Update the README
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@ -10,6 +10,6 @@ Firstly, clone the repository (`git clone https://code.chipmunk.land/ChipmunkMC/
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Next, switch to your preferred platform, and generate AssetBundles with Assets > Build AssetBundles.
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Then, copy all files ending in `.unity3d` from the `Assets/AssetBundles` folder to `StreamingAssets/AssetBundles`.
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Then, copy all files ending in `.unity3d` from the `Assets/AssetBundles` folder to `StreamingAssets/AssetBundles` (create the directory if it doesn't exist).
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Now, you can either play in the editor, or build and run the game.
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