rise-and-swine/Assets/Scripts/Assembly-CSharp/LevelSelectorUnlockButton.cs
2023-02-25 23:04:03 -05:00

22 lines
667 B
C#

using UnityEngine;
public class LevelSelectorUnlockButton : MonoBehaviour
{
private void Update()
{
float x = GameObject.Find("LevelSelector").GetComponent<LevelSelector>().UnlockFullVersionButtonX();
Vector3 localPosition = base.transform.localPosition;
localPosition.x = x;
base.transform.localPosition = localPosition;
}
private void Start()
{
if (this.m_pulseIfLevelCompleted != 0 && LevelInfo.IsLevelCompleted(Singleton<GameManager>.Instance.CurrentEpisodeIndex, this.m_pulseIfLevelCompleted - 1))
{
EventManager.Send(new PulseButtonEvent(UIEvent.Type.OpenUnlockFullVersionIapMenu, true));
}
}
public int m_pulseIfLevelCompleted;
}