34 lines
632 B
C#
34 lines
632 B
C#
using UnityEngine;
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public class HUDLayer : MonoBehaviour
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{
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public float GetDepth()
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{
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return this.FindDepth(base.transform, base.transform.position.z);
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}
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private float FindDepth(Transform obj, float parentDepth)
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{
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float num = parentDepth - obj.localPosition.z;
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float num2 = num;
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for (int i = 0; i < obj.childCount; i++)
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{
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float num3 = this.FindDepth(obj.GetChild(i), num);
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if (num3 > num2)
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{
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num2 = num3;
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}
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}
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return num2;
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}
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private void OnEnable()
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{
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Singleton<GuiManager>.Instance.AddLayer(this);
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}
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private void OnDisable()
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{
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Singleton<GuiManager>.Instance.RemoveLayer(this);
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}
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}
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