524 lines
22 KiB
C#
524 lines
22 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class GameMode
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{
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protected GameManager gameManager
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{
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get
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{
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return Singleton<GameManager>.Instance;
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}
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}
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protected GameData gameData
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{
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get
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{
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return WPFMonoBehaviour.gameData;
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}
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}
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public Contraption ContraptionProto { get; protected set; }
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public Contraption ContraptionRunning { get; protected set; }
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public int CurrentContraptionIndex { get; set; }
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public List<int> CurrentConstructionGridRows { get; protected set; }
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public List<CameraPreview.CameraControlPoint> Preview { get; protected set; }
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public Vector3 CameraOffset { get; protected set; }
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public Vector3 PreviewOffset { get; protected set; }
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public Vector3 ConstructionOffset { get; protected set; }
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public LevelManager.CameraLimits CameraLimits { get; protected set; }
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public GameObject GridCellPrefab { get; protected set; }
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public GameObject TutorialPage { get; protected set; }
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public void Initialize(LevelManager newLevelManager)
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{
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EventManager.Connect(new EventManager.OnEvent<UIEvent>(this.ReceiveUIEvent));
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EventManager.Connect(new EventManager.OnEvent<Pig.PigOutOfBounds>(this.OnPigOutOfBounds));
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this.levelManager = newLevelManager;
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this.levelStart = WPFMonoBehaviour.FindSceneObjectOfType<LevelStart>();
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Vector3 position = (!this.levelStart) ? Vector3.zero : this.levelStart.transform.position;
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if (this.gameData.m_contraptionPrefab)
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{
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Transform transform = UnityEngine.Object.Instantiate(this.gameData.m_contraptionPrefab, position, Quaternion.identity);
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this.ContraptionProto = transform.GetComponent<Contraption>();
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}
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if (this.gameData.m_hudPrefab)
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{
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Transform transform2 = UnityEngine.Object.Instantiate(this.gameData.m_hudPrefab, position, Quaternion.identity);
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transform2.parent = this.levelManager.transform;
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}
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if (!this.ContraptionProto)
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{
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this.ContraptionProto = WPFMonoBehaviour.FindSceneObjectOfType<Contraption>();
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}
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}
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public virtual void CleanUp()
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{
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EventManager.Disconnect(new EventManager.OnEvent<UIEvent>(this.ReceiveUIEvent));
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EventManager.Disconnect(new EventManager.OnEvent<Pig.PigOutOfBounds>(this.OnPigOutOfBounds));
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}
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private void ReceiveUIEvent(UIEvent data)
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{
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if (this.HandleUIEvent(data))
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{
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return;
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}
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switch (data.type)
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{
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case UIEvent.Type.Building:
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if (this.resourceUnloadTimer > 600f)
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{
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this.resourceUnloadTimer = 0f;
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Resources.UnloadUnusedAssets();
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}
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if (this.levelManager.m_sandbox && this.levelManager.ConstructionUI.UnlockedParts.Count > 0)
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{
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this.StopRunningContraption();
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this.levelManager.SetGameState(LevelManager.GameState.ShowingUnlockedParts);
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}
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else
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{
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this.levelManager.SetGameState(LevelManager.GameState.Building);
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}
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break;
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case UIEvent.Type.Play:
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if (!this.levelManager.ConstructionUI.IsDragging())
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{
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this.levelManager.CheckForLevelStartAchievements();
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LevelManager.GameState gameState = (this.levelManager.gameState != LevelManager.GameState.Building) ? LevelManager.GameState.Continue : LevelManager.GameState.Running;
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if (this.levelManager.gameState == LevelManager.GameState.Building)
