rise-and-swine/Assets/Scripts/Assembly-CSharp/LevelSelector.cs
2023-02-25 23:04:03 -05:00

1070 lines
34 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelSelector : WPFMonoBehaviour
{
public static string DifferentiatedLevelLabel(int levelIndex)
{
int num = levelIndex + 1;
if (num % 5 != 0)
{
return (num - num / 5).ToString();
}
int num2 = num / 5;
if (num2 >= 1 && num2 <= 9)
{
return LevelSelector.romanNumeralStrings[num2 - 1];
}
return "Z";
}
public List<EpisodeLevelInfo> Levels
{
get
{
return this.m_levels;
}
set
{
this.m_levels = value;
}
}
public List<int> StarLevelLimits
{
get
{
return this.m_starlimitsLevels;
}
set
{
this.m_starlimitsLevels = value;
}
}
public int EpisodeIndex
{
get
{
return this.m_episodeLevelsGameDataIndex;
}
}
public string OpeningCutscene
{
get
{
return this.m_startingCutsceneButton.GetComponent<Button>().MethodToCall.GetParameter<string>(0);
}
}
public string MidCutscene
{
get
{
if (this.m_midCutsceneButton != null)
{
return this.m_midCutsceneButton.GetComponent<Button>().MethodToCall.GetParameter<string>(0);
}
return null;
}
}
public string EndingCutscene
{
get
{
return this.m_endingCutsceneButton.GetComponent<Button>().MethodToCall.GetParameter<string>(0);
}
}
public int CurrentPage
{
get
{
return Mathf.Clamp(Mathf.RoundToInt(this.m_buttonGrid.transform.localPosition.x / -WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)Screen.width, 0f, 0f)).x), 1, this.m_pageCount);
}
}
private float ButtonXGap
{
get
{
return Mathf.Clamp((float)Screen.width / 7f, (float)(80 * Screen.width) / 1024f, (float)(160 * Screen.height) / 768f);
}
}
private void OnEnable()
{
IapManager.onPurchaseSucceeded += this.HandleIapManageronPurchaseSucceeded;
EventManager.Connect(new EventManager.OnEvent<UIEvent>(this.ReceiveUIEvent));
KeyListener.keyReleased += this.HandleKeyListenerkeyReleased;
if (DeviceInfo.IsDesktop)
{
KeyListener.mouseWheel += this.HandleKeyListenerMouseWheel;
}
}
private void HandleKeyListenerkeyReleased(KeyCode obj)
{
if (obj == KeyCode.Escape)
{
this.GoToEpisodeSelection();
}
else if (DeviceInfo.ActiveDeviceFamily != DeviceInfo.DeviceFamily.Android && obj == KeyCode.RightArrow && this.m_rightScroll.activeInHierarchy)
{
this.NextPage();
}
else if (DeviceInfo.ActiveDeviceFamily != DeviceInfo.DeviceFamily.Android && obj == KeyCode.LeftArrow && this.m_leftScroll.activeInHierarchy)
{
this.PreviousPage();
}
}
private void HandleKeyListenerMouseWheel(float delta)
{
if (delta < 0f && this.m_rightScroll.activeInHierarchy && !this.m_interacting)
{
this.NextPage();
}
else if (delta > 0f && this.m_leftScroll.activeInHierarchy && !this.m_interacting)
{
this.PreviousPage();
}
}
private void OnDisable()
{
IapManager.onPurchaseSucceeded -= this.HandleIapManageronPurchaseSucceeded;
EventManager.Disconnect(new EventManager.OnEvent<UIEvent>(this.ReceiveUIEvent));
KeyListener.keyReleased -= this.HandleKeyListenerkeyReleased;
if (DeviceInfo.IsDesktop)
{
KeyListener.mouseWheel -= this.HandleKeyListenerMouseWheel;
}
}
private void Awake()
{
if (GameTime.IsPaused())
{
GameTime.Pause(false);
}
this.m_page = UserSettings.GetInt(Singleton<GameManager>.Instance.CurrentSceneName + "_active_page", 0);
if (GameProgress.GetBool("show_content_limit_popup", false, GameProgress.Location.Local, null))
{
GameProgress.DeleteKey("show_content_limit_popup", GameProgress.Location.Local);
if (Singleton<BuildCustomizationLoader>.Instance.IsContentLimited)
{
if (this.m_page == 0)
{
EventManager.SendOnNextUpdate(this, new PulseButtonEvent(UIEvent.Type.OpenUnlockFullVersionIapMenu, false));
LevelInfo.DisplayContentLimitNotification();
}
}
else
{
LevelInfo.DisplayContentLimitNotification();
}
}
this.Levels = WPFMonoBehaviour.gameData.m_episodeLevels[this.EpisodeIndex].m_levelInfos;
this.StarLevelLimits = WPFMonoBehaviour.gameData.m_episodeLevels[this.EpisodeIndex].StarLevelLimits;
this.m_pageCount = Mathf.RoundToInt((float)(this.m_levels.Count / this.m_levelsPerPage));
