rise-and-swine/Assets/Scripts/Assembly-CSharp/AddChallenges.cs
2023-02-25 23:04:03 -05:00

16 lines
384 B
C#

using System.Collections.Generic;
using UnityEngine;
public class AddChallenges : MonoBehaviour
{
private void Awake()
{
LevelComplete component = GameObject.Find("InGameLevelCompleteMenu").GetComponent<LevelComplete>();
component.SetGoal(this.m_goal);
component.SetChallenges(this.m_challenges);
}
public GoalChallenge m_goal;
public List<Challenge> m_challenges;
}