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{
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Singleton<AudioManager>.Instance.Play2dEffect(this.gameData.commonAudioCollection.buildContraption);
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}
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this.levelManager.SetGameState(gameState);
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}
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break;
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case UIEvent.Type.LevelSelection:
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this.levelManager.SetGameState(LevelManager.GameState.Undefined);
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if (Singleton<GameManager>.Instance.CurrentEpisode != string.Empty)
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{
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Singleton<GameManager>.Instance.LoadLevelSelection(Singleton<GameManager>.Instance.CurrentEpisode, true);
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}
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else
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{
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Singleton<GameManager>.Instance.LoadEpisodeSelection(true);
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}
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break;
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case UIEvent.Type.NextLevel:
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this.levelManager.SetGameState(LevelManager.GameState.Undefined);
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Singleton<GameManager>.Instance.LoadNextLevel();
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break;
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case UIEvent.Type.Preview:
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{
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LevelManager.GameState gameState2 = (this.levelManager.gameState != LevelManager.GameState.Running) ? LevelManager.GameState.PreviewWhileBuilding : LevelManager.GameState.PreviewWhileRunning;
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this.levelManager.SetGameState(gameState2);
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break;
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}
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case UIEvent.Type.Clear:
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this.levelManager.ConstructionUI.ClearContraption();
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break;
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case UIEvent.Type.Pause:
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{
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LevelManager.GameState gameState3 = (this.levelManager.gameState != LevelManager.GameState.Running) ? LevelManager.GameState.PausedWhileBuilding : LevelManager.GameState.PausedWhileRunning;
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this.levelManager.SetGameState(gameState3);
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break;
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}
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case UIEvent.Type.ReplayLevel:
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this.levelManager.SetGameState(LevelManager.GameState.Undefined);
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if (this.levelManager.m_darkLevel)
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{
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LightManager.enabledLightPositions = new List<Vector3>();
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PointLightSource[] array = UnityEngine.Object.FindObjectsOfType<PointLightSource>();
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for (int i = 0; i < array.Length; i++)
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{
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if (array[i].isEnabled)
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{
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LightManager.enabledLightPositions.Add(array[i].transform.position);
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}
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}
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}
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Singleton<GameManager>.Instance.ReloadCurrentLevel(true);
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break;
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case UIEvent.Type.ActivateRockets:
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{
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Rocket[] componentsInChildren = this.ContraptionRunning.GetComponentsInChildren<Rocket>();
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foreach (Rocket rocket in componentsInChildren)
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{
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rocket.ProcessTouch();
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}
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break;
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}
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case UIEvent.Type.ActivateEngines:
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{
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Engine[] componentsInChildren2 = this.ContraptionRunning.GetComponentsInChildren<Engine>();
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if (componentsInChildren2.Length > 0)
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{
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componentsInChildren2[0].ProcessTouch();
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}
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else
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{
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this.ContraptionRunning.m_pig.ProcessTouch();
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}
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break;
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}
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case UIEvent.Type.BackFromPreview:
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{
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LevelManager.GameState gameState4 = (this.levelManager.gameState != LevelManager.GameState.PreviewWhileRunning) ? LevelManager.GameState.Building : LevelManager.GameState.Continue;
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this.levelManager.SetGameState(gameState4);
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break;
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}
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case UIEvent.Type.ContinueFromPause:
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{
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LevelManager.GameState gameState5 = (this.levelManager.gameState != LevelManager.GameState.PausedWhileRunning) ? LevelManager.GameState.Building : LevelManager.GameState.Continue;
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this.levelManager.SetGameState(gameState5);
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break;
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}