this.m_buttonGrid = base.transform.Find("ButtonGrid").GetComponent<ButtonGrid>();
this.m_currentScreenWidth = Screen.width;
this.m_currentScreenHeight = Screen.height;
this.m_page = Mathf.Min(this.m_page, this.m_pageCount);
Singleton<GameManager>.Instance.OpenEpisode(this);
this.CreateButtons();
this.CreatePageDots();
this.LayoutButtons(this.m_page);
if (DeviceInfo.UsesTouchInput)
{
this.m_leftScroll.SetActive(false);
this.m_rightScroll.SetActive(false);
}
if (GameProgress.TotalDessertCount() > 0)
{
EventManager.Send(new PulseButtonEvent(UIEvent.Type.None, true));
}
}
private void OnPageChanged()
{
}
public void ReceiveUIEvent(UIEvent data)
{
if (data.type == UIEvent.Type.OpenUnlockFullVersionIapMenu)
{
}
}
public void SendExitLevelSelectionFlurryEvent()
{
}
public void SendStandardFlurryEvent(string eventName, string id)
{
}
public void GoToEpisodeSelection()
{
Singleton<GameManager>.Instance.LoadEpisodeSelection(false);
}
public void GoToKingPigFeed()
{
Singleton<GameManager>.Instance.LoadKingPigFeed(false);
}
public void LoadLevel(string levelIndex)
{
if (this.startedLevelLoading)
{
return;
}
this.startedLevelLoading = true;
this.SendStandardFlurryEvent("Select Level", levelIndex);
int num = int.Parse(levelIndex);
if (num >= 0)
{
if (this.m_oneTimeCutscene.enabled && !GameProgress.GetBool(this.m_oneTimeCutscene.saveId, false, GameProgress.Location.Local, null))
{
Singleton<GameManager>.Instance.LoadLevelAfterCutScene(this.m_levels[num], this.m_oneTimeCutscene.cutScene);
GameProgress.SetBool(this.m_oneTimeCutscene.saveId, true, GameProgress.Location.Local);
}
else
{
Singleton<GameManager>.Instance.LoadLevel(num);
}
return;
}
this.startedLevelLoading = false;
}
public IEnumerator LoadLevelDelayed(string episodeBundleId, int levelIndex)
{
while (!Bundle.IsBundleLoaded(episodeBundleId))
{
yield return null;
}
if (this.m_oneTimeCutscene.enabled && !GameProgress.GetBool(this.m_oneTimeCutscene.saveId, false, GameProgress.Location.Local, null))
{
Singleton<GameManager>.Instance.LoadLevelAfterCutScene(this.m_levels[levelIndex], this.m_oneTimeCutscene.cutScene);
GameProgress.SetBool(this.m_oneTimeCutscene.saveId, true, GameProgress.Location.Local);
}
else
{
Singleton<GameManager>.Instance.LoadLevel(levelIndex);
}
yield break;
}
public void LoadStarLevel(string levelIndex)
{
this.SendStandardFlurryEvent("Select Level", levelIndex);
if (this.m_oneTimeCutscene.enabled && !GameProgress.GetBool(this.m_oneTimeCutscene.saveId, false, GameProgress.Location.Local, null))
{
Singleton<GameManager>.Instance.LoadLevelAfterCutScene(this.m_levels[int.Parse(levelIndex)], this.m_oneTimeCutscene.cutScene);
GameProgress.SetBool(this.m_oneTimeCutscene.saveId, true, GameProgress.Location.Local);
}
else
{
Singleton<GameManager>.Instance.LoadStarLevelTransition(this.m_levels[int.Parse(levelIndex)]);
}
}
public void LoadOpeningCutscene(string cutscene)
{
Singleton<GameManager>.Instance.LoadOpeningCutscene();
if (this.m_oneTimeCutscene.enabled)
{
GameProgress.SetBool(this.m_oneTimeCutscene.saveId, true, GameProgress.Location.Local);
}
}
public void LoadMidCutscene(string cutscene, bool isStartedFromLevelSelection = false)
{
Singleton<GameManager>.Instance.LoadMidCutscene(isStartedFromLevelSelection);
}
public void LoadEndingCutscene(string cutscene)
{
Singleton<GameManager>.Instance.LoadEndingCutscene();
}
public void NextPage()
{
int page = this.m_page;
this.m_page = Mathf.Clamp(this.m_page + 1, 0, this.m_pageCount - 1);
if (page != this.m_page)
{
this.OnPageChanged();
}
for (int i = 0; i < this.m_dotsList.Count; i++)
{
if (i == this.m_page)
{
this.m_dotsList[i].Enable();
}
else
{
this.m_dotsList[i].Disable();
}
}
}
public void PreviousPage()
{
int page = this.m_page;
this.m_page = Mathf.Clamp(this.m_page - 1, 0, this.m_pageCount - 1);
if (page != this.m_page)
{
this.OnPageChanged();
}
for (int i = 0; i < this.m_dotsList.Count; i++)
{
if (i == this.m_page)
{
this.m_dotsList[i].Enable();
}
else
{
this.m_dotsList[i].Disable();
}
}
}
private void CreateButtons()
