rise-and-swine/Assets/Scripts/Assembly-CSharp/FixedRotation.cs
2023-02-25 23:04:03 -05:00

9 lines
152 B
C#

using UnityEngine;
public class FixedRotation : MonoBehaviour
{
private void LateUpdate()
{
base.transform.rotation = Quaternion.identity;
}
}