61 lines
1 KiB
C#
61 lines
1 KiB
C#
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using System;
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using UnityEngine;
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[Serializable]
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public class e2dCurveNode
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{
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public e2dCurveNode(Vector2 _position)
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{
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this.position = _position;
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this.texture = 0;
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this.grassRatio = 0f;
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}
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public bool Selected
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{
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get
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{
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return this.isSelected;
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}
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set
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{
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this.isSelected = value;
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}
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}
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public void Copy(e2dCurveNode other)
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{
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this.position = other.position;
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this.texture = other.texture;
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this.grassRatio = other.grassRatio;
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}
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public override bool Equals(object obj)
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{
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return obj is e2dCurveNode && this == (e2dCurveNode)obj;
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}
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public override int GetHashCode()
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{
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return Mathf.RoundToInt(1000f * this.position.x + 1000f * this.position.y + (float)this.texture + 1000f * this.grassRatio);
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}
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public static bool operator ==(e2dCurveNode a, e2dCurveNode b)
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{
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return a.position == b.position;
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}
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public static bool operator !=(e2dCurveNode a, e2dCurveNode b)
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{
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return !(a == b);
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}
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public Vector2 position;
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public int texture;
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public float grassRatio;
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private bool isSelected;
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}
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