rise-and-swine/Assets/Scripts/Assembly-CSharp/ConnectToFacebookDialog.cs

34 lines
777 B
C#
Raw Normal View History

2023-02-25 23:04:03 -05:00
using UnityEngine;
public class ConnectToFacebookDialog : TextDialog
{
[SerializeField]
private TextMesh[] titleLabel;
[SerializeField]
private TextMesh[] descLabel;
[SerializeField]
private TextMesh[] buttonLabel;
[SerializeField]
private string loginTitleKey;
[SerializeField]
private string loginDescKey;
[SerializeField]
private string loginButtonKey;
[SerializeField]
private string successTitleKey;
[SerializeField]
private string successDescKey;
[SerializeField]
private string successButtonKey;
[SerializeField]
private string errorTitleKey;
[SerializeField]
private string errorDescKey;
[SerializeField]
private string errorButtonKey;
[SerializeField]
private GameObject facebookCloudIcon;
[SerializeField]
private GameObject errorIcon;
}