rise-and-swine/Assets/Scripts/Assembly-CSharp/ObjectiveSlot.cs

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2023-02-25 23:04:03 -05:00
using System;
using UnityEngine;
public class ObjectiveSlot : MonoBehaviour
{
private void Awake()
{
this.m_succeededImage = base.transform.Find("Succeeded").gameObject;
this.m_succeededImage.GetComponent<Renderer>().enabled = false;
this.bShrinking = false;
this.bGrowing = false;
}
public void SetSucceeded()
{
this.bGrowing = true;
this.animTimer = 0.2f;
}
public void SetSucceededImmediate()
{
base.GetComponent<Renderer>().enabled = false;
this.m_succeededImage.GetComponent<Renderer>().enabled = true;
}
public void SetChallenge(Challenge challenge)
{
foreach (Challenge.IconPlacement iconPlacement in challenge.Icons)
{
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(iconPlacement.icon);
gameObject.transform.parent = base.transform;
gameObject.transform.localPosition = iconPlacement.position;
Material sharedMaterial = gameObject.GetComponent<Renderer>().sharedMaterial;
gameObject.GetComponent<Renderer>().sharedMaterial = AtlasMaterials.Instance.GetCachedMaterialInstance(sharedMaterial, AtlasMaterials.MaterialType.PartZ);
gameObject.transform.localScale = new Vector3(iconPlacement.scale, iconPlacement.scale, 1f);
TimeChallenge timeChallenge = challenge as TimeChallenge;
if (timeChallenge)
{
TimeSpan timeSpan = TimeSpan.FromSeconds((double)timeChallenge.TimeLimit());
string text = string.Format("{0:D2}:{1:D2}", timeSpan.Minutes, timeSpan.Seconds);
TextMesh[] componentsInChildren = base.GetComponentsInChildren<TextMesh>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].text = text;
}
}
}
}
public void SetChallenge(GoalChallenge challenge)
{
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(challenge.Icon.icon);
gameObject.transform.parent = base.transform;
gameObject.transform.localPosition = challenge.Icon.position;
gameObject.transform.localScale = new Vector3(challenge.Icon.scale, challenge.Icon.scale, 1f);
Material sharedMaterial = gameObject.GetComponent<Renderer>().sharedMaterial;
gameObject.GetComponent<Renderer>().sharedMaterial = AtlasMaterials.Instance.GetCachedMaterialInstance(sharedMaterial, AtlasMaterials.MaterialType.PartZ);
}
public void ShowSnoutReward(bool show = true, int count = 0, bool parentToParent = true)
{
Transform transform = base.transform.Find("SnoutReward");
if (transform != null)
{
transform.gameObject.SetActive(show);
if (show)
{
for (int i = 0; i < 5; i++)
{
Transform transform2 = transform.Find(string.Format("SnoutReward{0:00}", i + 1));
if (transform2)
{
transform2.gameObject.SetActive(i < count);
}
}
}
}
if (parentToParent)
{
transform.parent = transform.parent.parent;
}
}
private void Update()
{
if (this.bGrowing)
{
if (this.animTimer > 0f)
{
base.transform.localScale += Vector3.one * Time.deltaTime;
this.animTimer -= Time.deltaTime;
}
else
{
this.bGrowing = false;
this.bShrinking = true;
this.animTimer = 0.2f;
base.GetComponent<Renderer>().enabled = false;
this.m_succeededImage.GetComponent<Renderer>().enabled = true;
}
}
else if (this.bShrinking)
{
if (this.animTimer > 0f)
{
if (base.transform.localScale.x - Time.deltaTime >= 1f)
{
base.transform.localScale -= Vector3.one * Time.deltaTime;
}
this.animTimer -= Time.deltaTime;
}
else
{
this.bShrinking = false;
this.animTimer = 0f;
}
}
}
private GameObject m_succeededImage;
private bool bShrinking;
private bool bGrowing;
private float animTimer;
}