140 lines
3.4 KiB
C#
140 lines
3.4 KiB
C#
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class ToolboxButton : SliderButton
|
|||
|
{
|
|||
|
public bool ToolboxOpen
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return this.isButtonOut;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void OnEnable()
|
|||
|
{
|
|||
|
this.InitAnimationStates(this.isButtonOut, new AnimationState[]
|
|||
|
{
|
|||
|
base.GetComponent<Animation>()["ToolBoxButtonSlide"],
|
|||
|
this.m_button.GetComponent<Animation>()["ToolBoxButton"]
|
|||
|
});
|
|||
|
this.m_button.transform.Find("Gear").transform.rotation = Quaternion.identity;
|
|||
|
this.EnableRendererRecursively(base.gameObject, this.isButtonOut);
|
|||
|
this.ActivateToggleList(!this.isButtonOut);
|
|||
|
this.m_powerupTutorialShown = GameProgress.GetBool("PowerupTutorialShown", false, GameProgress.Location.Local, null);
|
|||
|
}
|
|||
|
|
|||
|
private void Reset()
|
|||
|
{
|
|||
|
for (int i = 0; i < base.transform.childCount; i++)
|
|||
|
{
|
|||
|
Transform child = base.transform.GetChild(i);
|
|||
|
Vector3 localPosition = child.localPosition;
|
|||
|
localPosition.x = (localPosition.y = 0f);
|
|||
|
child.localPosition = localPosition;
|
|||
|
child.localRotation = Quaternion.identity;
|
|||
|
child.localScale = Vector3.one * 0.2f;
|
|||
|
}
|
|||
|
this.isButtonOut = false;
|
|||
|
}
|
|||
|
|
|||
|
public void OnPressed()
|
|||
|
{
|
|||
|
if (base.GetComponent<Animation>().isPlaying)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
this.EnableRendererRecursively(base.gameObject, true);
|
|||
|
bool reverse = this.isButtonOut;
|
|||
|
this.InitAnimationStates(reverse, new AnimationState[]
|
|||
|
{
|
|||
|
base.GetComponent<Animation>()["ToolBoxButtonSlide"],
|
|||
|
this.m_button.GetComponent<Animation>()["ToolBoxButton"]
|
|||
|
});
|
|||
|
base.GetComponent<Animation>().Play();
|
|||
|
this.m_button.GetComponent<Animation>().Play();
|
|||
|
this.isButtonOut = !this.isButtonOut;
|
|||
|
if (this.isButtonOut)
|
|||
|
{
|
|||
|
this.ActivateToggleList(false);
|
|||
|
}
|
|||
|
if (!this.m_powerupTutorialShown && !WPFMonoBehaviour.levelManager.m_showPowerupTutorial)
|
|||
|
{
|
|||
|
WPFMonoBehaviour.levelManager.m_showPowerupTutorial = true;
|
|||
|
EventManager.Send(new UIEvent(UIEvent.Type.OpenTutorial));
|
|||
|
this.m_openList = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void Update()
|
|||
|
{
|
|||
|
if (!base.GetComponent<Animation>().isPlaying && this.lastIsPlaying && !this.isButtonOut)
|
|||
|
{
|
|||
|
this.ActivateToggleList(true);
|
|||
|
}
|
|||
|
if (this.m_openList)
|
|||
|
{
|
|||
|
this.Reset();
|
|||
|
this.OnPressed();
|
|||
|
this.m_openList = false;
|
|||
|
}
|
|||
|
this.lastIsPlaying = base.GetComponent<Animation>().isPlaying;
|
|||
|
}
|
|||
|
|
|||
|
private void ActivateToggleList(bool state)
|
|||
|
{
|
|||
|
foreach (GameObject gameObject in this.m_toggleList)
|
|||
|
{
|
|||
|
gameObject.SetActive(state);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void InitAnimationStates(bool reverse, params AnimationState[] states)
|
|||
|
{
|
|||
|
foreach (AnimationState animationState in states)
|
|||
|
{
|
|||
|
animationState.speed = (float)((!reverse) ? 1 : -1);
|
|||
|
animationState.time = ((!reverse) ? 0f : animationState.length);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void EnableRendererRecursively(GameObject obj, bool enable)
|
|||
|
{
|
|||
|
if (obj.GetComponent<Renderer>())
|
|||
|
{
|
|||
|
obj.GetComponent<Renderer>().enabled = enable;
|
|||
|
}
|
|||
|
if (obj.GetComponent<Collider>())
|
|||
|
{
|
|||
|
obj.GetComponent<Collider>().enabled = enable;
|
|||
|
}
|
|||
|
for (int i = 0; i < obj.transform.childCount; i++)
|
|||
|
{
|
|||
|
this.EnableRendererRecursively(obj.transform.GetChild(i).gameObject, enable);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void OpenMenu()
|
|||
|
{
|
|||
|
this.ActivateToggleList(true);
|
|||
|
}
|
|||
|
|
|||
|
public List<GameObject> m_toggleList = new List<GameObject>();
|
|||
|
|
|||
|
public GameObject m_button;
|
|||
|
|
|||
|
public GameObject m_scrollLeftButton;
|
|||
|
|
|||
|
private bool isButtonOut;
|
|||
|
|
|||
|
private bool lastIsPlaying;
|
|||
|
|
|||
|
private const string AnimName = "ToolBoxButtonSlide";
|
|||
|
|
|||
|
private const string ToolBoxAnimName = "ToolBoxButton";
|
|||
|
|
|||
|
private bool m_powerupTutorialShown;
|
|||
|
|
|||
|
private bool m_openList;
|
|||
|
}
|