rise-and-swine/Assets/Scripts/Assembly-CSharp/GameData.cs

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2023-02-25 23:04:03 -05:00
using System;
using System.Collections.Generic;
using System.Globalization;
using CakeRace;
using UnityEngine;
public class GameData : ScriptableObject
{
public GameObject GetPart(BasePart.PartType type)
{
foreach (GameObject gameObject in this.m_parts)
{
if (gameObject.GetComponent<BasePart>().m_partType == type)
{
return gameObject;
}
}
return null;
}
public CustomPartInfo GetCustomPart(BasePart.PartType type)
{
foreach (CustomPartInfo customPartInfo in this.m_customParts)
{
if (type != BasePart.PartType.Pumpkin || GameProgress.HasKey("SecretPumpkin", GameProgress.Location.Local, null))
{
if (customPartInfo.PartType == type)
{
return customPartInfo;
}
}
}
return null;
}
public int GetCustomPartIndex(BasePart.PartType type, string partName)
{
GameObject part = this.GetPart(type);
if (part != null && part.name.Equals(partName))
{
return 0;
}
CustomPartInfo customPart = this.GetCustomPart(type);
for (int i = 0; i < customPart.PartList.Count; i++)
{
if (customPart.PartList[i].name.Equals(partName))
{
return i + 1;
}
}
return -1;
}
public BasePart GetCustomPart(BasePart.PartType type, int customIndex)
{
if (customIndex <= 0)
{
GameObject part = this.GetPart(type);
return (!(part == null)) ? part.GetComponent<BasePart>() : null;
}
CustomPartInfo customPart = this.GetCustomPart(type);
if (customIndex > 0 && customIndex - 1 < customPart.PartList.Count)
{
return customPart.PartList[customIndex - 1];
}
return null;
}
public PartReaction GetPartReaction(BasePart.PartType partType)
{
PartReaction result = null;
this.m_partReactions.TryGetValue(partType, out result);
return result;
}
public RaceLevels.LevelData FindRaceLevel(string identifier)
{
return this.m_raceLevels.GetLevelData(identifier);
}
private void OnEnable()
{
this.ReadPartReactions();
}
private void ReadPartReactions()
{
this.m_partReactions = new Dictionary<BasePart.PartType, PartReaction>();
string text = this.m_partReactionList.text;
char[] separator = new char[]
{
'\n'
};
string[] array = text.Split(separator, StringSplitOptions.RemoveEmptyEntries);
int num = 0;
foreach (string text2 in array)
{
char[] separator2 = new char[]
{
' '
};
string[] array3 = text2.Split(separator2, StringSplitOptions.RemoveEmptyEntries);
if (array3.Length >= 3 && num > 0)
{
string text3 = array3[0].Trim();
if (text3 != string.Empty)
{
BasePart.PartType partType = this.PartNameToType(text3);
if (partType != BasePart.PartType.Unknown)
{
float fun = float.Parse(array3[1], CultureInfo.InvariantCulture);
float fear = float.Parse(array3[2], CultureInfo.InvariantCulture);
this.m_partReactions[partType] = new PartReaction(fun, fear);
}
}
}
num++;
}
}
private BasePart.PartType PartNameToType(string name)
{
BasePart.PartType result = BasePart.PartType.Unknown;
foreach (GameObject gameObject in this.m_parts)
{
BasePart.PartType partType = gameObject.GetComponent<BasePart>().m_partType;
if (partType.ToString() == name)
{
result = partType;
break;
}
}
return result;
}
public bool m_ghostFeatureEnabled;
public float m_turboChargePowerFactor = 3f;
public GUIStyle m_buttonStyle;
public GameObject m_particles;
public GameObject m_ballonParticles;
public GameObject m_dustParticles;
public GameObject m_constructionParticles;
public Transform m_constructionUIPrefab;
public Transform m_contraptionPrefab;
public Transform m_blueprintPrefab;
public Transform m_hudPrefab;
public GameObject m_krakSprite;
public GameObject m_snapSprite;
