time - 1.5f)
{
this.m_playerIsDraggingPart = true;
this.m_draggingPartPosition = this.m_partPlacementPosition;
}
if (this.m_playerIsDraggingPart)
{
if (!this.m_lookAtDraggedPart && this.m_lookAtDraggedPartTimer < 1f && Vector2.Distance(base.transform.position, this.m_draggingPartPosition) < this.m_lookAtDraggedPartDistance)
{
this.m_lookAtDraggedPart = true;
}
}
else
{
this.m_lookAtDraggedPart = false;
}
if (this.m_lookAtDraggedPart)
{
this.m_lookAtDraggedPartTimer += Time.deltaTime;
if (this.m_lookAtDraggedPartTimer > 8f)
{
this.m_faceAnimation.Play("Hit");
this.m_blinkTimer = 0.2f;
this.m_lookAtDraggedPart = false;
}
this.m_lookTargetDirection = this.m_draggingPartPosition - base.transform.position;
if (this.m_lookTargetDirection.sqrMagnitude > 1f)
{
this.m_lookTargetDirection.Normalize();
}
Vector2 a = this.m_lookTargetDirection - this.m_lookDirection;
this.m_lookDirection += 8f * Time.deltaTime * a;
}
else
{
if (this.m_lookAtDraggedPartTimer > 0f)
{
this.m_lookAtDraggedPartTimer -= Time.deltaTime;
}
if (Time.time > this.m_lookDirectionChangeTime)
{
this.m_lookDirectionChangeTime = Time.time + UnityEngine.Random.Range(2f, 4f);
Vector2 insideUnitCircle = UnityEngine.Random.insideUnitCircle;
if (Vector2.Distance(this.m_lookTargetDirection, insideUnitCircle) < 0.3f)
{
insideUnitCircle = UnityEngine.Random.insideUnitCircle;
}
this.m_lookTargetDirection = Mathf.Pow(insideUnitCircle.magnitude, 0.2f) * insideUnitCircle.normalized;
}
Vector2 a2 = this.m_lookTargetDirection - this.m_lookDirection;
this.m_lookDirection += 2f * Time.deltaTime * a2;
}
if (this.m_playerIsDraggingPart)
{
Vector3 vector = 0.035f * this.m_lookTargetDirection;
if (Vector3.Distance(this.m_pupilMover.transform.localPosition, vector) > 0.0105000008f)
{
Vector3 a3 = vector - this.m_pupilMover.transform.localPosition;
this.m_pupilMover.transform.localPosition += 4f * Time.deltaTime * a3;
}
}
}
private void ReceiveUserInputEvent(UserInputEvent data)
{
EventManager.Send<PulseButtonEvent>(new PulseButtonEvent(UIEvent.Type.Building, false));
this.m_stopTestTimer = 0f;
}
private void ReceiveDraggingPartEvent(DraggingPartEvent data)
{
this.m_playerIsDraggingPart = true;
this.m_draggingPartPosition = data.position;
}
private void ReceiveDragStartedEvent(DragStartedEvent data)
{
this.m_lookAtDraggedPartDistance = UnityEngine.Random.Range(0f, 10f);
}
private void ReceivePartPlacedEvent(PartPlacedEvent data)
{
this.m_partPlacementTime = Time.time;
this.m_partPlacementPosition = data.position;
this.m_partPlaced = true;
this.m_placedPartType = data.partType;
}
private void ReceivePartRemovedEvent(PartRemovedEvent data)
{
this.m_partRemoved = true;
this.m_removedPartType = data.partType;
}
private void ReceiveObjectiveAchieved(ObjectiveAchieved data)
{
this.PlayAnimation(Pig.Expressions.Laugh, 3f);
}
public override void OnCollisionEnter(Collision collision)
{
base.OnCollisionEnter(collision);
if (collision.relativeVelocity.magnitude > 2f)
{
this.collisionStars.Play();
}
}
public void SetExpression(Pig.Expressions exp)
{
if (this.m_currentExpression != exp)
{
switch (exp)
{
case Pig.Expressions.Normal:
this.m_faceAnimation.Play("Normal");
break;
case Pig.Expressions.Laugh:
this.m_faceAnimation.Play("Laugh");
break;
case Pig.Expressions.Grin:
this.m_faceAnimation.Play("Grin");
break;
case Pig.Expressions.Fear:
this.m_faceAnimation.Play("Fear_1");
