rise-and-swine/Assets/Shader/_CustomDailyChallengeMask.shader

56 lines
1.4 KiB
Text
Raw Permalink Normal View History

2023-02-25 23:04:03 -05:00
Shader "_Custom/DailyChallengeMask" {
Properties {
_MainTex ("Texture", 2D) = "black" {}
_Mask ("Mask", 2D) = "white" {}
_Layer ("Layer", 2D) = "white" {}
_Grayness ("Grayness", Range(0, 1)) = 0
}
SubShader {
LOD 100
Tags { "IGNOREPROJECTOR" = "true" "RenderType" = "Transparent" }
Pass {
LOD 100
Tags { "IGNOREPROJECTOR" = "true" "RenderType" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : SV_POSITION;
float2 texcoord : TEXCOORD0;
};
float4 _MainTex_ST;
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
sampler2D _MainTex;
sampler2D _Mask;
sampler2D _Layer;
float _Grayness;
fixed4 frag(v2f i) : SV_Target
{
fixed4 var = tex2D(_MainTex, i.texcoord);
fixed4 var2 = tex2D(_Layer, i.texcoord);
fixed var3 = 0.2989 * var.x + 0.587 * var.y + 0.114 * var.z;
fixed4 var4;
var4.xyz = var.xyz * (1 - _Grayness) + fixed3(var3, var3, var3) * _Grayness;
var4.w = tex2D(_Mask, i.texcoord).w;
fixed4 var5;
var5.xyz = var4.xyz * (1 - var2.w) + var2.xyz * var2.w;
var5.w = max(var4.w, var2.w);
return var5;
}
ENDCG
}
}
}