{
int num = 0;
this.m_buttonGrid.Clear();
for (int i = 0; i < this.m_levels.Count; i++)
{
int num2 = i / 5;
int page = num2 / 3;
bool flag = LevelInfo.IsContentLimited(this.EpisodeIndex, i);
bool flag2 = LevelInfo.IsStarLevel(this.EpisodeIndex, i);
bool flag3 = LevelInfo.IsLevelUnlocked(this.EpisodeIndex, i);
bool flag4 = LevelInfo.CanAdUnlock(this.EpisodeIndex, i);
bool flag5 = i % 5 == 0;
bool flag6 = i == 0 || LevelInfo.IsLevelCompleted(this.EpisodeIndex, (!flag5) ? (i - 1) : (i - 2));
bool flag7 = true;
bool flag8 = LevelInfo.IsLevelUnlocked(this.EpisodeIndex, num2 * 5);
bool showRowUnlockStarEffect = GameProgress.GetShowRowUnlockStarEffect(this.EpisodeIndex, num2);
bool flag9 = num2 != 0 || true;
Button button = (!flag2) ? UnityEngine.Object.Instantiate<GameObject>(this.m_levelButtonPrefab).GetComponent<Button>() : UnityEngine.Object.Instantiate<GameObject>(this.m_levelJokerButtonPrefab).GetComponent<Button>();
button.name = "LevelButton";
button.transform.parent = this.m_buttonGrid.transform;
this.m_buttonGrid.AddButton(button);
if (flag3 || ((flag7 || flag8) && flag6 && !flag2))
{
num = i;
this.UnlockLevel(button, i, flag2);
}
else if (flag2 && (flag7 || !flag))
{
this.LockLevel(button, i, flag2, false, true);
}
else if (!flag)
{
this.LockLevel(button, i, flag2, false, false);
}
else if (flag5 && flag9 && flag4)
{
this.AddUnlockPanel(button, num2, page, this.EpisodeIndex, flag6);
this.LockLevel(button, i, flag2, LevelInfo.IsContentLimited(this.EpisodeIndex, i), flag7 || flag8);
}
else if (flag5 && !flag9)
{
this.AddLockedPanel(button);
this.LockLevel(button, i, flag2, LevelInfo.IsContentLimited(this.EpisodeIndex, i), flag7 || flag8);
}
else
{
bool isContentLimited = LevelInfo.IsContentLimited(this.EpisodeIndex, i);
this.LockLevel(button, i, flag2, isContentLimited, flag7 || flag8);
}
if (showRowUnlockStarEffect)
{
this.ShowStarEffect();
GameProgress.SetShowRowUnlockStarEffect(this.EpisodeIndex, num2, false);
}
if (i == 0 && GameProgress.GetInt(this.OpeningCutscene + "_played", 0, GameProgress.Location.Local, null) == 0)
{
button.MethodToCall.SetMethod(button.MethodToCall.TargetObject.GetComponent(button.MethodToCall.TargetComponent), "LoadOpeningCutscene");
}
if (this.MidCutscene != null && i == 15 && LevelInfo.IsLevelUnlocked(this.EpisodeIndex, i) && GameProgress.GetInt(this.MidCutscene + "_played", 0, GameProgress.Location.Local, null) == 0)
{
button.MethodToCall.SetMethod(button.MethodToCall.TargetObject.GetComponent(button.MethodToCall.TargetComponent), "LoadMidCutscene");
}
int index;
if (Singleton<DailyChallenge>.Instance.IsDailyChallenge(this.EpisodeIndex, i, out index) && Singleton<DailyChallenge>.Instance.IsLocationRevealed(index) && !Singleton<DailyChallenge>.Instance.DailyChallengeCollected(index))
{
GameObject gameObject;
switch (Singleton<DailyChallenge>.Instance.TodaysLootCrate(index))
{
default:
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_woodCrate);
break;
case LootCrateType.Metal:
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_metalCrate);
break;
case LootCrateType.Gold:
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_goldCrate);
break;
case LootCrateType.Cardboard:
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_cardboardCrate);
break;
case LootCrateType.Glass:
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_glassCrate);
break;
case LootCrateType.Bronze:
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_bronzeCrate);
break;
case LootCrateType.Marble:
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_marbleCrate);
break;
}
gameObject.layer = button.gameObject.layer;
gameObject.transform.parent = button.transform;
gameObject.transform.localPosition = new Vector3(1.25f, 1.25f, -1f);
gameObject.GetComponent<Animation>().Play();
}
}
if (this.m_pageTwoComingSoon && this.m_levels.Count > 15)
{
GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(this.m_comingSoonIcon);
gameObject2.transform.parent = this.m_buttonGrid.transform.GetChild(22);