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case UIEvent.Type.ReplayFlight:
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this.StopRunningContraption();
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this.levelManager.SetGameState(LevelManager.GameState.Running);
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break;
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case UIEvent.Type.QuestModeBuild:
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this.levelManager.PlaceBuildArea();
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this.levelManager.SetGameState(LevelManager.GameState.Building);
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break;
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case UIEvent.Type.OpenTutorial:
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this.levelManager.StateBeforeTutorial = this.levelManager.gameState;
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this.levelManager.SetGameState(LevelManager.GameState.TutorialBook);
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Singleton<AudioManager>.Instance.Play2dEffect(this.gameData.commonAudioCollection.tutorialIn);
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GameProgress.IncreaseTutorialBookOpenCount();
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this.tutorialBookOpened = true;
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break;
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case UIEvent.Type.CloseTutorial:
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Singleton<AudioManager>.Instance.Play2dEffect(this.gameData.commonAudioCollection.tutorialOut);
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if (this.levelManager.HasCompleted)
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{
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this.levelManager.SetGameState(LevelManager.GameState.Completed);
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this.levelManager.InGameGUI.LevelCompleteMenu.ResumeAnimations();
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}
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else
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{
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this.levelManager.SetGameState(this.levelManager.StateBeforeTutorial);
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}
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break;
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case UIEvent.Type.Snapshot:
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this.levelManager.SetGameState(LevelManager.GameState.Snapshot);
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break;
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case UIEvent.Type.EpisodeSelection:
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Singleton<GameManager>.Instance.LoadEpisodeSelection(true);
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break;
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case UIEvent.Type.ApplySuperGlue:
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if (this.levelManager.m_SuperGlueAllowed)
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{
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int num = GameProgress.SuperGlueCount();
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if (num > 0 || this.ContraptionProto.HasRegularGlue)
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{
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num += ((!this.ContraptionProto.HasRegularGlue) ? -1 : 1);
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GameProgress.SetSuperGlueCount(num);
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GameProgress.Save();
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if (this.ContraptionProto.HasRegularGlue)
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{
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this.ContraptionProto.RemoveSuperGlue();
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if (this.ContraptionProto.HasPart(BasePart.PartType.Egg, BasePart.PartTier.Legendary))
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{
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this.ContraptionProto.ApplySuperGlue(Glue.Type.Alien);
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}
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}
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else
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{
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this.ContraptionProto.ApplySuperGlue(Glue.Type.Regular);
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}
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EventManager.Send(new InGameBuildMenu.ApplySuperGlueEvent(num, this.ContraptionProto.HasRegularGlue));
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}
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else
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{
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this.levelManager.ShowPurchaseDialog(IapManager.InAppPurchaseItemType.SuperGlueSingle);
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}
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}
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break;
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case UIEvent.Type.ApplySuperMagnet:
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if (this.levelManager.m_SuperMagnetAllowed)
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{
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int num2 = GameProgress.SuperMagnetCount();
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if (num2 > 0 || this.ContraptionProto.HasSuperMagnet)
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{
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num2 += ((!this.ContraptionProto.HasSuperMagnet) ? -1 : 1);
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GameProgress.SetSuperMagnetCount(num2);
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GameProgress.Save();
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this.ContraptionProto.HasSuperMagnet = !this.ContraptionProto.HasSuperMagnet;
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EventManager.Send(new InGameBuildMenu.ApplySuperMagnetEvent(num2, this.ContraptionProto.HasSuperMagnet));
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}
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else
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{
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this.levelManager.ShowPurchaseDialog(IapManager.InAppPurchaseItemType.SuperMagnetSingle);
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}
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}
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break;
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case UIEvent.Type.ApplyTurboCharge:
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if (this.levelManager.m_TurboChargeAllowed)
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{
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int num3 = GameProgress.TurboChargeCount();
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if (num3 > 0 || this.ContraptionProto.HasTurboCharge)
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{
