rise-and-swine/Assets/Scripts/Assembly-CSharp/LayerHelper.cs

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2023-02-25 23:04:03 -05:00
using UnityEngine;
public static class LayerHelper
{
public static void SetSortingLayer(GameObject go, string layer, bool children)
{
Renderer[] components = go.GetComponents<Renderer>();
for (int i = 0; i < components.Length; i++)
{
components[i].sortingLayerName = layer;
}
if (children)
{
for (int j = 0; j < go.transform.childCount; j++)
{
LayerHelper.SetSortingLayer(go.transform.GetChild(j).gameObject, layer, children);
}
}
}
public static void SetOrderInLayer(GameObject go, int order, bool children)
{
Renderer[] components = go.GetComponents<Renderer>();
for (int i = 0; i < components.Length; i++)
{
components[i].sortingOrder = order;
}
if (children)
{
for (int j = 0; j < go.transform.childCount; j++)
{
LayerHelper.SetOrderInLayer(go.transform.GetChild(j).gameObject, order, children);
}
}
}
public static void SetLayer(GameObject go, int layer, bool children)
{
go.layer = layer;
if (children)
{
for (int i = 0; i < go.transform.childCount; i++)
{
LayerHelper.SetLayer(go.transform.GetChild(i).gameObject, layer, children);
}
}
}
}