rise-and-swine/Assets/Scripts/Assembly-CSharp/UIEvent.cs

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1.6 KiB
C#
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2023-02-25 23:04:03 -05:00
public struct UIEvent : EventManager.Event
{
public UIEvent(Type type)
{
this.type = type;
}
public Type type;
public enum Type
{
None,
Building,
Play,
LevelSelection,
NextLevel,
Home,
Preview,
Clear,
Pause,
Blueprint,
ReplayLevel,
ActivateRockets,
ActivateEngines,
BackFromPreview,
ContinueFromPause,
ReplayFlight,
IapPurchaseCurrency,
IapPurchaseRocket,
IapPurchaseEngine,
OpenIapMenu,
CloseIapMenu,
QuestModeBuild,
MoveContraptionLeft,
MoveContraptionRight,
MoveContraptionUp,
MoveContraptionDown,
OpenTutorial,
CloseTutorial,
Snapshot,
CloseMechanicInfo,
CloseMechanicInfoAndUseMechanic,
OpenUnlockFullVersionIapMenu,
CloseUnlockFullVersionIapMenu,
EpisodeSelection,
ApplySuperGlue,
ApplySuperMagnet,
ApplyTurboCharge,
SuperBlueprint,
RotateSuperBluePrints,
CloseMechanicInfoAndUseSuperMechanic,
LoadContraptionSlot1,
LoadContraptionSlot2,
LoadContraptionSlot3,
UnlockNextLevelWithVideoAd,
ApplyNightVision,
OpenedLootWheel,
ClosedLootWheel,
OpenedSnoutCoinShop,
ClosedSnoutCoinShop,
OpenedLootCrateDialog,
ClosedLootCrateDialog,
CakeRaceTimerStarted,
OpenedMainMenuPromo,
ClosedMainMenuPromo,
OpenedPurchaseConfirmation,
ClosedPurchaseConfirmation,
OpenedNotificationPopup,
ClosedNotificationPopup,
ShopLockedScreen,
ShopUnlockedScreen,
OpenedCakeRaceUnlockedPopup,
ClosedCakeRaceUnlockedPopup,
OpenedDailyChallengeDialog,
ClosedDailyChallengeDialog,
OpenedWorkshopIntroduction,
ClosedWorkshopIntroduction,
OpenedPurchaseRoadHogsParts,
ClosedPurchaseRoadHogsParts
}
}