20 lines
312 B
C#
20 lines
312 B
C#
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using UnityEngine;
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public class WaitForRealSeconds : CustomYieldInstruction
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{
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public WaitForRealSeconds(float time)
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{
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this.endTime = Time.realtimeSinceStartup + time;
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}
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public override bool keepWaiting
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{
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get
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{
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return Time.realtimeSinceStartup < this.endTime;
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}
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}
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private float endTime;
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}
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