rise-and-swine/Assets/Scripts/Assembly-CSharp/CustomizationsFullCheck.cs
2023-02-25 23:04:03 -05:00

90 lines
2.1 KiB
C#

using System.Collections;
using Spine.Unity;
using UnityEngine;
public class CustomizationsFullCheck : WPFMonoBehaviour
{
public bool AllCommon
{
get
{
return CustomizationManager.CustomizationCount(BasePart.PartTier.Common, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable) <= 0;
}
}
public bool AllRare
{
get
{
return CustomizationManager.CustomizationCount(BasePart.PartTier.Rare, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable) <= 0;
}
}
public bool AllEpic
{
get
{
return CustomizationManager.CustomizationCount(BasePart.PartTier.Epic, CustomizationManager.PartFlags.Locked | CustomizationManager.PartFlags.Craftable) <= 0;
}
}
private void Awake()
{
this.Check();
}
public void Check()
{
this.commonTierIndicator.SetActive(this.AllCommon);
this.rareTierIndicator.SetActive(this.AllRare);
this.epicTierIndicator.SetActive(this.AllEpic);
if (!this.lamp1Disabled && this.AllCommon)
{
base.StartCoroutine(this.CreateOverride(this.lamp1));
this.lamp1Disabled = true;
}
if (!this.lamp2Disabled && this.AllRare)
{
base.StartCoroutine(this.CreateOverride(this.lamp2));
this.lamp2Disabled = true;
}
if (!this.lamp3Disabled && this.AllEpic)
{
base.StartCoroutine(this.CreateOverride(this.lamp3));
this.lamp3Disabled = true;
}
}
private IEnumerator CreateOverride(SkeletonUtilityBone target)
{
yield return null;
GameObject go = target.skeletonUtility.SpawnBone(target.bone, target.transform.parent, SkeletonUtilityBone.Mode.Override, target.position, target.rotation, target.scale);
go.name += " [Override]";
go.transform.position = new Vector3(10000f, 0f, 0f);
yield break;
}
[SerializeField]
private GameObject commonTierIndicator;
[SerializeField]
private GameObject rareTierIndicator;
[SerializeField]
private GameObject epicTierIndicator;
[SerializeField]
private SkeletonUtilityBone lamp1;
[SerializeField]
private SkeletonUtilityBone lamp2;
[SerializeField]
private SkeletonUtilityBone lamp3;
private bool lamp1Disabled;
private bool lamp2Disabled;
private bool lamp3Disabled;
}