rise-and-swine/Assets/Material/DepthMaskTransparent.mat

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2023-02-25 23:04:03 -05:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: DepthMaskTransparent
m_Shader: {fileID: 4800000, guid: 50d3a049dbc3f9bb4dee26907d7d957e, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3002
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Cutoff: 0.5
- _InvFade: 1
- _Parallax: 0.02
- _Shininess: 0.7
m_Colors:
- _BaseScale: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 0.6862745, g: 0.6862745, b: 0.6862745, a: 0.6862745}
- _Emission: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.8196079}