rise-and-swine/Assets/Scripts/Assembly-CSharp/RewardVideoButton.cs

197 lines
5.8 KiB
C#
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2023-02-25 23:04:03 -05:00
using UnityEngine;
public class RewardVideoButton : WPFMonoBehaviour
{
private void Awake()
{
if (!RewardVideoManager.AddTimeRewardOnLevelStart)
{
RewardVideoManager.HadRewardAlready = false;
}
EventManager.Connect(new EventManager.OnEvent<GameStateChanged>(this.ReceiveGameStateChange));
}
private void Update()
{
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Running && this.updateRunning)
{
float num = WPFMonoBehaviour.levelManager.TimeLimit - WPFMonoBehaviour.levelManager.TimeElapsed;
if (num < 0.3f)
{
if (num > 1.401298E-45f)
{
base.transform.localScale = new Vector3(num / 0.3f, num / 0.3f, 1f);
}
else
{
this.hideThisSession = true;
base.transform.localScale = Vector3.zero;
this.updateRunning = false;
}
}
}
}
private void AddTime()
{
WPFMonoBehaviour.levelManager.AddToTimeLimit((float)RewardVideoManager.TimeToReward);
RewardVideoManager.AddTimeRewardOnLevelStart = false;
RewardVideoManager.HadRewardAlready = true;
this.ShowTimer();
}
private void ShowTimer()
{
if (this.m_timerCounter)
{
this.m_timerCounter.GetComponent<RewardTimeCounter>().GiveReward(true);
}
}
private void ShowButton()
{
this.SetTimeToButton();
base.gameObject.SetActive(true);
}
private void SetTimeToButton()
{
Transform transform = base.gameObject.transform.Find("TimeRewardCount");
if (!transform)
{
return;
}
Transform transform2 = transform.Find("TimeRewardCountShadow");
if (transform != null && transform2 != null)
{
TextMesh component = transform.GetComponent<TextMesh>();
TextMesh component2 = transform2.GetComponent<TextMesh>();
if (component != null && component2 != null)
{
string text = string.Format(this.m_timeFormat, RewardVideoManager.TimeToReward);
component.text = text;
component2.text = text;
}
}
}
private void ReceiveGameStateChange(GameStateChanged uiEvent)
{
LevelManager.GameState state = uiEvent.state;
if (state == LevelManager.GameState.Building)
{
this.hideThisSession = false;
RewardVideoManager.TimeToReward = 2;
if (RewardVideoManager.AddTimeRewardOnLevelStart)
{
RewardVideoManager.AddTimeRewardOnLevelStart = false;
RewardVideoManager.HadRewardAlready = true;
RewardVideoManager.AddTimeRewardCounterOnLevelStart = true;
if (GameTime.IsPaused())
{
GameTime.Pause(false);
}
this.AddTime();
}
else if (!base.gameObject.activeInHierarchy && this.IsAllowedToShow())
{
this.ShowButton();
}
}
}
public bool IsAllowedToShow()
{
return WPFMonoBehaviour.levelManager.TimeLimit > 0f && !WPFMonoBehaviour.levelManager.m_raceLevel && !RewardVideoManager.HadRewardAlready && !WPFMonoBehaviour.levelManager.IsTimeChallengesCompleted();
}
private void OnDestroy()
{
EventManager.Disconnect(new EventManager.OnEvent<GameStateChanged>(this.ReceiveGameStateChange));
RewardVideoManager.AddTimeRewardCounterOnLevelStart = false;
}
public void AddRewardOnRetryLevel()
{
if (RewardVideoManager.HadRewardAlready)
{
RewardVideoManager.AddTimeRewardOnLevelStart = true;
}
}
public void StartRewardVideo()
{
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Completed)
{
if (!base.gameObject.activeInHierarchy)
{
return;
}
RewardVideoManager.HadRewardAlready = true;
if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.Completed)
{
this.AddRewardOnRetryLevel();
EventManager.Send(new UIEvent(UIEvent.Type.ReplayLevel));
return;
}
this.AddTime();
if (this.m_previewMenu)
{
PreviewMenu component = this.m_previewMenu.GetComponent<PreviewMenu>();
if (component)
{
component.UpdateChallenges();
}
}
}
else
{
base.gameObject.SetActive(false);
}
}
private void OnEnable()
{
if (!this.hideThisSession)
{
base.transform.localScale = Vector3.one;
}
this.updateRunning = true;
if (!this.IsAllowedToShow())
{
base.gameObject.SetActive(false);
}
if (RewardVideoManager.HadRewardAlready)
{
this.ShowTimer();
}
this.SetTimeToButton();
}
private void Start()
{
if (RewardVideoManager.HadRewardAlready)
{
this.ShowTimer();
}
if (WPFMonoBehaviour.levelManager.TimeLimit <= 1.401298E-45f || WPFMonoBehaviour.levelManager.m_raceLevel || RewardVideoManager.HadRewardAlready || WPFMonoBehaviour.levelManager.IsTimeChallengesCompleted())
{
base.gameObject.SetActive(false);
}
else
{
this.SetTimeToButton();
}
}
public GameObject m_timerCounter;
public GameObject m_previewMenu;
public string m_timeFormat;
private bool hideThisSession;
private bool updateRunning = true;
}