34 lines
777 B
C#
34 lines
777 B
C#
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using UnityEngine;
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public class ConnectToFacebookDialog : TextDialog
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{
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[SerializeField]
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private TextMesh[] titleLabel;
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[SerializeField]
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private TextMesh[] descLabel;
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[SerializeField]
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private TextMesh[] buttonLabel;
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[SerializeField]
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private string loginTitleKey;
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[SerializeField]
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private string loginDescKey;
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[SerializeField]
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private string loginButtonKey;
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[SerializeField]
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private string successTitleKey;
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[SerializeField]
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private string successDescKey;
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[SerializeField]
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private string successButtonKey;
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[SerializeField]
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private string errorTitleKey;
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[SerializeField]
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private string errorDescKey;
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[SerializeField]
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private string errorButtonKey;
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[SerializeField]
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private GameObject facebookCloudIcon;
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[SerializeField]
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private GameObject errorIcon;
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}
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