* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase).
* Changed the style used for preprocessor directives.
* Fixed PlayFab, and as such cake race should now work.
* Refactored NetworkManager
* Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds.
* Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure.
* Updated README.md
Renamed from Assets/AssetBundles/audio_collection.unity3d/assetbundles/audio_collection.unity3d/EnvironmentAncientPigDisappear.prefab.meta (Browse further)