gameObject2.transform.localPosition = Vector3.zero - Vector3.forward * 4f;
if (!this.m_pageThreeComingSoon || this.m_levels.Count <= 30)
{
Transform transform = UnityEngine.Object.Instantiate<Transform>(gameObject2.transform.GetChild(0));
transform.parent = gameObject2.transform;
Vector3 localPosition = Vector3.zero + Vector3.right * WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)Screen.width * 1.5f, 0f, 0f)).x;
localPosition.y = gameObject2.transform.GetChild(0).transform.localPosition.y;
transform.transform.localPosition = localPosition;
this.m_extraDarkLayerRight = transform.gameObject;
}
}
if (this.m_pageThreeComingSoon && this.m_levels.Count > 30)
{
GameObject gameObject3 = UnityEngine.Object.Instantiate<GameObject>(this.m_comingSoonIcon);
gameObject3.transform.parent = this.m_buttonGrid.transform.GetChild(37);
gameObject3.transform.localPosition = Vector3.zero - Vector3.forward * 4f;
Transform transform2 = UnityEngine.Object.Instantiate<Transform>(gameObject3.transform.GetChild(0));
transform2.parent = gameObject3.transform;
Vector3 localPosition2 = Vector3.zero + Vector3.right * WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)Screen.width * 1.5f, 0f, 0f)).x;
localPosition2.y = gameObject3.transform.GetChild(0).transform.localPosition.y;
transform2.transform.localPosition = localPosition2;
this.m_extraDarkLayerRight = transform2.gameObject;
}
this.m_startingCutsceneButton.gameObject.SetActive(GameProgress.GetInt(this.m_startingCutsceneButton.GetComponent<Button>().MethodToCall.GetParameter<string>(0) + "_played", 0, GameProgress.Location.Local, null) == 1);
bool active = num >= this.m_midCutsceneButtonPage * 15 && this.m_levels.Count > 15 && !string.IsNullOrEmpty(this.MidCutscene) && GameProgress.GetInt(this.m_midCutsceneButton.GetComponent<Button>().MethodToCall.GetParameter<string>(0) + "_played", 0, GameProgress.Location.Local, null) == 1;
bool active2 = this.m_levels.Count > 15 && !string.IsNullOrEmpty(this.EndingCutscene) && GameProgress.GetInt(this.m_endingCutsceneButton.GetComponent<Button>().MethodToCall.GetParameter<string>(0) + "_played", 0, GameProgress.Location.Local, null) == 1;
if (this.m_midCutsceneButton)
{
this.m_midCutsceneButton.gameObject.SetActive(active);
}
if (this.m_endingCutsceneButton)
{
this.m_endingCutsceneButton.gameObject.SetActive(active2);
}
}
private void CreatePageDots()
{
Vector3 position = -Vector3.up * WPFMonoBehaviour.hudCamera.orthographicSize / 1.25f;
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(new GameObject(), position, Quaternion.identity);
gameObject.name = "PageDots";
gameObject.transform.parent = base.transform;
float num = -(float)this.m_pageCount / 2f * 1.2f;
for (int i = 0; i < this.m_pageCount; i++)
{
GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(this.m_pageDot);
gameObject2.transform.parent = gameObject.transform;
gameObject2.transform.localPosition = new Vector3(num + (float)i * 1.2f, 0f, -95f);
gameObject2.name = "Dot" + i + 1;
PageDot component = gameObject2.GetComponent<PageDot>();
this.m_dotsList.Add(component);
if (i == this.m_page)
{
this.m_dotsList[i].Enable();
}
else
{
this.m_dotsList[i].Disable();
}
}
}
public float UnlockFullVersionButtonX()
{
float num = 4f;
float num2 = (float)Screen.width / (float)Screen.height;
if (num2 < 1.45f)
{
num /= 1.45f / num2;
}
float num3 = Mathf.Clamp((float)Screen.width / 7f, (float)(80 * Screen.width) / 1024f, (float)(160 * Screen.height) / 768f);
Vector2 v = new Vector2(((float)Screen.width - num3 * 4f) / 2f, (float)Screen.height * 0.75f);
return WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(v).x - num;
}
private void LayoutButtons(int activePage)
{
int page = this.m_page;
this.m_page = activePage;
if (page != this.m_page)
{
this.OnPageChanged();
}
float num = Mathf.Clamp((float)Screen.width / 7f, (float)(80 * Screen.width) / 1024f, (float)(160 * Screen.height) / 768f);