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num3 += ((!this.ContraptionProto.HasTurboCharge) ? -1 : 1);
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GameProgress.SetTurboChargeCount(num3);
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GameProgress.Save();
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this.ContraptionProto.HasTurboCharge = !this.ContraptionProto.HasTurboCharge;
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EventManager.Send(new InGameBuildMenu.ApplyTurboChargeEvent(num3, this.ContraptionProto.HasTurboCharge));
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}
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else
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{
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this.levelManager.ShowPurchaseDialog(IapManager.InAppPurchaseItemType.TurboChargeSingle);
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}
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}
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break;
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case UIEvent.Type.LoadContraptionSlot1:
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this.LoadContraptionFromSlot(0);
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break;
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case UIEvent.Type.LoadContraptionSlot2:
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this.LoadContraptionFromSlot(1);
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break;
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case UIEvent.Type.LoadContraptionSlot3:
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this.LoadContraptionFromSlot(2);
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break;
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case UIEvent.Type.ApplyNightVision:
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if (this.levelManager.m_darkLevel && this.levelManager.LightManager != null)
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{
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int num4 = GameProgress.NightVisionCount();
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if (num4 > 0 || this.ContraptionProto.HasNightVision)
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{
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num4 += ((!this.ContraptionProto.HasNightVision) ? -1 : 1);
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GameProgress.SetNightVisionCount(num4);
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GameProgress.Save();
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this.ContraptionProto.HasNightVision = !this.ContraptionProto.HasNightVision;
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EventManager.Send(new InGameBuildMenu.ApplyNightVisionEvent(num4, this.ContraptionProto.HasNightVision));
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}
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else if (this.ContraptionProto.HasNightVision)
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{
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this.levelManager.ConstructionUI.ApplyNightVision(false);
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num4++;
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GameProgress.SetNightVisionCount(num4);
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GameProgress.Save();
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EventManager.Send(new InGameBuildMenu.ApplyNightVisionEvent(num4, this.ContraptionProto.HasNightVision));
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}
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else
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{
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this.levelManager.ShowPurchaseDialog(IapManager.InAppPurchaseItemType.NightVisionSingle);
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}
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}
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break;
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}
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}
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public virtual void Update()
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{
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this.resourceUnloadTimer += Time.deltaTime;
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}
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public virtual void NotifyGoalReachedByPart(BasePart.PartType partType)
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{
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if (!this.levelManager.PartsInGoal.Contains(partType))
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{
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this.levelManager.PartsInGoal.Add(partType);
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if (partType == BasePart.PartType.Pig)
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{
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if (this.levelManager.EggRequired && !this.levelManager.PartsInGoal.Contains(BasePart.PartType.Egg))
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{
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this.ContraptionRunning.SetCameraTarget(this.ContraptionRunning.FindPart(BasePart.PartType.Egg));
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}
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if (this.levelManager.PumpkinRequired && !this.levelManager.PartsInGoal.Contains(BasePart.PartType.Pumpkin))
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{
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this.ContraptionRunning.SetCameraTarget(this.ContraptionRunning.FindPart(BasePart.PartType.Pumpkin));
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}
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}
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}
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}
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public virtual bool PlayerHasRequiredObjects()
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{
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if (this.levelManager.EggRequired)
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{
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return this.levelManager.PartsInGoal.Contains(BasePart.PartType.Pig) && this.levelManager.PartsInGoal.Contains(BasePart.PartType.Egg);
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}
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if (this.levelManager.PumpkinRequired)
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{
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return this.levelManager.PartsInGoal.Contains(BasePart.PartType.Pig) && this.levelManager.PartsInGoal.Contains(BasePart.PartType.Pumpkin);
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}
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return this.levelManager.PartsInGoal.Contains(BasePart.PartType.Pig);
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}
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public virtual void NotifyGoalReached()
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{
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this.levelManager.CompletionTime = this.levelManager.TimeElapsed;
