296 lines
8.7 KiB
C#
296 lines
8.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SocialPlatforms;
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public class GameCenterManager : MonoBehaviour, ISocialProvider
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{
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public static event Action<bool> onAuthenticationSucceeded;
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public Dictionary<string, AchievementDataStruct> Achievements
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{
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get
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{
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return this.m_achievementList;
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}
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}
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public bool Authenticated
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{
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get
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{
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return Social.localUser.authenticated;
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}
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}
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private void Awake()
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{
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SocialGameManager.RegisterProvider(this);
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}
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private void Start()
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_achievementPopup.gameObject);
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this.m_achievementPopup = gameObject.GetComponent<AchievementPopup>();
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}
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private void OnEnable()
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{
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EventManager.Connect(new EventManager.OnEvent<LevelLoadedEvent>(this.ReceiveLevelLoadedEvent));
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}
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private void OnDisable()
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{
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EventManager.Disconnect(new EventManager.OnEvent<LevelLoadedEvent>(this.ReceiveLevelLoadedEvent));
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}
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private void ReceiveLevelLoadedEvent(LevelLoadedEvent data)
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{
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if (!this.m_started && data.currentGameState == GameManager.GameState.MainMenu)
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{
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this.m_started = true;
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base.StartCoroutine(this.WaitForInterstitialToClose());
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}
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}
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private IEnumerator WaitForInterstitialToClose()
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{
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this.Authenticate();
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base.StartCoroutine(this.SyncAchievementData());
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yield break;
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}
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public void Authenticate()
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{
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Social.localUser.Authenticate(new Action<bool>(this.AuthenticationSucceeded));
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}
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public void ShowAchievementsView()
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{
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if (this.Authenticated && !Application.isEditor)
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{
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Social.ShowAchievementsUI();
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}
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else
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{
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this.Authenticate();
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}
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}
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public void ShowLeaderboardsView()
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{
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if (this.Authenticated && !Application.isEditor)
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{
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Social.ShowLeaderboardUI();
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}
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else
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{
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this.Authenticate();
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}
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}
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public void LoadAchievements()
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{
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if (this.Authenticated && !Application.isEditor)
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{
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Social.LoadAchievements(new Action<IAchievement[]>(this.AchievementsDidLoad));
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}
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}
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public void LoadLeaderboardScores()
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{
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if (this.Authenticated && !Application.isEditor)
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{
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foreach (string id in this.m_leaderboardIDs)
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{
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ILeaderboard lb = Social.CreateLeaderboard();
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lb.id = id;
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lb.LoadScores(delegate (bool result)
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{
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LeaderboardDataStruct value = default(LeaderboardDataStruct);
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value.title = lb.title;
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value.rank = lb.localUserScore.rank;
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long.TryParse(lb.localUserScore.formattedValue, out value.score);
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this.m_leaderboardList.Add(lb.id, value);
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});
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}
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}
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}
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public void LoadScoreForLeaderboard(string leaderboardId)
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{
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}
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public void ReportAchievementProgress(string achievementId, double progress)
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{
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if (this.Authenticated && !Application.isEditor)
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{
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AchievementQueueBlock item;
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item.id = achievementId;
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item.progress = progress;
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AchievementData.AchievementDataHolder achievement = Singleton<AchievementData>.Instance.GetAchievement(achievementId);
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achievement.progress = ((progress <= achievement.progress) ? achievement.progress : progress);
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achievement.completed = (progress >= 100.0);
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Singleton<AchievementData>.Instance.SetAchievement(achievementId, achievement);
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this.m_achievementsQueue.Add(item);
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}
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}
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public void ReportLeaderboardScore(string leaderboardId, long score, Action<bool> handler)
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{
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if (this.Authenticated && !Application.isEditor)
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{
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Social.ReportScore(score, leaderboardId, handler);
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}
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}
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public void ResetAchievementData()
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{
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}
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public void SyncAllAchievementsNow()