Vector2 vector = new Vector2(((float)Screen.width - num * (float)(this.m_buttonGrid.horizontalCount - 1)) / 2f, (float)Screen.height * 0.75f);
Vector2 vector2 = new Vector2(num, (float)Screen.height * 0.22f);
int num2 = Screen.width / 4;
this.m_rightDragLimit = -WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)(Screen.width * this.m_pageCount - num2), 0f, 0f)).x;
this.m_leftDragLimit = -WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)num2, 0f, 0f)).x;
int num3 = Screen.width * this.m_page;
this.m_buttonGrid.transform.position = new Vector3(-WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)(Screen.width / 2 + num3), 0f, 0f)).x, this.m_buttonGrid.transform.localPosition.y, this.m_buttonGrid.transform.localPosition.z);
for (int i = this.m_buttonGrid.transform.childCount - 1; i >= 0; i--)
{
int num4 = i % this.m_levelsPerPage / 5;
int num5 = i % 5;
int num6 = i / this.m_levelsPerPage;
int num7 = Screen.width * num6;
Button component = this.m_buttonGrid.transform.GetChild(i).GetComponent<Button>();
Vector3 position = new Vector3(vector.x + (float)num5 * vector2.x + (float)num7 - (float)num3, vector.y - (float)num4 * vector2.y, 20f);
Vector3 position2 = WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(position);
if (!GameProgress.GetFullVersionUnlocked() && this.m_episodeLevelsGameDataIndex > 0 && num6 == 0 && num4 == 0)
{
position2.z -= 10f;
}
component.transform.position = position2;
}
for (int j = 0; j < this.m_dotsList.Count; j++)
{
if (j == this.m_page)
{
this.m_dotsList[j].Enable();
}
else
{
this.m_dotsList[j].Disable();
}
}
if (this.m_extraDarkLayerRight)
{
Vector3 localPosition = this.m_extraDarkLayerRight.transform.localPosition;
localPosition.x = WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)Screen.width * 1.5f, 0f, 0f)).x;
this.m_extraDarkLayerRight.transform.localPosition = localPosition;
}
}
private void Update()
{
if (this.m_currentScreenWidth != Screen.width || this.m_currentScreenHeight != Screen.height)
{
this.LayoutButtons(this.m_page);
this.m_currentScreenWidth = Screen.width;
this.m_currentScreenHeight = Screen.height;
}
if (!this.m_interacting)
{
Vector3 a = new Vector3(-WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3((float)(Screen.width / 2 + Screen.width * this.m_page), 0f, 0f)).x, this.m_buttonGrid.transform.localPosition.y, this.m_buttonGrid.transform.localPosition.z);
this.m_buttonGrid.transform.position += (a - this.m_buttonGrid.transform.position) * Time.deltaTime * 4f;
float magnitude = (a - this.m_buttonGrid.transform.position).magnitude;
if (magnitude < 1f)
{
if (UserSettings.GetInt(Singleton<GameManager>.Instance.CurrentSceneName + "_active_page", -1) != this.m_page)
{
UserSettings.SetInt(Singleton<GameManager>.Instance.CurrentSceneName + "_active_page", this.m_page);
}
if (!DeviceInfo.UsesTouchInput)
{
this.m_rightScroll.SetActive(true);
this.m_leftScroll.SetActive(true);
}
}
else if (!DeviceInfo.UsesTouchInput)
{
this.m_rightScroll.SetActive(false);
this.m_leftScroll.SetActive(false);
}
if (!DeviceInfo.UsesTouchInput)
{
if (this.CurrentPage == 0)
{
this.m_leftScroll.SetActive(false);
}
if (this.CurrentPage == this.m_pageCount || this.m_pageCount == 1)
{
this.m_rightScroll.SetActive(false);
}
}
}
if (this.m_isIapOpen || this.m_isDialogOpen)
{
return;
}
GuiManager.Pointer pointer = GuiManager.GetPointer();
if (pointer.down && pointer.widget != this.m_leftScroll.GetComponent<Widget>() && pointer.widget != this.m_rightScroll.GetComponent<Widget>())
{
this.m_initialInputPos = pointer.position;
this.m_lastInputPos = pointer.position;
this.m_interacting = true;
}
if (pointer.dragging && this.m_interacting)
{
Vector3 vector = WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(this.m_lastInputPos);
Vector3 vector2 = WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(pointer.position);
this.m_lastInputPos = pointer.position;
float num = vector2.x - vector.x;