break;
case Pig.Expressions.Fear2:
this.m_faceAnimation.Play("Fear_2");
break;
case Pig.Expressions.Hit:
this.m_faceAnimation.Play("Hit");
break;
case Pig.Expressions.Blink:
this.m_faceAnimation.Play("Blink");
break;
case Pig.Expressions.FearfulGrin:
this.m_faceAnimation.Play("FearfulGrin");
break;
}
if (Singleton<GameManager>.Instance.IsInGame() && WPFMonoBehaviour.levelManager != null && WPFMonoBehaviour.levelManager.gameState != LevelManager.GameState.Building)
{
AudioSource[] sound = this.m_expressions[(int)exp].sound;
if (sound != null && sound.Length > 0)
{
for (int i = 0; i < sound.Length; i++)
{
sound[i].pitch = this.m_pitch;
}
if (this.m_currentSound)
{
this.m_currentSound.Stop();
}
this.m_currentSound = ((!this.m_isSilent) ? Singleton<AudioManager>.Instance.SpawnOneShotEffect(sound, base.transform) : null);
if (this.m_chorusFilter)
{
AudioChorusFilter audioChorusFilter = this.m_currentSound.gameObject.AddComponent<AudioChorusFilter>();
audioChorusFilter.dryMix = this.m_chorusFilter.dryMix;
audioChorusFilter.wetMix1 = this.m_chorusFilter.wetMix1;
audioChorusFilter.wetMix2 = this.m_chorusFilter.wetMix2;
audioChorusFilter.wetMix3 = this.m_chorusFilter.wetMix3;
audioChorusFilter.delay = this.m_chorusFilter.delay;
audioChorusFilter.rate = this.m_chorusFilter.rate;
audioChorusFilter.depth = this.m_chorusFilter.depth;
}
if (this.m_distortionFilter)
{
AudioDistortionFilter audioDistortionFilter = this.m_currentSound.gameObject.AddComponent<AudioDistortionFilter>();
audioDistortionFilter.distortionLevel = this.m_distortionFilter.distortionLevel;
}
if (this.m_echoFilter)
{
AudioEchoFilter audioEchoFilter = this.m_currentSound.gameObject.AddComponent<AudioEchoFilter>();
audioEchoFilter.delay = this.m_echoFilter.delay;
audioEchoFilter.decayRatio = this.m_echoFilter.decayRatio;
audioEchoFilter.wetMix = this.m_echoFilter.wetMix;
audioEchoFilter.dryMix = this.m_echoFilter.dryMix;
}
if (this.m_hpFilter)
{
AudioHighPassFilter audioHighPassFilter = this.m_currentSound.gameObject.AddComponent<AudioHighPassFilter>();
audioHighPassFilter.cutoffFrequency = this.m_hpFilter.cutoffFrequency;
audioHighPassFilter.highpassResonanceQ = this.m_hpFilter.highpassResonanceQ;
}
if (this.m_lpFilter)
{
AudioLowPassFilter audioLowPassFilter = this.m_currentSound.gameObject.AddComponent<AudioLowPassFilter>();
audioLowPassFilter.cutoffFrequency = this.m_lpFilter.cutoffFrequency;
audioLowPassFilter.lowpassResonanceQ = this.m_lpFilter.lowpassResonanceQ;
}
if (this.m_reverbFilter)
{
AudioReverbFilter audioReverbFilter = this.m_currentSound.gameObject.AddComponent<AudioReverbFilter>();
if (this.m_reverbFilter.reverbPreset == AudioReverbPreset.User)
{
audioReverbFilter.dryLevel = this.m_reverbFilter.dryLevel;
audioReverbFilter.room = this.m_reverbFilter.room;
audioReverbFilter.roomHF = this.m_reverbFilter.roomHF;
audioReverbFilter.roomLF = this.m_reverbFilter.roomLF;
audioReverbFilter.decayTime = this.m_reverbFilter.decayTime;
audioReverbFilter.decayHFRatio = this.m_reverbFilter.decayHFRatio;
audioReverbFilter.reflectionsLevel = this.m_reverbFilter.reflectionsLevel;
audioReverbFilter.reflectionsDelay = this.m_reverbFilter.reflectionsDelay;
audioReverbFilter.hfReference = this.m_reverbFilter.hfReference;
audioReverbFilter.lfReference = this.m_reverbFilter.lfReference;
audioReverbFilter.diffusion = this.m_reverbFilter.diffusion;
