128 lines
3.6 KiB
C#
128 lines
3.6 KiB
C#
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using System;
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using UnityEngine;
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public class ObjectiveSlot : MonoBehaviour
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{
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private void Awake()
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{
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this.m_succeededImage = base.transform.Find("Succeeded").gameObject;
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this.m_succeededImage.GetComponent<Renderer>().enabled = false;
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this.bShrinking = false;
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this.bGrowing = false;
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}
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public void SetSucceeded()
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{
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this.bGrowing = true;
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this.animTimer = 0.2f;
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}
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public void SetSucceededImmediate()
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{
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base.GetComponent<Renderer>().enabled = false;
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this.m_succeededImage.GetComponent<Renderer>().enabled = true;
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}
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public void SetChallenge(Challenge challenge)
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{
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foreach (Challenge.IconPlacement iconPlacement in challenge.Icons)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(iconPlacement.icon);
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gameObject.transform.parent = base.transform;
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gameObject.transform.localPosition = iconPlacement.position;
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Material sharedMaterial = gameObject.GetComponent<Renderer>().sharedMaterial;
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gameObject.GetComponent<Renderer>().sharedMaterial = AtlasMaterials.Instance.GetCachedMaterialInstance(sharedMaterial, AtlasMaterials.MaterialType.PartZ);
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gameObject.transform.localScale = new Vector3(iconPlacement.scale, iconPlacement.scale, 1f);
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TimeChallenge timeChallenge = challenge as TimeChallenge;
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if (timeChallenge)
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{
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TimeSpan timeSpan = TimeSpan.FromSeconds((double)timeChallenge.TimeLimit());
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string text = string.Format("{0:D2}:{1:D2}", timeSpan.Minutes, timeSpan.Seconds);
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TextMesh[] componentsInChildren = base.GetComponentsInChildren<TextMesh>();
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for (int i = 0; i < componentsInChildren.Length; i++)
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{
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componentsInChildren[i].text = text;
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}
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}
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}
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}
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public void SetChallenge(GoalChallenge challenge)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(challenge.Icon.icon);
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gameObject.transform.parent = base.transform;
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gameObject.transform.localPosition = challenge.Icon.position;
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gameObject.transform.localScale = new Vector3(challenge.Icon.scale, challenge.Icon.scale, 1f);
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Material sharedMaterial = gameObject.GetComponent<Renderer>().sharedMaterial;
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gameObject.GetComponent<Renderer>().sharedMaterial = AtlasMaterials.Instance.GetCachedMaterialInstance(sharedMaterial, AtlasMaterials.MaterialType.PartZ);
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}
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public void ShowSnoutReward(bool show = true, int count = 0, bool parentToParent = true)
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{
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Transform transform = base.transform.Find("SnoutReward");
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if (transform != null)
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{
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transform.gameObject.SetActive(show);
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if (show)
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{
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for (int i = 0; i < 5; i++)
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{
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Transform transform2 = transform.Find(string.Format("SnoutReward{0:00}", i + 1));
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if (transform2)
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{
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transform2.gameObject.SetActive(i < count);
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}
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}
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}
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}
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if (parentToParent)
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{
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transform.parent = transform.parent.parent;
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}
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}
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private void Update()
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{
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if (this.bGrowing)
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{
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if (this.animTimer > 0f)
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{
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base.transform.localScale += Vector3.one * Time.deltaTime;
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this.animTimer -= Time.deltaTime;
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}
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else
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{
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this.bGrowing = false;
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this.bShrinking = true;
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this.animTimer = 0.2f;
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base.GetComponent<Renderer>().enabled = false;
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this.m_succeededImage.GetComponent<Renderer>().enabled = true;
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}
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}
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else if (this.bShrinking)
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{
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if (this.animTimer > 0f)
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{
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if (base.transform.localScale.x - Time.deltaTime >= 1f)
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{
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base.transform.localScale -= Vector3.one * Time.deltaTime;
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}
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this.animTimer -= Time.deltaTime;
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}
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else
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{
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this.bShrinking = false;
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this.animTimer = 0f;
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}
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}
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}
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private GameObject m_succeededImage;
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private bool bShrinking;
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private bool bGrowing;
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private float animTimer;
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}
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