this.m_buttonGrid.transform.localPosition = new Vector3(Mathf.Clamp(this.m_buttonGrid.transform.localPosition.x + num, this.m_rightDragLimit, this.m_leftDragLimit), this.m_buttonGrid.transform.localPosition.y, this.m_buttonGrid.transform.localPosition.z);
Vector3 vector3 = WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(this.m_initialInputPos);
if (!DeviceInfo.UsesTouchInput && Mathf.Abs(vector2.x - vector3.x) > 0.2f)
{
this.m_rightScroll.SetActive(false);
this.m_leftScroll.SetActive(false);
}
if (Mathf.Abs(vector2.x - vector3.x) > 1f)
{
Singleton<GuiManager>.Instance.ResetFocus();
}
}
if (pointer.up && this.m_interacting)
{
float num2 = this.m_lastInputPos.x - this.m_initialInputPos.x;
int page = this.m_page;
if (num2 < (float)(-(float)Screen.width / 16))
{
this.m_page++;
this.m_page = Mathf.Clamp(this.m_page, 0, this.m_pageCount - 1);
for (int i = 0; i < this.m_dotsList.Count; i++)
{
if (i == this.m_page)
{
this.m_dotsList[i].Enable();
}
else
{
this.m_dotsList[i].Disable();
}
}
}
else if (num2 > (float)(Screen.width / 16))
{
this.m_page--;
this.m_page = Mathf.Clamp(this.m_page, 0, this.m_pageCount - 1);
for (int j = 0; j < this.m_dotsList.Count; j++)
{
if (j == this.m_page)
{
this.m_dotsList[j].Enable();
}
else
{
this.m_dotsList[j].Disable();
}
}
}
this.m_page = Mathf.Clamp(this.m_page, 0, this.m_pageCount - 1);
if (page != this.m_page)
{
this.OnPageChanged();
}
this.m_interacting = false;
}
if (this.m_startingCutsceneButton.gameObject.activeInHierarchy)
{
float num3 = 4f;
float num4 = (float)Screen.width / (float)Screen.height;
if (num4 < 1.45f)
{
num3 /= 1.45f / num4;
}
Vector3 position = this.m_buttonGrid.transform.GetChild(0).position - Vector3.right * num3;
this.m_startingCutsceneButton.position = position;
}
if (this.m_midCutsceneButton && this.m_midCutsceneButton.gameObject.activeInHierarchy && this.m_midCutsceneButtonPage * 15 < this.m_buttonGrid.transform.childCount)
{
float num5 = 4f;
float num6 = (float)Screen.width / (float)Screen.height;
if (num6 < 1.45f)
{
num5 /= 1.45f / num6;
}
int num7 = this.m_midCutsceneButtonPage * 15;
Mathf.Clamp(num7, 0, this.m_buttonGrid.transform.childCount - 1);
Vector3 position2 = this.m_buttonGrid.transform.GetChild(num7).position - Vector3.right * num5;
this.m_midCutsceneButton.position = position2;
}
if (this.m_endingCutsceneButton.gameObject.activeInHierarchy)
{
float num8 = 4f;
float num9 = (float)Screen.width / (float)Screen.height;
if (num9 < 1.45f)
{
num8 /= 1.45f / num9;
}
this.m_endingCutsceneButton.position = this.m_buttonGrid.transform.GetChild(this.m_buttonGrid.transform.childCount - 1).position + Vector3.right * num8;
}
}
private bool isInInteractiveArea(Vector2 touchPos)
{
return touchPos.y > (float)Screen.height * 0.1f && touchPos.y < (float)Screen.height * 0.8f;
}
private void ShowStarEffect()
{
base.StartCoroutine(this.PlaySoundEffect());
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_starEffect);
gameObject.transform.position = new Vector3(0f, 0f, -90f);
gameObject.GetComponent<ParticleSystem>().Play();
}
private IEnumerator PlaySoundEffect()
{
yield return null;
Singleton<AudioManager>.Instance.Play2dEffect(Singleton<GameManager>.Instance.gameData.commonAudioCollection.sandboxLevelUnlocked);
yield break;
}
private void UnlockLevel(Button button, int index, bool isJoker)
{
button.transform.Find("LevelNumber").GetComponent<TextMesh>().text = LevelSelector.DifferentiatedLevelLabel(index);
button.transform.Find("Lock").gameObject.SetActive(false);
button.MethodToCall.SetMethod(base.gameObject.GetComponent<LevelSelector>(), (!isJoker) ? "LoadLevel" : "LoadStarLevel", index.ToString());
ButtonAnimation component = button.GetComponent<ButtonAnimation>();
if (component != null)
{
component.RemoveInputListener();
}
string sceneName = this.Levels[index].sceneName;
int @int = GameProgress.GetInt(sceneName + "_stars", 0, GameProgress.Location.Local, null);
bool flag = GameProgress.HasCollectedSnoutCoins(sceneName, 0);
bool flag2 = GameProgress.HasCollectedSnoutCoins(sceneName, 1);
bool flag3 = GameProgress.HasCollectedSnoutCoins(sceneName, 2);
