129 lines
3.8 KiB
C#
129 lines
3.8 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Globalization;
|
|||
|
using System.IO;
|
|||
|
using System.Text;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class RuntimeSpriteDatabase : Singleton<RuntimeSpriteDatabase>
|
|||
|
{
|
|||
|
private void Awake()
|
|||
|
{
|
|||
|
UnityEngine.Object.DontDestroyOnLoad(this);
|
|||
|
Singleton<RuntimeSpriteDatabase>.instance = this;
|
|||
|
}
|
|||
|
|
|||
|
public void SetData(List<SpriteData> data)
|
|||
|
{
|
|||
|
if (this.m_data != null)
|
|||
|
{
|
|||
|
this.m_data.Clear();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
this.m_data = new Dictionary<string, SpriteData>();
|
|||
|
}
|
|||
|
foreach (SpriteData spriteData in data)
|
|||
|
{
|
|||
|
this.m_data[spriteData.id] = spriteData;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public SpriteData Find(string id)
|
|||
|
{
|
|||
|
if (this.m_data == null)
|
|||
|
{
|
|||
|
this.Load();
|
|||
|
}
|
|||
|
SpriteData result;
|
|||
|
this.m_data.TryGetValue(id, out result);
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
private void Load()
|
|||
|
{
|
|||
|
List<SpriteData> data = new List<SpriteData>();
|
|||
|
this.Load(data);
|
|||
|
this.SetData(data);
|
|||
|
}
|
|||
|
|
|||
|
public void Load(List<SpriteData> data)
|
|||
|
{
|
|||
|
data.Clear();
|
|||
|
TextAsset textAsset = (TextAsset)Resources.Load("GUISystem/Sprites", typeof(TextAsset));
|
|||
|
using (MemoryStream memoryStream = new MemoryStream(textAsset.bytes, false))
|
|||
|
{
|
|||
|
using (StreamReader streamReader = new StreamReader(memoryStream, Encoding.UTF8))
|
|||
|
{
|
|||
|
string text = streamReader.ReadToEnd();
|
|||
|
char[] separator = new char[]
|
|||
|
{
|
|||
|
'\n'
|
|||
|
};
|
|||
|
string[] array = text.Split(separator);
|
|||
|
foreach (string text2 in array)
|
|||
|
{
|
|||
|
char[] separator2 = new char[]
|
|||
|
{
|
|||
|
'\t'
|
|||
|
};
|
|||
|
string[] array3 = text2.Split(separator2, StringSplitOptions.RemoveEmptyEntries);
|
|||
|
if (array3.Length == 14)
|
|||
|
{
|
|||
|
string name = array3[1].Substring(1, array3[1].Length - 2);
|
|||
|
string materialId = array3[2];
|
|||
|
SpriteData item = new SpriteData(array3[0], name, materialId, null, int.Parse(array3[3]), int.Parse(array3[4]), int.Parse(array3[5]), int.Parse(array3[6]), int.Parse(array3[7]), int.Parse(array3[8]), int.Parse(array3[9]), int.Parse(array3[10]), int.Parse(array3[11]), int.Parse(array3[12]), int.Parse(array3[13]), 0, string.Empty, default(Rect));
|
|||
|
data.Add(item);
|
|||
|
}
|
|||
|
else if (array3.Length == 15)
|
|||
|
{
|
|||
|
string name2 = array3[1].Substring(1, array3[1].Length - 2);
|
|||
|
string materialId2 = array3[2];
|
|||
|
SpriteData item2 = new SpriteData(array3[0], name2, materialId2, null, int.Parse(array3[3]), int.Parse(array3[4]), int.Parse(array3[5]), int.Parse(array3[6]), int.Parse(array3[7]), int.Parse(array3[8]), int.Parse(array3[9]), int.Parse(array3[10]), int.Parse(array3[11]), int.Parse(array3[12]), int.Parse(array3[13]), int.Parse(array3[14]), string.Empty, default(Rect));
|
|||
|
data.Add(item2);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
textAsset = (TextAsset)Resources.Load("GUISystem/SpriteMapping", typeof(TextAsset));
|
|||
|
using (MemoryStream memoryStream2 = new MemoryStream(textAsset.bytes, false))
|
|||
|
{
|
|||
|
using (StreamReader streamReader2 = new StreamReader(memoryStream2, Encoding.UTF8))
|
|||
|
{
|
|||
|
string text3 = streamReader2.ReadToEnd();
|
|||
|
char[] separator3 = new char[]
|
|||
|
{
|
|||
|
'\n'
|
|||
|
};
|
|||
|
char[] separator4 = new char[]
|
|||
|
{
|
|||
|
'\t'
|
|||
|
};
|
|||
|
foreach (string text4 in text3.Split(separator3, StringSplitOptions.RemoveEmptyEntries))
|
|||
|
{
|
|||
|
string[] array5 = text4.Split(separator4, StringSplitOptions.RemoveEmptyEntries);
|
|||
|
if (array5.Length == 5)
|
|||
|
{
|
|||
|
string b = array5[0];
|
|||
|
float x = float.Parse(array5[1], CultureInfo.InvariantCulture);
|
|||
|
float y = float.Parse(array5[2], CultureInfo.InvariantCulture);
|
|||
|
float width = float.Parse(array5[3], CultureInfo.InvariantCulture);
|
|||
|
float height = float.Parse(array5[4], CultureInfo.InvariantCulture);
|
|||
|
Rect uv = new Rect(x, y, width, height);
|
|||
|
for (int k = 0; k < data.Count; k++)
|
|||
|
{
|
|||
|
if (data[k].id == b)
|
|||
|
{
|
|||
|
data[k].uv = uv;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private Dictionary<string, SpriteData> m_data;
|
|||
|
}
|