21 lines
528 B
C#
21 lines
528 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraSystem : MonoBehaviour
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{
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private void Awake()
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{
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Vector3 position = base.transform.position;
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position.z += -100f;
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foreach (GameObject gameObject in this.m_cameraPrefabs)
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{
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GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(gameObject);
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gameObject2.name = gameObject.name;
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gameObject2.transform.parent = base.transform;
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gameObject2.transform.position = position;
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}
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}
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public List<GameObject> m_cameraPrefabs;
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}
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