rise-and-swine/Assets/Scripts/Assembly-CSharp/BundleData.cs
2023-02-25 23:04:03 -05:00

35 lines
490 B
C#

using UnityEngine;
public class BundleData : ScriptableObject
{
public string BundleName
{
get
{
return this.bundleName;
}
}
public string[] Assets
{
get
{
return this.bundleAssets;
}
}
public void SetData(string bundleName, string[] assets)
{
this.bundleName = bundleName;
this.bundleAssets = assets;
}
[SerializeField]
private string bundleName;
[SerializeField]
private string[] bundleAssets;
[SerializeField]
private bool includeInBuild;
}