44 lines
867 B
C#
44 lines
867 B
C#
using Spine.Unity;
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using UnityEngine;
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public class AnimationLoop : MonoBehaviour
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{
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private void Start()
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{
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this.skeletonAnimation.state.SetAnimation(0, this.animationName, false);
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this.skeletonAnimation.state.End += this.OnAnimationEnd;
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this.animationPlaying = true;
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}
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private void Update()
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{
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if (this.animationPlaying)
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{
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return;
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}
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this.counter -= Time.deltaTime;
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if (this.counter <= 0f)
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{
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this.skeletonAnimation.state.SetAnimation(0, this.animationName, false);
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}
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}
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private void OnAnimationEnd(Spine.AnimationState state, int trackIndex)
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{
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this.counter = this.interval;
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this.animationPlaying = false;
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}
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[SerializeField]
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private SkeletonAnimation skeletonAnimation;
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[SerializeField]
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private float interval;
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[SerializeField]
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private string animationName;
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private bool animationPlaying;
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private float counter;
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}
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