audioReverbFilter.density = this.m_reverbFilter.density;
}
else
{
audioReverbFilter.reverbPreset = this.m_reverbFilter.reverbPreset;
}
}
}
}
this.m_expressionSetTime = Time.time;
this.m_currentExpression = exp;
}
}
public void PlayAnimation(Pig.Expressions exp, float time)
{
base.StartCoroutine(this.AnimationCoroutine(exp, time));
}
private IEnumerator AnimationCoroutine(Pig.Expressions exp, float time)
{
this.m_isPlayingAnimation = true;
this.SetExpression(exp);
yield return new WaitForSeconds(time);
this.SetExpression(Pig.Expressions.Normal);
this.m_isPlayingAnimation = false;
yield break;
}
private void PlayWorkingAnimation()
{
if (!this.m_detached)
{
this.m_workingTime += Time.deltaTime;
this.m_visualizationPart.localScale = new Vector3(Mathf.PingPong(this.m_workingTime * 0.2f + 0.1f, 0.1f) + 1f, Mathf.PingPong(this.m_workingTime * 0.2f, 0.1f) + 0.9f, 1f);
this.m_visualizationPart.localPosition = new Vector3(0f, -Mathf.PingPong(this.m_workingTime * 0.2f + 0.1f, 0.1f), 0f);
}
}
protected override void OnTouch()
{
base.contraption.ActivateAllPoweredParts(base.ConnectedComponent);
}
public Pig.Expression[] m_expressions;
public float fallFearThreshold;
public float speedFunThreshold;
public float speedFearThreshold;
[HideInInspector]
public Pig.Expressions m_currentExpression;
public float m_expressionSetTime;
private AudioSource m_currentSound;
private float m_blinkTimer;
private bool m_isPlayingAnimation;
private Transform m_visualizationPart;
private SpriteAnimation m_faceAnimation;
private Transform m_pupilMover;
public ParticleSystem collisionStars;
public ParticleSystem sweatLoop;
public ParticleSystem starsLoop;
public bool m_isSilent;
[Range(0f, 2f)]
public float m_pitch = 1f;
private float m_starsTimer;
private float m_rolledDistance;
private float m_traveledDistance;
private FaceRotation m_faceRotation;
private Vector2 m_lookDirection;
private Vector2 m_lookTargetDirection;
private float m_lookDirectionChangeTime;
private bool m_playerIsDraggingPart;
private Vector3 m_draggingPartPosition;
private bool m_lookAtDraggedPart;
private float m_lookAtDraggedPartDistance;
private float m_lookAtDraggedPartTimer;
private Vector3 m_partPlacementPosition;
private float m_partPlacementTime;
private bool m_partPlaced;
private BasePart.PartType m_placedPartType;
private bool m_partRemoved;
private BasePart.PartType m_removedPartType;
private float m_funLevel;
private float m_fearLevel;
private bool m_randomBehaviorActive;
private float m_randomLaughTime;
private Vector3 m_stopTestPosition;
private float m_stopTestTimer;
private bool m_replayPulseDone;
private bool m_faceZFlattened;
private float m_workingTime = 0.5f;
private bool m_detached;
private bool m_checkCameraLimits = true;
private AudioChorusFilter m_chorusFilter;
private AudioDistortionFilter m_distortionFilter;
private AudioEchoFilter m_echoFilter;
private AudioHighPassFilter m_hpFilter;
private AudioLowPassFilter m_lpFilter;
private AudioReverbFilter m_reverbFilter;
private float m_currentMagnitude;
private float m_previousMagnitude;
public enum Expressions
{
Normal,
Laugh,
Grin,
Fear,
Fear2,
Hit,
Blink,
FearfulGrin,
Chew,
WaitForFood,
Burp,
Snooze,
Panting,
MAX
}
[Serializable]
public class Expression
{
public Pig.Expressions type;
public Texture texture;
public AudioSource[] sound;
}
public class PigOutOfBounds : EventManager.Event
{
}
}