Fix WebGL once and for all
* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase). * Changed the style used for preprocessor directives. * Fixed PlayFab, and as such cake race should now work. * Refactored NetworkManager * Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds. * Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure. * Updated README.md
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.gitignore
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@ -72,4 +72,5 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# AssetBundles (the user can generate the bundles themselves :trollface:)
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/[Aa]ssets/[Ss]treamingAssets/AssetBundles/*
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/[Aa]ssets/AssetBundles/*
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/[Aa]ssets/[Ss]treaming[Aa]ssets/AssetBundles/*
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: d5d067e00d35d154b964f07d42709f0e
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guid: 2c7c54c6f6e596ad98bd8c8273f24e97
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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Assets/BundledAssets.meta
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Assets/BundledAssets.meta
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fileFormatVersion: 2
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guid: d5d067e00d35d154b964f07d42709f0e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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