public GameObject m_screenDimmer;
public GameObject m_bangSprite;
public GameObject m_glueSprite;
public GameObject m_alienGlueSprite;
public GameObject m_superMagnetEffect;
public GameObject m_turboChargeEffect;
public AudioClip m_audioAmbience;
public float m_jointConnectionStrengthWeak;
public float m_jointConnectionStrengthNormal;
public float m_jointConnectionStrengthHigh;
public float m_jointConnectionStrengthExtreme;
public float m_jointConnectionStrengthHighlyExtreme;
public GameObject singletonSpawner;
public GameObject effectManager;
public CommonAudio commonAudioCollection;
public TextAsset m_partOrderList;
public TextAsset m_partReactionList;
public AnimationClip m_partAppearAnimation;
public GameObject m_partAppearBackground;
public GoalChallenge m_basicGoal;
public GoalChallenge m_eggTransportGoal;
public GoalChallenge m_pumpkinTransportGoal;
public List<GameObject> m_parts;
public List<CustomPartInfo> m_customParts;
public List<Episode> m_episodeLevels;
public SandboxLevels m_sandboxLevels;
public RaceLevels m_raceLevels;
public List<GameObject> m_desserts;
public int m_LevelDessertsCount = 3;
public GameObject m_BonusDessert;
public GameObject m_unlockLevelAdButtonPrefab;
public GameObject m_tooltipPrefab;
public GameObject m_levelUnlockDialog;
public GameObject m_sandboxUnlockDialog;
public GameObject m_specialSandboxUnlockDialog;
public GameObject m_unlockPartTierDialog;
public GameObject m_genericButtonPrefab;
public GameObject m_levelRowUnlockPanel;
public GameObject m_lockedLevelRowPanel;
public GameObject m_purchaseProductConfirmDialog;
public GameObject m_purchaseLootcrateConfirmDialog;
public GameObject m_lpaUnlockDialog;
public GameObject m_snoutCoinButtonPrefab;
public GameObject m_scrapButtonPrefab;
public GameObject m_snoutCoinAdRewardDialog;
public GameObject m_starCountInfoPrefab;
public GameObject m_roadHogsUnlockDialog;
public GameObject m_starterPackDialog;
public GameObject m_videoNotFoundDialog;
public GameObject m_dailyChallengeDialog;
public GameObject m_confirmationFailedDialog;
public GameObject m_customizePartUIPrefab;
public GameObject m_getMoreScrapDialog;
public GameObject m_notificationQueryDialog;
public DailyChallengeData m_dailyChallengeData;
public List<GameObject> m_lootCrates;
public List<GameObject> m_lootCrateLargeIcons;
public GameObject m_lootcrateOpenDialog;
public GameObject m_partListing;
public GameObject m_workshopIntroduction;
public CakeRaceData m_cakeRaceData;
public GameObject m_resourceBar;
public GameObject m_cakeRaceLockedPopup;
public GameObject m_cakeRaceUnlockedPopup;
public GameObject m_saveToCloudPopup;
public GameObject m_disconnectCloudSavePopup;
public GameObject m_noFreeCrateSlotsPopup;
public GameObject m_superGlueIcon;
public GameObject m_superMagnetIcon;
public GameObject m_superMechanicIcon;
public GameObject m_nightVisionIcon;
public GameObject m_turboChargeIcon;
public GameObject m_tutorialPointer;
public GameObject m_tutorialPointerClick;
public GameObject m_xpParticlesSmall;
public GameObject m_xpParticlesMedium;
public GameObject m_xpParticlesLarge;
public GameObject m_lootCrateGraphicsSpawner;
public GameObject m_cakeRaceBombParticles;
public GameObject m_alienPartParticles;
public GameObject m_heartParticles;
public GameObject m_kingsFavoriteDialog;
private bool initialized;
private Dictionary<BasePart.PartType, PartReaction> m_partReactions;
public class PartReaction
{
public PartReaction(float fun, float fear)
{
this.fun = fun;
this.fear = fear;
}
public float fun;
public float fear;
}
}