GameObject[] array = new GameObject[]
{
button.transform.Find("StarSet/Star1").gameObject,
button.transform.Find("StarSet/Star2").gameObject,
button.transform.Find("StarSet/Star3").gameObject,
button.transform.Find("CoinSet/Star1").gameObject,
button.transform.Find("CoinSet/Star2").gameObject,
button.transform.Find("CoinSet/Star3").gameObject
};
int num = 0;
if (flag)
{
num++;
}
if (flag2)
{
num++;
}
if (flag3)
{
num++;
}
for (int i = 0; i < 3; i++)
{
bool flag4 = i + 1 <= @int;
bool flag5 = i + 1 <= num || Singleton<BuildCustomizationLoader>.Instance.IsOdyssey;
array[i].SetActive(flag4 && !flag5);
array[i + 3].SetActive(flag4 && flag5);
}
if (isJoker)
{
GameObject gameObject = button.transform.Find("StarSetsLocked").gameObject;
gameObject.SetActive(false);
}
}
private void AddUnlockPanel(Button button, int row, int page, int episodeIndex, bool pulse)
{
if (WPFMonoBehaviour.gameData.m_levelRowUnlockPanel)
{
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(WPFMonoBehaviour.gameData.m_levelRowUnlockPanel);
UnlockLevelRowPanel component = gameObject.GetComponent<UnlockLevelRowPanel>();
gameObject.transform.parent = button.transform;
float num = Mathf.Abs((WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(Vector3.zero) - WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3(this.ButtonXGap, 0f, 0f))).x);
float x = button.GetComponent<BoxCollider>().size.x;
float num2 = 16.666666f + x;
float num3 = num * 4f + x;
component.BackgroundScale = new Vector2(num3 / num2, 1f);
float x2 = 2f * num - component.RealSize.x / component.PanelSize.x * (component.PanelSize.x - 25f) / 2f;
gameObject.transform.localPosition = new Vector3(x2, 0f, 1f);
string[] levels = new string[]
{
LevelInfo.GetLevelNames(episodeIndex)[row * 5],
LevelInfo.GetLevelNames(episodeIndex)[row * 5 + 1],
LevelInfo.GetLevelNames(episodeIndex)[row * 5 + 2],
LevelInfo.GetLevelNames(episodeIndex)[row * 5 + 3],
LevelInfo.GetLevelNames(episodeIndex)[row * 5 + 4]
};
component.UnlockDialog.OnAdFinishedSuccesfully = delegate()
{
GameProgress.SetShowRowUnlockStarEffect(episodeIndex, row, true);
Singleton<GameManager>.Instance.ReloadCurrentLevel(true);
};
if (pulse)
{
component.PulseButton();
}
int cost = Singleton<VirtualCatalogManager>.Instance.GetProductPrice(string.Format("level_row_{0}_unlock", row));
if (cost <= 0)
{
cost = 20 + row * 5;
}
component.Page = page;
component.SetCost(cost);
GameObject gameObject2 = component.UnlockDialog.transform.Find("PayUnlockBtn").gameObject;
if (gameObject2 != null)
{
Button component2 = gameObject2.GetComponent<Button>();
component2.enabled = (GameProgress.SnoutCoinCount() >= cost);
component.Pay += delegate()
{
if (!GameProgress.IsLevelAdUnlocked(levels[0]) && GameProgress.UseSnoutCoins(cost))
{
GameProgress.SetShowRowUnlockStarEffect(episodeIndex, row, true);
Singleton<GameManager>.Instance.ReloadCurrentLevel(true);
EventManager.Connect(new EventManager.OnEvent<LevelLoadedEvent>(this.DelayedPurchaseSound));
}
};
}
component.UnlockDialog.onOpen += delegate()
{
this.m_isDialogOpen = true;
};
component.UnlockDialog.onClose += delegate()
{
this.m_isDialogOpen = false;
};
}
}
private void DelayedPurchaseSound(LevelLoadedEvent data)
{
EventManager.Disconnect(new EventManager.OnEvent<LevelLoadedEvent>(this.DelayedPurchaseSound));
Singleton<AudioManager>.Instance.Spawn2dOneShotEffect(WPFMonoBehaviour.gameData.commonAudioCollection.snoutCoinUse);
}
private void AddLockedPanel(Button button)
{
if (WPFMonoBehaviour.gameData.m_lockedLevelRowPanel)
{
float num = Mathf.Abs((WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(Vector3.zero) - WPFMonoBehaviour.hudCamera.ScreenToWorldPoint(new Vector3(this.ButtonXGap, 0f, 0f))).x);
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(WPFMonoBehaviour.gameData.m_lockedLevelRowPanel);
gameObject.transform.parent = button.transform;
gameObject.transform.localPosition = new Vector3(2f * num, 0f, 1f);
float x = button.GetComponent<BoxCollider>().size.x;
