77 lines
1.5 KiB
C#
77 lines
1.5 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonGrid : MonoBehaviour
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{
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public void AddButton(Button button)
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{
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this.buttons.Add(button.gameObject);
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}
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public void Clear()
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{
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foreach (GameObject obj in this.buttons)
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{
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UnityEngine.Object.Destroy(obj);
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}
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this.buttons.Clear();
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}
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private void OnDrawGizmos()
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{
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if (this.buttonPrefab)
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{
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this.PlaceButtons(ButtonGrid.Action.DrawGizmos);
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}
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}
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private void PlaceButtons(Action action)
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{
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int num = 0;
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Vector3 position = base.transform.position;
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position.x -= 0.5f * ((float)(this.horizontalCount - 1) * this.offset.x);
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position.y -= 0.5f * this.buttonPrefab.GetComponent<Sprite>().Size.y;
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Vector3 vector = position;
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int num2 = this.count;
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if (action == ButtonGrid.Action.Place)
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{
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num2 = this.buttons.Count;
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}
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for (int i = 0; i < num2; i++)
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{
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if (action == ButtonGrid.Action.Place)
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{
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this.buttons[i].transform.position = vector;
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}
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else
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{
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Gizmos.DrawWireCube(vector, this.buttonPrefab.GetComponent<Sprite>().Size);
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}
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vector.x += this.offset.x;
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num++;
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if (num >= this.horizontalCount)
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{
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num = 0;
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vector.x = position.x;
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vector.y -= this.offset.y;
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}
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}
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}
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public GameObject buttonPrefab;
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public int horizontalCount = 5;
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public Vector2 offset = new Vector2(10f, 10f);
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public int count = 20;
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private List<GameObject> buttons = new List<GameObject>();
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private enum Action
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{
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Place,
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DrawGizmos
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}
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}
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