343 lines
7.3 KiB
C#
343 lines
7.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using CakeRace;
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using UnityEngine;
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public class GameData : ScriptableObject
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{
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public GameObject GetPart(BasePart.PartType type)
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{
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foreach (GameObject gameObject in this.m_parts)
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{
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if (gameObject.GetComponent<BasePart>().m_partType == type)
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{
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return gameObject;
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}
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}
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return null;
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}
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public CustomPartInfo GetCustomPart(BasePart.PartType type)
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{
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foreach (CustomPartInfo customPartInfo in this.m_customParts)
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{
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if (type != BasePart.PartType.Pumpkin || GameProgress.HasKey("SecretPumpkin", GameProgress.Location.Local, null))
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{
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if (customPartInfo.PartType == type)
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{
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return customPartInfo;
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}
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}
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}
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return null;
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}
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public int GetCustomPartIndex(BasePart.PartType type, string partName)
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{
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GameObject part = this.GetPart(type);
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if (part != null && part.name.Equals(partName))
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{
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return 0;
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}
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CustomPartInfo customPart = this.GetCustomPart(type);
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for (int i = 0; i < customPart.PartList.Count; i++)
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{
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if (customPart.PartList[i].name.Equals(partName))
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{
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return i + 1;
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}
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}
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return -1;
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}
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public BasePart GetCustomPart(BasePart.PartType type, int customIndex)
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{
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if (customIndex <= 0)
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{
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GameObject part = this.GetPart(type);
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return (!(part == null)) ? part.GetComponent<BasePart>() : null;
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}
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CustomPartInfo customPart = this.GetCustomPart(type);
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if (customIndex > 0 && customIndex - 1 < customPart.PartList.Count)
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{
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return customPart.PartList[customIndex - 1];
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}
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return null;
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}
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public PartReaction GetPartReaction(BasePart.PartType partType)
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{
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PartReaction result = null;
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this.m_partReactions.TryGetValue(partType, out result);
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return result;
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}
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public RaceLevels.LevelData FindRaceLevel(string identifier)
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{
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return this.m_raceLevels.GetLevelData(identifier);
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}
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private void OnEnable()
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{
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this.ReadPartReactions();
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}
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private void ReadPartReactions()
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{
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this.m_partReactions = new Dictionary<BasePart.PartType, PartReaction>();
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string text = this.m_partReactionList.text;
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char[] separator = new char[]
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{
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'\n'
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};
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string[] array = text.Split(separator, StringSplitOptions.RemoveEmptyEntries);
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int num = 0;
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foreach (string text2 in array)
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{
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char[] separator2 = new char[]
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{
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' '
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};
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string[] array3 = text2.Split(separator2, StringSplitOptions.RemoveEmptyEntries);
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if (array3.Length >= 3 && num > 0)
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{
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string text3 = array3[0].Trim();
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if (text3 != string.Empty)
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{
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BasePart.PartType partType = this.PartNameToType(text3);
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if (partType != BasePart.PartType.Unknown)
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{
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float fun = float.Parse(array3[1], CultureInfo.InvariantCulture);
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float fear = float.Parse(array3[2], CultureInfo.InvariantCulture);
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this.m_partReactions[partType] = new PartReaction(fun, fear);
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}
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}
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}
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num++;
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}
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}
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private BasePart.PartType PartNameToType(string name)
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{
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BasePart.PartType result = BasePart.PartType.Unknown;
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foreach (GameObject gameObject in this.m_parts)
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{
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BasePart.PartType partType = gameObject.GetComponent<BasePart>().m_partType;
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if (partType.ToString() == name)
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{
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result = partType;
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break;
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}
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}
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return result;
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}
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public bool m_ghostFeatureEnabled;
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public float m_turboChargePowerFactor = 3f;
