mirror of
https://github.com/PrismarineJS/prismarine-web-client.git
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7ad999d64e
* use litelement properly for debugmenu * add customEntries to debugMenu * add bot on move listener to update when view is moved
99 lines
3.5 KiB
Markdown
99 lines
3.5 KiB
Markdown
# prismarine-web-client
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[![NPM version](https://img.shields.io/npm/v/prismarine-web-client.svg)](http://npmjs.com/package/prismarine-web-client)
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[![Build Status](https://github.com/PrismarineJS/prismarine-web-client/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-web-client/actions?query=workflow%3A%22CI%22)
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[![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/GsEFRM8)
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[![Try it on gitpod](https://img.shields.io/badge/try-on%20gitpod-brightgreen.svg)](https://gitpod.io/#https://github.com/PrismarineJS/prismarine-web-client)
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A Minecraft client running in a web page. **Live demo at https://webclient.prismarine.js.org/**
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## How it Works
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prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy
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which translates the WebSocket connection into TCP to connect to normal Minecraft servers.
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## Screenshot
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![Screenshot of prismarine-web-client in action](screenshot.png)
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## Live Demo
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Click on this link to open it in your browser, no installation necessary: https://webclient.prismarine.js.org/
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*Tested on Chrome & Firefox for desktop platforms.*
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## Usage
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To host it yourself, run these commands in bash:
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```bash
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$ npm install -g prismarine-web-client
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$ prismarine-web-client
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```
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Finally, open `http://localhost:8080` in your browser.
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## Features
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* Display mobs and players
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* Display blocks
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* Movement (you can move, and you see entities moving live)
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* Place and break blocks
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## Roadmap
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* Containers (inventory, chests, etc.)
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* Sounds
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* More World Interactions (attacking entities, etc.)
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* Cosmetic Rendering Features (day night cycle, fog, etc.)
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## Development
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If you're contributing/making changes, you need to install it differently.
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First, clone the repo.
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Then, set your working directory to that of the repo. For example:
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```bash
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$ cd ~/prismarine-viewer/
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```
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Finally, run
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```bash
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$ npm install
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$ npm start
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```
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This will start express and webpack in development mode: whenever you save a file, the build will be redone (it takes 5s),
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and you can refresh the page to get the new result.
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Connect to http://localhost:8080 in your browser.
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You may want to disable auto saving in your IDE to avoid constant rebuilding, see https://webpack.js.org/guides/development/#adjusting-your-text-editor
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To check the production build (take a minute to build), you can run `npm run build-start`
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If you're interested in contributing, you can check projects at https://github.com/PrismarineJS/prismarine-web-client/projects
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Some variables are exposed in window for debugging:
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* bot
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* viewer
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* mcData
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* worldView
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* Vec3
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* pathfinder
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* debugMenu
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### How to add more stuff to the debugMenu ?
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debugMenu.customEntries['myKey'] = 'myValue'
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delete debugMenu.customEntries['myKey']
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### Some debugging examples
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In chrome dev tools
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* `bot.chat('test')` allows you to use the chat
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* `bot.chat(JSON.stringify(Object.values(bot.players).map(({username, ping}) => ({username, ping}))` display the ping of everyone
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* `window.bot.entity.position.y += 5` jumps
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* `bot.chat(JSON.stringify(bot.findBlock({matching:(block) => block.name==='diamond_ore', maxDistance:256}).position))` finds the position of a diamond block
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* `bot.physics.stepHeight = 2` allows you to walk about blocks
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* `bot.physics.sprintSpeed = 5` walks faster
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* `bot.loadPlugin(pathfinder.pathfinder)` then `bot.pathfinder.goto(new pathfinder.goals.GoalXZ(100, 100))` goes to position 100, 100
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For more debugging ideas, read [mineflayer](https://github.com/PrismarineJS/mineflayer) doc
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