196 lines
5.2 KiB
C#
196 lines
5.2 KiB
C#
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using UnityEngine;
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public class RewardTimeCounter : WPFMonoBehaviour
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{
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private void Awake()
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{
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EventManager.Connect(new EventManager.OnEvent<GameStateChanged>(this.ReceiveGameStateChangeEvent));
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this.m_timeText = this.m_timeRewardText.GetComponent<TextMesh>();
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this.m_timeTextShadow = this.m_timeRewardTextShadow.GetComponent<TextMesh>();
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}
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private void Start()
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{
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}
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public bool IsActive()
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{
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return base.gameObject.activeInHierarchy && this.m_isRunning;
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}
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public bool IsRunning()
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{
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return base.gameObject.activeInHierarchy && this.m_isRunning;
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}
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public void GiveReward(bool activates)
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{
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if (!this.m_isSetuped)
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{
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this.m_timeReward = (float)RewardVideoManager.TimeToReward;
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this.UpdateText(this.m_timeReward);
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this.SetupCounter();
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this.m_isRunning = true;
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}
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if (activates)
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{
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base.gameObject.SetActive(true);
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}
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}
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private void OnEnable()
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{
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if (!base.gameObject.activeSelf || !this.m_isSetuped)
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{
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base.gameObject.SetActive(false);
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}
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}
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private void ReceiveGameStateChangeEvent(GameStateChanged newState)
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{
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if (newState.state == LevelManager.GameState.Running)
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{
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if (RewardVideoManager.AddTimeRewardCounterOnLevelStart)
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{
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this.GiveReward(true);
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RewardVideoManager.AddTimeRewardCounterOnLevelStart = false;
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}
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if (this.m_isSetuped && this.m_wasStopped && this.m_needRestart)
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{
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this.m_isRunning = true;
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this.m_needRestart = false;
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}
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}
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else if (newState.state == LevelManager.GameState.Building && this.m_isSetuped)
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{
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this.UpdateText(this.m_timeReward);
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this.m_timeReward = (float)RewardVideoManager.TimeToReward;
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this.m_timeLeft = this.m_timeReward;
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this.Stop();
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}
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}
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private void OnDestroy()
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{
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EventManager.Disconnect(new EventManager.OnEvent<GameStateChanged>(this.ReceiveGameStateChangeEvent));
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}
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private void Stop()
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{
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this.m_wasStopped = true;
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this.m_isRunning = false;
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this.m_timeLeft = 0f;
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this.m_needRestart = true;
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this.m_timeRewardText.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f);
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}
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public void UpdateTime()
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{
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if (!WPFMonoBehaviour.levelManager.TimeStarted)
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{
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return;
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}
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this.m_timeLeft -= Time.deltaTime;
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if (this.m_wasStopped)
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{
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this.m_timeLeft = this.m_timeReward;
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this.m_wasStopped = false;
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this.m_timeRewardText.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f);
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}
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if (this.m_timeLeft <= 1.401298E-45f)
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{
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this.m_wasStopped = true;
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this.m_isRunning = false;
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this.m_timeLeft = 0f;
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this.m_timeRewardText.GetComponent<Renderer>().material.color = new Color(1f, 0.4f, 0.4f);
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}
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this.UpdateText(this.m_timeLeft);
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}
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private void SetupCounter()
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{
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this.SetTime((float)RewardVideoManager.TimeToReward);
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this.m_timerBackgroundOldYPosition = this.m_timerBackground.transform.localPosition.y;
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this.m_timerBackgroundNewYPosition = -0.88f;
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this.m_timerBackgroundOldYScale = this.m_timerBackground.transform.localScale.y;
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this.m_timerBackgroundNewYScale = 1.8f;
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this.m_timerDefaultScale = this.m_timeRewardText.transform.localScale;
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this.m_timeRewardText.transform.localScale = Vector3.zero;
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this.m_animationRunning = true;
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this.m_isSetuped = true;
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}
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private void Update()
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{
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if (this.m_animationRunning)
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{
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this.m_timerBackground.transform.localPosition = new Vector3(this.m_timerBackground.transform.localPosition.x, Mathf.SmoothStep(this.m_timerBackgroundOldYPosition, this.m_timerBackgroundNewYPosition, this.m_elapsedAnimationTime / this.m_animationTime), this.m_timerBackground.transform.localPosition.z);
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this.m_timerBackground.transform.localScale = new Vector3(this.m_timerBackground.transform.localScale.x, Mathf.SmoothStep(this.m_timerBackgroundOldYScale, this.m_timerBackgroundNewYScale, this.m_elapsedAnimationTime / this.m_animationTime), this.m_timerBackground.transform.localScale.z);
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this.m_timeRewardText.transform.localScale = Vector3.Lerp(Vector3.zero, this.m_timerDefaultScale, this.m_elapsedAnimationTime / this.m_animationTime);
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this.m_elapsedAnimationTime += Time.deltaTime;
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if (this.m_elapsedAnimationTime >= this.m_animationTime)
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{
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this.m_animationRunning = false;
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this.m_elapsedAnimationTime = 0f;
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}
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}
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}
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private void UpdateText(float time)
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{
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int num = (int)time;
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int num2 = (int)((time - (float)num) * 1000f) / 10;
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string text = "+" + num.ToString("D2") + "." + num2.ToString("D2");
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if (this.m_timeText)
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{
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this.m_timeText.text = text;
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this.m_timeTextShadow.text = text;
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}
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}
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public void SetTime(float timeAdd)
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{
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this.m_timeReward = timeAdd;
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}
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public GameObject m_timeRewardText;
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public GameObject m_timeRewardTextShadow;
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public GameObject m_rewardVideoButtonObject;
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public GameObject m_timerBackground;
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private TextMesh m_timeText;
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private TextMesh m_timeTextShadow;
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private float m_timeReward;
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private float m_timeLeft;
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private bool m_wasStopped = true;
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private bool m_isRunning;
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private bool m_isSetuped;
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private bool m_needRestart;
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private bool m_animationRunning;
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private float m_timerBackgroundOldYPosition;
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private float m_timerBackgroundNewYPosition;
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private float m_timerBackgroundOldYScale;
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private float m_timerBackgroundNewYScale;
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private Vector3 m_timerDefaultScale;
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private float m_animationTime = 0.25f;
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private float m_elapsedAnimationTime;
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}
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