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public GUIStyle m_buttonStyle;
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public GameObject m_particles;
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public GameObject m_ballonParticles;
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public GameObject m_dustParticles;
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public GameObject m_constructionParticles;
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public Transform m_constructionUIPrefab;
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public Transform m_contraptionPrefab;
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public Transform m_blueprintPrefab;
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public Transform m_hudPrefab;
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public GameObject m_krakSprite;
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public GameObject m_snapSprite;
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public GameObject m_screenDimmer;
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public GameObject m_bangSprite;
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public GameObject m_glueSprite;
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public GameObject m_alienGlueSprite;
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public GameObject m_superMagnetEffect;
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public GameObject m_turboChargeEffect;
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public AudioClip m_audioAmbience;
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public float m_jointConnectionStrengthWeak;
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public float m_jointConnectionStrengthNormal;
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public float m_jointConnectionStrengthHigh;
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public float m_jointConnectionStrengthExtreme;
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public float m_jointConnectionStrengthHighlyExtreme;
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public GameObject singletonSpawner;
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public GameObject effectManager;
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public CommonAudio commonAudioCollection;
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public TextAsset m_partOrderList;
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public TextAsset m_partReactionList;
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public AnimationClip m_partAppearAnimation;
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public GameObject m_partAppearBackground;
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public GoalChallenge m_basicGoal;
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public GoalChallenge m_eggTransportGoal;
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public GoalChallenge m_pumpkinTransportGoal;
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public List<GameObject> m_parts;
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public List<CustomPartInfo> m_customParts;
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public List<Episode> m_episodeLevels;
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public SandboxLevels m_sandboxLevels;
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public RaceLevels m_raceLevels;
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public List<GameObject> m_desserts;
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public int m_LevelDessertsCount = 3;
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public GameObject m_BonusDessert;
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public GameObject m_unlockLevelAdButtonPrefab;
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public GameObject m_tooltipPrefab;
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public GameObject m_levelUnlockDialog;
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public GameObject m_sandboxUnlockDialog;
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public GameObject m_specialSandboxUnlockDialog;
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public GameObject m_unlockPartTierDialog;
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public GameObject m_genericButtonPrefab;
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public GameObject m_levelRowUnlockPanel;
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public GameObject m_lockedLevelRowPanel;
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public GameObject m_purchaseProductConfirmDialog;
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public GameObject m_purchaseLootcrateConfirmDialog;
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public GameObject m_lpaUnlockDialog;
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public GameObject m_snoutCoinButtonPrefab;
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public GameObject m_scrapButtonPrefab;
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public GameObject m_snoutCoinAdRewardDialog;
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public GameObject m_starCountInfoPrefab;
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public GameObject m_roadHogsUnlockDialog;
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public GameObject m_starterPackDialog;
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public GameObject m_videoNotFoundDialog;
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public GameObject m_dailyChallengeDialog;
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public GameObject m_confirmationFailedDialog;
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public GameObject m_customizePartUIPrefab;
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public GameObject m_getMoreScrapDialog;
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public GameObject m_notificationQueryDialog;
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public DailyChallengeData m_dailyChallengeData;
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public List<GameObject> m_lootCrates;
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public List<GameObject> m_lootCrateLargeIcons;
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public GameObject m_lootcrateOpenDialog;
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public GameObject m_partListing;
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public GameObject m_workshopIntroduction;
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public CakeRaceData m_cakeRaceData;
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public GameObject m_resourceBar;
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public GameObject m_cakeRaceLockedPopup;
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public GameObject m_cakeRaceUnlockedPopup;
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public GameObject m_saveToCloudPopup;
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public GameObject m_disconnectCloudSavePopup;
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public GameObject m_noFreeCrateSlotsPopup;
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public GameObject m_superGlueIcon;
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public GameObject m_superMagnetIcon;
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public GameObject m_superMechanicIcon;
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public GameObject m_nightVisionIcon;
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public GameObject m_turboChargeIcon;
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public GameObject m_tutorialPointer;
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public GameObject m_tutorialPointerClick;
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public GameObject m_xpParticlesSmall;
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public GameObject m_xpParticlesMedium;
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public GameObject m_xpParticlesLarge;
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public GameObject m_lootCrateGraphicsSpawner;
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public GameObject m_cakeRaceBombParticles;
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public GameObject m_alienPartParticles;
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public GameObject m_heartParticles;
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public GameObject m_kingsFavoriteDialog;
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private bool initialized;
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private Dictionary<BasePart.PartType, PartReaction> m_partReactions;
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public class PartReaction
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{
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public PartReaction(float fun, float fear)
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{
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this.fun = fun;
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this.fear = fear;
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}
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public float fun;
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public float fear;
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}
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}
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