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this.levelManager.HasCompleted = true;
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this.levelManager.SetGameState(LevelManager.GameState.Completed);
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}
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protected virtual void OnPigOutOfBounds(Pig.PigOutOfBounds data)
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{
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this.levelManager.SetGameState(LevelManager.GameState.Building);
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}
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protected void LoadContraptionFromSlot(int slotIndex)
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{
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if (this.ContraptionProto)
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{
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if (this.ContraptionProto.HasTurboCharge)
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{
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GameProgress.AddTurboCharge(1);
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EventManager.Send(new InGameBuildMenu.ApplyTurboChargeEvent(GameProgress.TurboChargeCount(), false));
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}
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if (this.ContraptionProto.HasNightVision)
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{
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GameProgress.AddNightVision(1);
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EventManager.Send(new InGameBuildMenu.ApplyNightVisionEvent(GameProgress.NightVisionCount(), false));
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}
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if (this.ContraptionProto.HasSuperGlue)
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{
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|||
|
GameProgress.AddSuperGlue(1);
|
|||
|
EventManager.Send(new InGameBuildMenu.ApplySuperGlueEvent(GameProgress.SuperGlueCount(), false));
|
|||
|
}
|
|||
|
if (this.ContraptionProto.HasSuperMagnet)
|
|||
|
{
|
|||
|
GameProgress.AddSuperMagnet(1);
|
|||
|
EventManager.Send(new InGameBuildMenu.ApplySuperMagnetEvent(GameProgress.SuperMagnetCount(), false));
|
|||
|
}
|
|||
|
foreach (BasePart basePart in this.ContraptionProto.Parts)
|
|||
|
{
|
|||
|
this.ContraptionProto.DataSet.AddPart(basePart.m_coordX, basePart.m_coordY, (int)basePart.m_partType, basePart.customPartIndex, basePart.m_gridRotation, basePart.m_flipped);
|
|||
|
}
|
|||
|
this.ContraptionProto.SaveContraption(this.GetCurrentContraptionName());
|
|||
|
this.levelManager.ConstructionUI.ClearContraption();
|
|||
|
this.Destroy(this.ContraptionProto.gameObject);
|
|||
|
this.ContraptionProto = null;
|
|||
|
}
|
|||
|
this.CurrentContraptionIndex = slotIndex;
|
|||
|
Vector3 position = (!this.levelStart) ? Vector3.zero : this.levelStart.transform.position;
|
|||
|
if (this.gameData.m_contraptionPrefab)
|
|||
|
{
|
|||
|
Transform transform = UnityEngine.Object.Instantiate(this.gameData.m_contraptionPrefab, position, Quaternion.identity);
|
|||
|
this.ContraptionProto = transform.GetComponent<Contraption>();
|
|||
|
}
|
|||
|
this.levelManager.ConstructionUI.SetCurrentContraption();
|
|||
|
this.BuildContraption(WPFPrefs.LoadContraptionDataset(this.GetCurrentContraptionName()));
|
|||
|
foreach (ConstructionUI.PartDesc partDesc in this.levelManager.ConstructionUI.PartDescriptors)
|
|||
|
{
|
|||
|
EventManager.Send(new PartCountChanged(partDesc.part.m_partType, partDesc.CurrentCount));
|
|||
|
}
|
|||
|
this.levelManager.ConstructionUI.SetMoveButtonStates();
|
|||
|
this.levelManager.SetGameState(LevelManager.GameState.Building);
|
|||
|
}
|
|||
|
|
|||
|
protected void StopRunningContraption()
|
|||
|
{
|
|||
|
if (this.ContraptionRunning)
|
|||
|
{
|
|||
|
this.ContraptionRunning.StopContraption();
|
|||
|
this.Destroy(this.ContraptionRunning.gameObject);
|
|||
|
this.ContraptionRunning = null;
|
|||
|
}
|
|||
|
List<GameObject> list = new List<GameObject>(GameObject.FindGameObjectsWithTag("ParticleEmitter"));
|
|||
|
foreach (GameObject go in list)
|
|||
|
{
|
|||
|
this.Destroy(go);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public string GetContraptionNameAtSlot(int slotIndex)
|
|||
|
{
|
|||
|
string result;
|
|||
|
if (this.levelManager.m_sandbox && this.CurrentContraptionIndex > 0)
|
|||
|
{
|
|||
|
result = string.Format("{0}_{1}", Singleton<GameManager>.Instance.CurrentSceneName, this.CurrentContraptionIndex);
|
|||
|
}
|
|||
|
else if (this is CakeRaceMode)
|
|||
|
{
|
|||
|
int currentTrackIndex = (this as CakeRaceMode).CurrentTrackIndex;
|
|||
|
result = string.Format("cr_{0}_{1}", Singleton<GameManager>.Instance.CurrentSceneName, currentTrackIndex);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
result = Singleton<GameManager>.Instance.CurrentSceneName;
|
|||
|
}
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
public string GetCurrentContraptionName()
|
|||
|
{
|
|||
|
return this.GetContraptionNameAtSlot(this.CurrentContraptionIndex);
|
|||
|
}
|
|||
|
|
|||
|
public void BuildContraption(ContraptionDataset cds)
|
|||
|
{
|
|||
|
if (cds == null || cds.ContraptionDatasetList == null)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
foreach (ContraptionDataset.ContraptionDatasetUnit contraptionDatasetUnit in cds.ContraptionDatasetList)
|
|||
|
{
|
|||
|
ConstructionUI.PartDesc partDesc = this.levelManager.ConstructionUI.FindPartDesc((BasePart.PartType)contraptionDatasetUnit.partType);
|
|||
|
if (partDesc != null)
|
|||
|
{
|
|||
|
BasePart customPart = this.gameData.GetCustomPart(partDesc.part.m_partType, contraptionDatasetUnit.customPartIndex);
|
|||
|
if (customPart != null)
|
|||
|
{
|
|||
|
this.levelManager.BuildPart(contraptionDatasetUnit, customPart);
|
|||
|
partDesc.useCount++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void PreBuildContraption(ContraptionDataset cds)
|
|||
|
{
|
|||
|
foreach (ContraptionDataset.ContraptionDatasetUnit contraptionDatasetUnit in cds.ContraptionDatasetList)
|
|||
|
{
|
|||
|
GameObject part = this.gameData.GetPart((BasePart.PartType)contraptionDatasetUnit.partType);
|
|||
|
if (part)
|
|||
|
{
|
|||
|
BasePart component = part.GetComponent<BasePart>();
|
|||
|
BasePart basePart = this.levelManager.BuildPart(contraptionDatasetUnit, component);
|
|||
|
basePart.m_static = true;
|
|||
|
this.ContraptionProto.IncreaseStaticPartCount();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
protected void Destroy(GameObject go)
|
|||
|
{
|
|||
|
UnityEngine.Object.Destroy(go);
|
|||
|
}
|
|||
|
|
|||
|
public abstract void OnDataLoadedStart();
|
|||
|
|
|||
|
public abstract void InitGameMode();
|
|||
|
|
|||
|
public abstract void OnDataLoadedDone();
|
|||
|
|
|||
|
public abstract LevelManager.GameState SetGameState(LevelManager.GameState currentState, LevelManager.GameState newState);
|
|||
|
|
|||
|
protected abstract bool HandleUIEvent(UIEvent data);
|
|||
|
|
|||
|
public abstract int GetPartCount(BasePart.PartType type);
|
|||
|
|
|||
|
protected LevelManager levelManager;
|
|||
|
|
|||
|
protected float resourceUnloadTimer;
|
|||
|
|
|||
|
protected bool tutorialBookOpened;
|
|||
|
|
|||
|
protected LevelStart levelStart;
|
|||
|
}
|