12 lines
224 B
C#
12 lines
224 B
C#
using UnityEngine;
|
|
|
|
public interface ICurrencyParticleEffectTarget
|
|
{
|
|
void CurrencyParticleAdded(int amount = 1);
|
|
|
|
void UpdateAmount(bool force = false);
|
|
|
|
AudioSource[] GetHitSounds();
|
|
|
|
AudioSource[] GetFlySounds();
|
|
}
|