37 lines
878 B
C#
37 lines
878 B
C#
public class Achievements : WPFMonoBehaviour
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{
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public static bool GetAchievementStatus(AchievementType achievement)
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{
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switch (achievement)
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{
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case Achievements.AchievementType.Time:
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if (WPFMonoBehaviour.levelManager.TimeElapsed < WPFMonoBehaviour.levelManager.TimeLimit)
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{
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return true;
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}
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break;
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case Achievements.AchievementType.CoolPilot:
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if ((float)WPFMonoBehaviour.levelManager.m_totalDestroyedParts / (float)WPFMonoBehaviour.levelManager.m_totalAvailableParts < 0.25f)
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{
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return true;
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}
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break;
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case Achievements.AchievementType.CrazyPilot:
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if ((float)WPFMonoBehaviour.levelManager.m_totalDestroyedParts / (float)WPFMonoBehaviour.levelManager.m_totalAvailableParts > 0.5f)
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{
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return true;
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}
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break;
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}
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return false;
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}
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public enum AchievementType
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{
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Time,
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CoolPilot,
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CrazyPilot,
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SavedParts,
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Eggs
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}
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}
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