A fork of prismarine-web-client for my instance
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Romain Beaumont 6f75fd4ab6 Release 1.3.0
2021-09-05 12:04:23 +00:00
.github Upgrade to GitHub-native Dependabot (#181) 2021-05-02 01:03:49 +02:00
assets Updated manifest for PWA (#133) 2021-03-21 20:58:26 +01:00
extra-textures Cleanup textures in root 2021-03-04 04:02:30 +01:00
lib Only show properties divider if there are properties (#197) 2021-06-17 21:08:48 -04:00
test add code 2021-02-27 22:12:11 +00:00
.dockerignore Added docker support, made config dynamic (#108) 2021-03-21 17:14:14 +01:00
.gitignore add .idea to gitignore (#39) 2021-03-02 14:47:40 +01:00
.gitpod remove custom gitpod as the default one is good enough and faster 2021-03-14 22:58:20 +01:00
.npmignore fix package.json 2021-02-27 22:28:08 +00:00
.npmrc Initial commit 2021-02-27 22:27:59 +01:00
config.json Make a nicer menu (#82) 2021-03-14 17:02:35 +01:00
Dockerfile Added docker support, made config dynamic (#108) 2021-03-21 17:14:14 +01:00
HISTORY.md Release 1.3.0 2021-09-05 12:04:23 +00:00
index.html Adding Game Menu (#179) 2021-04-06 13:31:02 +02:00
index.js add wait before blocks placed (#160) 2021-04-12 22:25:41 +02:00
LICENSE Initial commit 2021-02-27 22:27:59 +01:00
package.json Release 1.3.0 2021-09-05 12:04:23 +00:00
README.md Fix grammatical mistakes in the README (#192) 2021-06-06 17:35:44 -04:00
README_RU.md Added Russian translate for Prismarine Web Client (Not the best but how i see nobody did it here before) (#191) 2021-06-05 17:51:45 -04:00
screenshot.png Update screenshot.png (#44) 2021-03-07 22:51:08 +01:00
server.js Added docker support, made config dynamic (#108) 2021-03-21 17:14:14 +01:00
styles.css Make login menu more like minecraft (#166) 2021-04-02 00:09:07 +02:00
webpack.common.js Added docker support, made config dynamic (#108) 2021-03-21 17:14:14 +01:00
webpack.dev.js watch node_modules, bump mineflayer and pviewer 2021-03-13 20:44:00 +00:00
webpack.prod.js Optimize webpack usage, fix #34 (#58) 2021-03-06 01:29:28 +01:00

prismarine-web-client

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🇺🇸 English 🇷🇺 Russian

A Minecraft client running in a web page. Live demo at https://webclient.prismarine.js.org/

How it Works

prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy which translates the WebSocket connection into TCP to connect to normal Minecraft servers. Prismarine-web-client is based on:

Check these modules if you want to understand more how it works and contribute!

Screenshot

Screenshot of prismarine-web-client in action

Live Demo

Click on this link to open it in your browser, no installation necessary: https://webclient.prismarine.js.org/

Tested on Chrome & Firefox for desktop platforms.

Usage

To host it yourself, run these commands in bash:

$ npm install -g prismarine-web-client
$ prismarine-web-client

Finally, open http://localhost:8080 in your browser.

Features

  • Display mobs and players
  • Display blocks
  • Movement (you can move, and you see entities moving live)
  • Place and break blocks

Roadmap

  • Containers (inventory, chests, etc.)
  • Sounds
  • More world interactions (attacking entities, etc.)
  • Cosmetic rendering features (day night cycle, fog, etc.)

Development

If you're contributing/making changes, you need to install it differently.

First, clone the repo.

Then, set your working directory to that of the repo. For example:

$ cd ~/prismarine-web-client/

Finally, run

$ npm install
$ npm start

This will start express and webpack in development mode; whenever you save a file, the build will be redone (it takes 5s), and you can refresh the page to get the new result.

Connect to http://localhost:8080 in your browser.

You may want to disable auto saving in your IDE to avoid constant rebuilding; see https://webpack.js.org/guides/development/#adjusting-your-text-editor.

To check the production build (will take a minute to build), you can run npm run build-start.

If you're interested in contributing, you can check projects at https://github.com/PrismarineJS/prismarine-web-client/projects.

Some variables are exposed in the global window object for debugging:

  • bot
  • viewer
  • mcData
  • worldView
  • Vec3
  • pathfinder
  • debugMenu

Adding stuff to the debugMenu

debugMenu.customEntries['myKey'] = 'myValue' delete debugMenu.customEntries['myKey']

Some debugging examples

In Chrome DevTools:

  • bot.chat('test') allows you to use the chat
  • bot.chat(JSON.stringify(Object.values(bot.players).map(({username, ping}) => ({username, ping})))) display the ping of everyone
  • window.bot.entity.position.y += 5 jumps
  • bot.chat(JSON.stringify(bot.findBlock({matching:(block) => block.name==='diamond_ore', maxDistance:256}).position)) finds the position of a diamond block
  • bot.physics.stepHeight = 2 allows you to walk about blocks
  • bot.physics.sprintSpeed = 5 walks faster
  • bot.loadPlugin(pathfinder.pathfinder) then bot.pathfinder.goto(new pathfinder.goals.GoalXZ(100, 100)) goes to position 100, 100

For more debugging ideas, read the mineflayer doc.