rise-and-swine/Assets/Scripts/Assembly-CSharp/PausePage.cs

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2023-02-25 23:04:03 -05:00
using UnityEngine;
public class PausePage : MonoBehaviour
{
private void OnEnable()
{
this.m_levelNumber = base.transform.Find("LevelNumber").GetComponent<TextMesh>();
string currentLevelIdentifier = Singleton<GameManager>.Instance.CurrentLevelIdentifier;
this.m_levelNumber.text = currentLevelIdentifier;
}
private TextMesh m_levelNumber;
}