20 lines
378 B
C#
20 lines
378 B
C#
using UnityEngine;
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public class DessertPlace : MonoBehaviour
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{
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private void OnDrawGizmos()
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{
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Gizmos.matrix = base.transform.localToWorldMatrix;
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if (this.isFlying)
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{
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Gizmos.color = new Color(1f, 1.05f, 0f, 0.6f);
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}
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else
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{
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Gizmos.color = new Color(1f, 0.5f, 0.15f, 0.6f);
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}
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Gizmos.DrawCube(Vector3.up * 0.5f, Vector3.one);
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}
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public bool isFlying;
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}
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