49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
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using UnityEngine;
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public static class LayerHelper
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{
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public static void SetSortingLayer(GameObject go, string layer, bool children)
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{
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Renderer[] components = go.GetComponents<Renderer>();
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for (int i = 0; i < components.Length; i++)
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{
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components[i].sortingLayerName = layer;
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}
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if (children)
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{
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for (int j = 0; j < go.transform.childCount; j++)
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{
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LayerHelper.SetSortingLayer(go.transform.GetChild(j).gameObject, layer, children);
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}
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}
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}
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public static void SetOrderInLayer(GameObject go, int order, bool children)
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{
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Renderer[] components = go.GetComponents<Renderer>();
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for (int i = 0; i < components.Length; i++)
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{
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components[i].sortingOrder = order;
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}
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if (children)
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{
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for (int j = 0; j < go.transform.childCount; j++)
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{
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LayerHelper.SetOrderInLayer(go.transform.GetChild(j).gameObject, order, children);
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}
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}
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}
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public static void SetLayer(GameObject go, int layer, bool children)
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{
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go.layer = layer;
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if (children)
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{
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for (int i = 0; i < go.transform.childCount; i++)
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{
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LayerHelper.SetLayer(go.transform.GetChild(i).gameObject, layer, children);
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}
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}
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}
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}
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