42 lines
942 B
Text
42 lines
942 B
Text
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Shader "e2d/Fill" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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LOD 100
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Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Opaque" }
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Pass {
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Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Opaque" }
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ZWrite Off
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Cull Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata {
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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};
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float4 _MainTex_ST;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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return o;
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}
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sampler2D _MainTex;
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fixed4 _Color;
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fixed4 frag(v2f i) : SV_Target
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{
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return tex2D(_MainTex, i.texcoord) * _Color;
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}
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ENDCG
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}
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}
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}
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