rise-and-swine/Assets/Scripts/Assembly-CSharp/AdvertisementHandler.cs

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4.3 KiB
C#
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2023-02-25 23:04:03 -05:00
using System;
using System.Collections.Generic;
using UnityEngine;
public class AdvertisementHandler
{
public static string LevelRewardVideoPlacement
{
get
{
return AdvertisementHandler.levelRewardVideoPlacement;
}
}
public static string SnoutCoinRewardVideoPlacement
{
get
{
return AdvertisementHandler.snoutCoinRewardVideoPlacement;
}
}
public static string DoubleRewardPlacement
{
get
{
return AdvertisementHandler.doubleRewardPlacement;
}
}
public static string ExtraCoinsRewardPlacement
{
get
{
return AdvertisementHandler.extraCoinsRewardPlacement;
}
}
public static string DailyChallengeRevealPlacement
{
get
{
return AdvertisementHandler.dailyChallengeRevealPlacement;
}
}
public static string FreeLootCratePlacement
{
get
{
return AdvertisementHandler.freeLootCratePlacement;
}
}
public static RenderableHandler MainMenuPromoRenderable
{
get
{
return AdvertisementHandler.mainMenuPromoRenderable;
}
}
public static RenderableHandler CrossPromoMainRenderable
{
get
{
return AdvertisementHandler.crossPromoMainRenderable;
}
}
public static RenderableHandler CrossPromoEpisodeRenderable
{
get
{
return AdvertisementHandler.crossPromoEpisodeRenderable;
}
}
public static Texture2D GetRewardNativeTexture()
{
if (AdvertisementHandler.rewardNativeRenderable != null)
{
return AdvertisementHandler.rewardNativeRenderable.m_texture;
}
return null;
}
public static Texture2D GetMainMenuPopupTexture()
{
if (AdvertisementHandler.mainMenuPromoRenderable != null)
{
return AdvertisementHandler.mainMenuPromoRenderable.m_texture;
}
return null;
}
public static Texture2D GetCrossPromoMainTexture()
{
if (AdvertisementHandler.crossPromoMainRenderable != null)
{
return AdvertisementHandler.crossPromoMainRenderable.m_texture;
}
return null;
}
public static Texture2D GetCrossPromoEpisodeTexture()
{
if (AdvertisementHandler.crossPromoEpisodeRenderable != null)
{
return AdvertisementHandler.crossPromoEpisodeRenderable.m_texture;
}
return null;
}
public static bool IsAdvertisementReady(string placement)
{
return false;
}
private static RenderableHandler rewardNativeRenderable;
private static RenderableHandler mainMenuPromoRenderable;
private static RenderableHandler crossPromoMainRenderable;
private static RenderableHandler crossPromoEpisodeRenderable;
private static string dailyChallengeRevealPlacement = "RewardVideo.DailyChallengeReveal";
private static string levelRewardVideoPlacement = "RewardVideo.LevelUnlock";
private static string snoutCoinRewardVideoPlacement = "RewardVideo.SnoutReward";
private static string timeRewardVideoPlacement = "RewardVideo";
private static string rewardNativePlacement = "RewardNative";
private static string mainMenuPopupPlacement = "MainMenuPopup";
private static string interstitialPlacement = "LevelStartInterstitial";
private static string doubleRewardPlacement = "RewardVideo.DoubleReward";
private static string extraCoinsRewardPlacement = "RewardVideo.ExtraCoins";
private static string pauseMenuPromoPlacement = "NewsFeed.pause";
private static string freeLootCratePlacement = "RewardVideo.FreeLootCrate";
private static string crossPromoMainPlacement = "InGameNative.MainMenu";
private static string crossPromoEpisodePlacement = "InGameNative.EpisodeMenu";
public class RenderableHandler
{
public RenderableHandler(string placement)
{
this.m_placementName = placement;
this.m_texture = null;
}
public bool OnRenderableReady(string placement, string contentType, List<byte> content)
{
if (!placement.Equals(this.m_placementName) || content == null)
{
if (this.onRenderableReady != null)
{
this.onRenderableReady(false);
}
return false;
}
if (contentType.StartsWith("image/"))
{
Texture2D texture2D = new Texture2D(1, 1);
if (texture2D.LoadImage(content.ToArray()))
{
this.m_texture = texture2D;
if (this.onRenderableReady != null)
{
this.onRenderableReady(true);
}
return true;
}
}
if (this.onRenderableReady != null)
{
this.onRenderableReady(false);
}
return false;
}
public string m_placementName;
public Texture2D m_texture;
public Action<bool> onRenderableReady;
}
}