rise-and-swine/Assets/Scripts/Assembly-CSharp/ICurrencyParticleEffectTarget.cs
2023-02-25 23:04:03 -05:00

12 lines
224 B
C#

using UnityEngine;
public interface ICurrencyParticleEffectTarget
{
void CurrencyParticleAdded(int amount = 1);
void UpdateAmount(bool force = false);
AudioSource[] GetHitSounds();
AudioSource[] GetFlySounds();
}