float num2 = 16.666666f + x;
float num3 = num * 4f + x;
gameObject.transform.localScale = new Vector3(num3 / num2, 1f, 1f);
}
}
private void LockLevel(Button button, int index, bool isJoker, bool isContentLimited, bool isAdUnlocked)
{
button.transform.Find("LevelNumber").gameObject.SetActive(false);
GameObject gameObject = button.transform.Find("StarSet").gameObject;
gameObject.SetActive(false);
button.gameObject.AddComponent<InactiveButton>();
Transform transform = button.transform.Find("CoinSet");
if (transform != null)
{
transform.gameObject.SetActive(false);
}
if (isContentLimited)
{
button.MethodToCall.SetMethod(base.gameObject.GetComponent<LevelSelector>(), "ShowContentLimitNotification");
}
if (isJoker)
{
this.UpdateJokerStars(button, index, isAdUnlocked);
}
}
private void UpdateJokerStars(Button jokerButton, int levelIndex, bool isAdUnlocked)
{
if (isAdUnlocked)
{
int num;
int num2;
LevelInfo.GetStarLevelStars(this.EpisodeIndex, levelIndex, out num, out num2);
TextMesh component = jokerButton.transform.Find("StarSetsLocked/StarsCollected").GetComponent<TextMesh>();
component.text = string.Concat(new object[]
{
string.Empty,
num,
"/",
num2
});
}
else
{
jokerButton.transform.Find("StarSet").gameObject.SetActive(false);
jokerButton.transform.Find("StarSetsLocked").gameObject.SetActive(false);
}
}
public void OpenUnlockFullVersionPurchasePage()
{
if (Singleton<BuildCustomizationLoader>.Instance.IAPEnabled)
{
this.m_isIapOpen = true;
Singleton<IapManager>.Instance.EnableUnlockFullVersionPurchasePage();
}
}
public void ShowContentLimitNotification()
{
LevelInfo.DisplayContentLimitNotification();
}
private void HandleIapManageronPurchaseSucceeded(IapManager.InAppPurchaseItemType type)
{
}
private void OnApplicationPause(bool paused)
{
if (paused)
{
this.m_interacting = false;
}
}
public GameObject m_levelButtonPrefab;
public GameObject m_levelJokerButtonPrefab;
private const int m_levelsPerRow = 5;
public int m_levelsPerPage = 15;
[SerializeField]
private int m_episodeLevelsGameDataIndex;
[SerializeField]
private Transform m_startingCutsceneButton;
[SerializeField]
private Transform m_midCutsceneButton;
[SerializeField]
private int m_midCutsceneButtonPage;
[SerializeField]
private Transform m_endingCutsceneButton;
[SerializeField]
private GameObject m_leftScroll;
[SerializeField]
private GameObject m_rightScroll;
[SerializeField]
private GameObject m_comingSoonIcon;
[SerializeField]
private GameObject m_pageContentLimitedOverlay;
[SerializeField]
private GameObject m_partialPageContentLimitedOverlay;
[SerializeField]
private GameObject m_pageDot;
[SerializeField]
private GameObject m_starEffect;
[SerializeField]
private GameObject m_woodCrate;
[SerializeField]
private GameObject m_metalCrate;
[SerializeField]
private GameObject m_goldCrate;
[SerializeField]
private GameObject m_cardboardCrate;
[SerializeField]
private GameObject m_glassCrate;
[SerializeField]
private GameObject m_bronzeCrate;
[SerializeField]
private GameObject m_marbleCrate;
public bool m_pageTwoComingSoon;
public bool m_pageThreeComingSoon;
public OneTimeCutScene m_oneTimeCutscene;
private List<EpisodeLevelInfo> m_levels = new List<EpisodeLevelInfo>();
private List<int> m_starlimitsLevels = new List<int>();
private List<PageDot> m_dotsList = new List<PageDot>();
private int m_page;
private int m_pageCount;
private Vector2 m_initialInputPos;
private Vector2 m_lastInputPos;
private ButtonGrid m_buttonGrid;
private float m_leftDragLimit;
private float m_rightDragLimit;
private bool m_interacting;
private int m_currentScreenWidth;
private int m_currentScreenHeight;
private bool m_isIapOpen;
private bool m_isDialogOpen;
private GameObject m_extraDarkLayerRight;
private static string[] romanNumeralStrings = new string[]
{
"I",
"II",
"III",
"IV",
"V",
"VI",
"VII",
"VIII",
"IX"
};
private bool startedLevelLoading;
[Serializable]
public class OneTimeCutScene
{
public bool enabled;
public string cutScene;
public string saveId;
}
}