rise-and-swine/Assets/Scripts/Assembly-CSharp/FeedingPrize.cs
2023-02-25 23:04:03 -05:00

30 lines
370 B
C#

using System;
using UnityEngine;
[Serializable]
public class FeedingPrize
{
public string name;
public PrizeType type;
public float rangeWidth;
public GameObject icon;
public float iconScale = 2f;
public enum PrizeType
{
None,
Junk,
SuperGlue,
SuperMagnet,
TurboCharge,
SuperMechanic,
PremiumPart,
NightVision,
SnoutCoins,
Scrap
}
}