Fix WebGL once and for all

* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase).

* Changed the style used for preprocessor directives.

* Fixed PlayFab, and as such cake race should now work.

* Refactored NetworkManager

* Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds.

* Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure.

* Updated README.md
This commit is contained in:
Chipmunk 2023-09-30 21:17:54 -04:00
parent 3142c035eb
commit 372c794a84
1623 changed files with 165 additions and 78 deletions

3
.gitignore vendored
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@ -72,4 +72,5 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa/*
# AssetBundles (the user can generate the bundles themselves :trollface:)
/[Aa]ssets/[Ss]treamingAssets/AssetBundles/*
/[Aa]ssets/AssetBundles/*
/[Aa]ssets/[Ss]treaming[Aa]ssets/AssetBundles/*

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d5d067e00d35d154b964f07d42709f0e
guid: 2c7c54c6f6e596ad98bd8c8273f24e97
folderAsset: yes
DefaultImporter:
externalObjects: {}

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d5d067e00d35d154b964f07d42709f0e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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