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{
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Dictionary<string, double> achievementsProgress = Singleton<AchievementData>.Instance.AchievementsProgress;
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foreach (KeyValuePair<string, double> keyValuePair in achievementsProgress)
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{
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if (keyValuePair.Value > 0.0)
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{
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this.ReportAchievementProgress(keyValuePair.Key, keyValuePair.Value);
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}
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}
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}
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public bool ViewsActive()
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{
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return false;
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}
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public void CloseViews()
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{
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}
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private void AchievementsDidLoad(IAchievement[] achievementsList)
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{
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foreach (IAchievement achievement in achievementsList)
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{
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AchievementDataStruct value = default(AchievementDataStruct);
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value.percentComplete = achievement.percentCompleted;
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value.completed = achievement.completed;
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value.hidden = achievement.hidden;
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this.m_achievementList.Add(achievement.id, value);
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}
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Social.LoadAchievementDescriptions(new Action<IAchievementDescription[]>(this.AchievementDescriptionsDidLoad));
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}
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private void AchievementDescriptionsDidLoad(IAchievementDescription[] achievementsList)
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{
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foreach (IAchievementDescription achievementDescription in achievementsList)
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{
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AchievementDataStruct achievementDataStruct = this.Achievements[achievementDescription.id];
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achievementDataStruct.title = achievementDescription.title;
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achievementDataStruct.description = achievementDescription.achievedDescription;
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}
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}
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private void AchievementReportDidComplete(bool success)
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{
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if (this.m_achievementsQueue.Count <= 0)
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{
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return;
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}
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if (!this.m_achievementsQueue[0].id.Equals(this.m_currentlySyncing))
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{
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return;
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}
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if (success)
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{
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AchievementData.AchievementDataHolder achievement = Singleton<AchievementData>.Instance.GetAchievement(this.m_achievementsQueue[0].id);
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if (this.m_achievementsQueue[0].progress >= 100.0 && !achievement.synced)
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{
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this.m_achievementPopup.Show(this.m_achievementsQueue[0].id);
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achievement.synced = true;
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Singleton<AchievementData>.Instance.SetAchievement(this.m_achievementsQueue[0].id, achievement);
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}
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}
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this.m_currentlySyncing = null;
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this.m_achievementsQueueSemaphore = false;
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this.m_achievementsQueue.RemoveAt(0);
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}
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private void AuthenticationSucceeded(bool success)
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{
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if (success)
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{
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this.SyncAllAchievementsNow();
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}
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if (GameCenterManager.onAuthenticationSucceeded != null)
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{
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GameCenterManager.onAuthenticationSucceeded(success);
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}
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}
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private IEnumerator SyncAchievementData()
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{
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for (; ; )
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{
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if (this.m_achievementsQueue.Count > 0 && !this.m_achievementsQueueSemaphore && string.IsNullOrEmpty(this.m_currentlySyncing))
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{
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this.m_currentlySyncing = this.m_achievementsQueue[0].id;
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this.m_achievementsQueueSemaphore = true;
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Social.ReportProgress(this.m_achievementsQueue[0].id, this.m_achievementsQueue[0].progress, new Action<bool>(this.AchievementReportDidComplete));
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}
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else
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{
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yield return new WaitForSeconds(3f);
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}
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}
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yield break;
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}
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[SerializeField]
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private AchievementPopup m_achievementPopup;
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private Dictionary<string, AchievementDataStruct> m_achievementList = new Dictionary<string, AchievementDataStruct>();
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private Dictionary<string, LeaderboardDataStruct> m_leaderboardList = new Dictionary<string, LeaderboardDataStruct>();
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private List<AchievementQueueBlock> m_achievementsQueue = new List<AchievementQueueBlock>();
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private bool m_achievementsQueueSemaphore;
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private bool m_started;
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private string m_currentlySyncing;
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public List<string> m_leaderboardIDs = new List<string>();
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public struct AchievementQueueBlock
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{
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public string id;
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public double progress;
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}
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public struct AchievementDataStruct
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{
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public string title;
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public string description;
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public double percentComplete;
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public bool completed;
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public bool hidden;
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}
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public struct LeaderboardDataStruct
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{
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public string title;
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public int rank;
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public long score;
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}
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}
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